From 26f0b8f5068bcaa8269030c86e0ab493bdc9f2e8 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 9 Apr 2008 22:29:33 -0600 Subject: [PATCH] use InitUniforms() --- progs/glsl/mandelbrot.c | 25 +------------------------ 1 file changed, 1 insertion(+), 24 deletions(-) diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c index a15aad981cb..fa67a3c2cae 100644 --- a/progs/glsl/mandelbrot.c +++ b/progs/glsl/mandelbrot.c @@ -154,8 +154,6 @@ SpecialKey(int key, int x, int y) static void Init(void) { - GLint i; - if (!ShadersSupported()) exit(1); @@ -167,28 +165,7 @@ Init(void) glUseProgram_func(program); - for (i = 0; Uniforms[i].name; i++) { - Uniforms[i].location - = glGetUniformLocation_func(program, Uniforms[i].name); - printf("Uniform %s location: %d\n", Uniforms[i].name, - Uniforms[i].location); - switch (Uniforms[i].size) { - case 1: - glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 2: - glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 3: - glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 4: - glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - default: - abort(); - } - } + InitUniforms(program, Uniforms); uZoom = glGetUniformLocation_func(program, "Zoom"); uXcenter = glGetUniformLocation_func(program, "Xcenter"); -- 2.11.0