From 2acc7193743199701f8f6d1877a59ece0ec4fa5b Mon Sep 17 00:00:00 2001 From: =?utf8?q?St=C3=A9phane=20Marchesin?= Date: Mon, 10 Sep 2012 20:56:29 -0700 Subject: [PATCH] i915g: Use X tiling for textures This is what the classic driver does, and it allows faster texture uploads. --- src/gallium/drivers/i915/i915_resource_texture.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/gallium/drivers/i915/i915_resource_texture.c b/src/gallium/drivers/i915/i915_resource_texture.c index 603a379d0c8..83437af371a 100644 --- a/src/gallium/drivers/i915/i915_resource_texture.c +++ b/src/gallium/drivers/i915/i915_resource_texture.c @@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) if (tex->b.b.target == PIPE_TEXTURE_1D) return I915_TILE_NONE; - if (util_format_is_s3tc(tex->b.b.format)) - return I915_TILE_X; - - if (is->debug.use_blitter) - return I915_TILE_X; - else - return I915_TILE_Y; + /* Use X tiling for 2D, 3D and compressed textures */ + return I915_TILE_X; } -- 2.11.0