From 2d57212ec26a97c382957b8a32bcdaf7de0fc1a0 Mon Sep 17 00:00:00 2001 From: Latif Khalifa Date: Wed, 13 Apr 2011 23:06:54 +0000 Subject: [PATCH] Enable texture mipmap generation. git-svn-id: https://radegast.googlecode.com/svn/trunk@836 f7a694da-4d33-11de-9ad6-1127a62b9fcd --- Radegast/GUI/Dialogs/PrimWorkshop.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Radegast/GUI/Dialogs/PrimWorkshop.cs b/Radegast/GUI/Dialogs/PrimWorkshop.cs index 30c0d77..2fc517e 100644 --- a/Radegast/GUI/Dialogs/PrimWorkshop.cs +++ b/Radegast/GUI/Dialogs/PrimWorkshop.cs @@ -563,13 +563,13 @@ namespace Radegast PixelType.UnsignedByte, bitmapData.Scan0); - //GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear); + //GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.GenerateMipmap, 1); - //GL.GenerateMipmap(GenerateMipmapTarget.Texture2D); + GL.GenerateMipmap(GenerateMipmapTarget.Texture2D); bitmap.UnlockBits(bitmapData); bitmap.Dispose(); } -- 2.11.0