From 33dca36f4f28411ed4846786a6fbe049193b2711 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 14 Nov 2017 15:10:44 +1000 Subject: [PATCH] nir: fill outputs_read field and add patch outputs read (v2) This is to be used for TCS optimisations on radv. v2: don't set written on reads (nha) Reviewed-by: Timothy Arceri --- src/compiler/nir/nir_gather_info.c | 40 ++++++++++++++++++++++++++------------ src/compiler/shader_info.h | 2 ++ 2 files changed, 30 insertions(+), 12 deletions(-) diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index a322af794e5..946939657ec 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -25,7 +25,8 @@ #include "nir.h" static void -set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) +set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len, + bool is_output_read) { for (int i = 0; i < len; i++) { assert(var->data.location != -1); @@ -58,11 +59,20 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) } } else { assert(var->data.mode == nir_var_shader_out); - if (is_patch_generic) { - shader->info.patch_outputs_written |= bitfield; - } else if (!var->data.read_only) { - shader->info.outputs_written |= bitfield; - } + if (is_output_read) { + if (is_patch_generic) { + shader->info.patch_outputs_read |= bitfield; + } else { + shader->info.outputs_read |= bitfield; + } + } else { + if (is_patch_generic) { + shader->info.patch_outputs_written |= bitfield; + } else if (!var->data.read_only) { + shader->info.outputs_written |= bitfield; + } + } + if (var->data.fb_fetch_output) shader->info.outputs_read |= bitfield; @@ -75,7 +85,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) * represents a shader input or output. */ static void -mark_whole_variable(nir_shader *shader, nir_variable *var) +mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read) { const struct glsl_type *type = var->type; @@ -88,7 +98,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var) var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) : glsl_count_attribute_slots(type, false); - set_io_mask(shader, var, 0, slots); + set_io_mask(shader, var, 0, slots, is_output_read); } static unsigned @@ -124,7 +134,7 @@ get_io_offset(nir_deref_var *deref) * occurs, then nothing will be marked and false will be returned. */ static bool -try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) +try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read) { nir_variable *var = deref->var; const struct glsl_type *type = var->type; @@ -186,7 +196,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) return false; } - set_io_mask(shader, var, offset, elem_width); + set_io_mask(shader, var, offset, elem_width, is_output_read); return true; } @@ -209,8 +219,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) if (var->data.mode == nir_var_shader_in || var->data.mode == nir_var_shader_out) { - if (!try_mask_partial_io(shader, instr->variables[0])) - mark_whole_variable(shader, var); + bool is_output_read = false; + if (var->data.mode == nir_var_shader_out && + instr->intrinsic == nir_intrinsic_load_var) + is_output_read = true; + + if (!try_mask_partial_io(shader, instr->variables[0], is_output_read)) + mark_whole_variable(shader, var, is_output_read); /* We need to track which input_reads bits correspond to a * dvec3/dvec4 input attribute */ @@ -340,6 +355,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.inputs_read = 0; shader->info.outputs_written = 0; shader->info.outputs_read = 0; + shader->info.patch_outputs_read = 0; shader->info.double_inputs_read = 0; shader->info.patch_inputs_read = 0; shader->info.patch_outputs_written = 0; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 5f14ad19df7..bcb3f0fffac 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -66,6 +66,8 @@ typedef struct shader_info { uint32_t patch_inputs_read; /* Which patch outputs are actually written */ uint32_t patch_outputs_written; + /* Which patch outputs are read */ + uint32_t patch_outputs_read; /* Whether or not this shader ever uses textureGather() */ bool uses_texture_gather; -- 2.11.0