From 3eed5c18313c113dedf6acfcfe0bd894a7571da6 Mon Sep 17 00:00:00 2001 From: nothere Date: Tue, 29 Jul 2003 15:55:12 +0000 Subject: [PATCH] =?utf8?q?grid.c=201.17=E3=81=AB=E3=81=AA=E3=82=89?= =?utf8?q?=E3=81=84,=20=E9=9A=A0=E3=81=97=E3=83=89=E3=82=A2=E3=82=92c=5Fpt?= =?utf8?q?r->mimic=E3=81=A7=E9=9A=A0=E3=81=99=E6=99=82=E3=81=ABf=5Finfo[].?= =?utf8?q?mimic=E3=82=92=20=E5=85=88=E3=81=AB=E5=8F=8D=E6=98=A0=E3=81=95?= =?utf8?q?=E3=81=9B=E3=82=8B=E3=82=88=E3=81=86=E3=81=AB=E3=81=97=E3=81=9F.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/rooms.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rooms.c b/src/rooms.c index c5ae47ce5..817a75413 100644 --- a/src/rooms.c +++ b/src/rooms.c @@ -67,7 +67,7 @@ static void place_secret_door(int y, int x) place_closed_door(y, x); /* Hide by inner wall because this is used in rooms only */ - c_ptr->mimic = feat_wall_inner; + c_ptr->mimic = f_info[feat_wall_inner].mimic; /* Floor type terrain cannot hide a door */ if (feat_floor(c_ptr->mimic)) -- 2.11.0