From 3f480d5dd3fbffe1e1694f620726b7106a4d104b Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Sat, 12 Nov 2016 11:14:53 -0800 Subject: [PATCH] anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper Reviewed-by: Timothy Arceri Reviewed-by: Kristian H. Kristensen --- src/intel/vulkan/gen8_pipeline.c | 28 +--------------------------- src/intel/vulkan/genX_pipeline_util.h | 32 ++++++++++++++++++++++++++++++++ 2 files changed, 33 insertions(+), 27 deletions(-) diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c index 78514daa428..1059c9c6599 100644 --- a/src/intel/vulkan/gen8_pipeline.c +++ b/src/intel/vulkan/gen8_pipeline.c @@ -89,38 +89,12 @@ genX(graphics_pipeline_create)( pCreateInfo->pRasterizationState); emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState); - const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); - emit_3dstate_wm(pipeline, pCreateInfo->pMultisampleState); emit_3dstate_gs(pipeline); emit_3dstate_vs(pipeline); emit_3dstate_sbe(pipeline); emit_3dstate_ps(pipeline); - - if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) { - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) { - extra.PixelShaderValid = false; - } - } else { - - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { - ps.PixelShaderValid = true; - ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; - ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; - ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0; - ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; - ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; - ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; - ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; -#if GEN_GEN >= 9 - ps.PixelShaderPullsBary = wm_prog_data->pulls_bary; - ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ? - ICMS_INNER_CONSERVATIVE : ICMS_NONE; -#else - ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask; -#endif - } - } + emit_3dstate_ps_extra(pipeline); *pPipeline = anv_pipeline_to_handle(pipeline); diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h index 2f95ce27b57..ec98a78f097 100644 --- a/src/intel/vulkan/genX_pipeline_util.h +++ b/src/intel/vulkan/genX_pipeline_util.h @@ -1251,4 +1251,36 @@ emit_3dstate_ps(struct anv_pipeline *pipeline) } } +#if GEN_GEN >= 8 +static void +emit_3dstate_ps_extra(struct anv_pipeline *pipeline) +{ + const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); + + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) { + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps); + return; + } + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { + ps.PixelShaderValid = true; + ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0; + ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; + ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; + ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; + ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; + ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; + ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; + +#if GEN_GEN >= 9 + ps.PixelShaderPullsBary = wm_prog_data->pulls_bary; + ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ? + ICMS_INNER_CONSERVATIVE : ICMS_NONE; +#else + ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask; +#endif + } +} +#endif + #endif /* GENX_PIPELINE_UTIL_H */ -- 2.11.0