From 41973e6dc6fad0d25e39ba1c5cffa37475071747 Mon Sep 17 00:00:00 2001 From: Hourier Date: Wed, 26 May 2021 21:47:55 +0900 Subject: [PATCH] [Refactor] #969 Made the decleration of variables to auto in process_change_daytime_night() --- src/world/world-turn-processor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/world/world-turn-processor.cpp b/src/world/world-turn-processor.cpp index f585e44ae..e2ae0de6e 100644 --- a/src/world/world-turn-processor.cpp +++ b/src/world/world-turn-processor.cpp @@ -262,7 +262,7 @@ void WorldTurnProcessor::process_change_daytime_night() auto *floor_ptr = this->player_ptr->current_floor_ptr; if (!floor_ptr->dun_level && !floor_ptr->inside_quest && !this->player_ptr->phase_out && !floor_ptr->inside_arena) { if (!(current_world_ptr->game_turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2))) { - bool dawn = (!(current_world_ptr->game_turn % (TURNS_PER_TICK * TOWN_DAWN))); + auto dawn = !(current_world_ptr->game_turn % (TURNS_PER_TICK * TOWN_DAWN)); if (dawn) day_break(this->player_ptr); else @@ -276,8 +276,8 @@ void WorldTurnProcessor::process_change_daytime_night() n = randint0(MAX_STORES); } while ((n == STORE_HOME) || (n == STORE_MUSEUM)); - for (FEAT_IDX i = 1; i < max_f_idx; i++) { - feature_type *f_ptr = &f_info[i]; + for (auto i = 1; i < max_f_idx; i++) { + auto *f_ptr = &f_info[i]; if (f_ptr->name.empty()) continue; if (!has_flag(f_ptr->flags, FF_STORE)) -- 2.11.0