From 4339ed82b2fe11689353ab1955c8ee1af8b5c385 Mon Sep 17 00:00:00 2001 From: Daniel Stone Date: Mon, 20 Apr 2015 19:22:52 +0100 Subject: [PATCH] drm: Don't leak path blob property when updating Previously, when updating the path blob property, we would leak the existing one. Make this symmetrical with the tile and EDID blob pointers. Signed-off-by: Daniel Stone Cc: Dave Airlie Reviewed-by: Maarten Lankhorst Signed-off-by: Daniel Vetter --- drivers/gpu/drm/drm_crtc.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c index 3007b44e6bf4..66671e040ba0 100644 --- a/drivers/gpu/drm/drm_crtc.c +++ b/drivers/gpu/drm/drm_crtc.c @@ -4304,6 +4304,9 @@ int drm_mode_connector_set_path_property(struct drm_connector *connector, size_t size = strlen(path) + 1; int ret; + if (connector->path_blob_ptr) + drm_property_destroy_blob(dev, connector->path_blob_ptr); + connector->path_blob_ptr = drm_property_create_blob(connector->dev, size, path); if (!connector->path_blob_ptr) -- 2.11.0