From 49a1674ca93891c5f42d48bef442ebf04d92f151 Mon Sep 17 00:00:00 2001 From: Deskull Date: Tue, 4 Mar 2014 22:15:02 +0900 Subject: [PATCH] Reactor enum name, PlayExitCode to PLAY_EXIT_CODE, GameCommand to GAME_COMMAND. --- Deeangband/Deeangband.h | 8 ++++---- Deeangband/GameSurface.h | 4 ++-- Deeangband/GameSurfaceSDL.cpp | 2 +- Deeangband/GameSurfaceSDL.h | 2 +- Deeangband/GameWorld.cpp | 8 ++++---- Deeangband/GameWorld.h | 10 ++++++++-- 6 files changed, 20 insertions(+), 14 deletions(-) diff --git a/Deeangband/Deeangband.h b/Deeangband/Deeangband.h index a021d57..38aec7b 100644 --- a/Deeangband/Deeangband.h +++ b/Deeangband/Deeangband.h @@ -9,22 +9,22 @@ /*! * ƒQ[ƒ€ƒRƒ}ƒ“ƒh’è‹` */ -typedef enum GameCommand +typedef enum GAME_COMMAND { GAME_COMMAND_VIEW_PLAYER_STATUS, GAME_COMMAND_REDRAW, GAME_COMMAND_EXIT -} GameCommand; +} GAME_COMMAND; /*! * ƒvƒŒƒCI—¹ƒR[ƒh */ -typedef enum PlayExitCode +typedef enum PLAY_EXIT_CODE { PLAY_EXIT_NONE, PLAY_EXIT_DEAD, PLAY_EXIT_QUIT -} PlayExitCode; +} PLAY_EXIT_CODE; class Creature; class CreatureTemplate; diff --git a/Deeangband/GameSurface.h b/Deeangband/GameSurface.h index 39558f2..6be4c5c 100644 --- a/Deeangband/GameSurface.h +++ b/Deeangband/GameSurface.h @@ -27,9 +27,9 @@ public: /*! * @brief ƒQ[ƒ€ƒRƒ}ƒ“ƒh‚ðŽó‚¯Žæ‚é - * @return GameCommand‚Å’è‹`‚³‚ꂽƒRƒ}ƒ“ƒh“à—e + * @return GAME_COMMAND ‚Å’è‹`‚³‚ꂽƒRƒ}ƒ“ƒh“à—e */ - virtual GameCommand GetCommand(void) + virtual GAME_COMMAND GetCommand(void) { return GAME_COMMAND_REDRAW; } diff --git a/Deeangband/GameSurfaceSDL.cpp b/Deeangband/GameSurfaceSDL.cpp index 5c3a70c..fef5673 100644 --- a/Deeangband/GameSurfaceSDL.cpp +++ b/Deeangband/GameSurfaceSDL.cpp @@ -216,7 +216,7 @@ void GameSurfaceSDL::drawCreatureStatus(Creature *creaturePtr) return; } -GameCommand GameSurfaceSDL::GetCommand(void) +GAME_COMMAND GameSurfaceSDL::GetCommand(void) { SDL_Event event; SDL_Keycode key; diff --git a/Deeangband/GameSurfaceSDL.h b/Deeangband/GameSurfaceSDL.h index ff64959..882a98e 100644 --- a/Deeangband/GameSurfaceSDL.h +++ b/Deeangband/GameSurfaceSDL.h @@ -46,5 +46,5 @@ public: GameSurfaceSDL(void); ~GameSurfaceSDL(void); - GameCommand GetCommand(void); + GAME_COMMAND GetCommand(void); }; diff --git a/Deeangband/GameWorld.cpp b/Deeangband/GameWorld.cpp index ddd3dbb..13be601 100644 --- a/Deeangband/GameWorld.cpp +++ b/Deeangband/GameWorld.cpp @@ -41,10 +41,10 @@ GameWorld::~GameWorld(void) { } -PlayExitCode GameWorld::PlayLoop(void) +PLAY_EXIT_CODE GameWorld::PlayLoop(void) { - GameCommand commandID; - PlayExitCode code = PLAY_EXIT_NONE; + GAME_COMMAND commandID; + PLAY_EXIT_CODE code = PLAY_EXIT_NONE; gameSurface->Redraw(); while(code == PLAY_EXIT_NONE) @@ -56,7 +56,7 @@ PlayExitCode GameWorld::PlayLoop(void) return PLAY_EXIT_QUIT; } -PlayExitCode GameWorld::DoGameCommand(GameCommand command) +PLAY_EXIT_CODE GameWorld::DoGameCommand(GAME_COMMAND command) { Creature dammy; switch(command) diff --git a/Deeangband/GameWorld.h b/Deeangband/GameWorld.h index ab43b3b..409881c 100644 --- a/Deeangband/GameWorld.h +++ b/Deeangband/GameWorld.h @@ -89,10 +89,16 @@ public: Floor *GameWorld::GetFloor(ID id); Creature *GameWorld::GetCreature(ID id); - PlayExitCode PlayLoop(void); + /* + * @brief ƒvƒŒƒCˆ—ƒƒCƒ“ƒ‹[ƒv + * @return ƒQ[ƒ€I—¹ƒR[ƒh + */ + PLAY_EXIT_CODE PlayLoop(void); /* * @brief Žó‚¯Žæ‚Á‚½ƒQ[ƒ€ƒRƒ}ƒ“ƒh‚ðˆ—‚·‚é + * @param command ŽÀs‚·‚éƒQ[ƒ€ƒRƒ}ƒ“ƒh + * @return ƒQ[ƒ€I—¹ƒR[ƒh */ - PlayExitCode DoGameCommand(GameCommand command); + PLAY_EXIT_CODE DoGameCommand(GAME_COMMAND command); }; -- 2.11.0