From 4e6f5110fe5cb312ed3d303e55c05571f670c66e Mon Sep 17 00:00:00 2001 From: Hourier Date: Wed, 29 Apr 2020 16:15:36 +0900 Subject: [PATCH] [Refactor] #39963 Renamed typ to type --- src/effect/effect-monster.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/effect/effect-monster.c b/src/effect/effect-monster.c index cf4e420e9..86e7b3a07 100644 --- a/src/effect/effect-monster.c +++ b/src/effect/effect-monster.c @@ -100,12 +100,12 @@ void initialize_effect_monster(player_type *caster_ptr, effect_monster *effect_m * @param y 目標Y座標 / Target y location (or location to travel "towards") * @param x 目標X座標 / Target x location (or location to travel "towards") * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player) - * @param typ 効果属性 / Type of damage to apply to monsters (and objects) + * @param type 効果属性 / Type of damage to apply to monsters (and objects) * @param flag 効果フラグ * @param see_s_msg TRUEならばメッセージを表示する * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE */ -bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg) +bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID type, BIT_FLAGS flag, bool see_s_msg) { floor_type *floor_ptr = caster_ptr->current_floor_ptr; effect_monster tmp_effect; @@ -116,7 +116,7 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI /* Never affect projector */ if (who && (effect_monster_ptr->g_ptr->m_idx == who)) return FALSE; - if ((effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE; + if ((effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding) && !who && !(type == GF_OLD_HEAL) && !(type == GF_OLD_SPEED) && !(type == GF_STAR_HEAL)) return FALSE; if (sukekaku && ((effect_monster_ptr->m_ptr->r_idx == MON_SUKE) || (effect_monster_ptr->m_ptr->r_idx == MON_KAKU))) return FALSE; /* Don't affect already death monsters */ @@ -134,17 +134,17 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI if (caster_ptr->riding && (effect_monster_ptr->g_ptr->m_idx == caster_ptr->riding)) disturb(caster_ptr, TRUE, TRUE); if (effect_monster_ptr->r_ptr->flagsr & RFR_RES_ALL && - typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL - && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO) + type != GF_OLD_CLONE && type != GF_STAR_HEAL && type != GF_OLD_HEAL + && type != GF_OLD_SPEED && type != GF_CAPTURE && type != GF_PHOTO) { effect_monster_ptr->note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(caster_ptr, effect_monster_ptr->m_ptr)) effect_monster_ptr->r_ptr->r_flagsr |= (RFR_RES_ALL); - if (typ == GF_LITE_WEAK || typ == GF_KILL_WALL) effect_monster_ptr->skipped = TRUE; + if (type == GF_LITE_WEAK || type == GF_KILL_WALL) effect_monster_ptr->skipped = TRUE; } else { - switch (typ) + switch (type) { case GF_MISSILE: { @@ -2187,7 +2187,7 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI } int tmp = dam; - dam = mon_damage_mod(caster_ptr, effect_monster_ptr->m_ptr, dam, (bool)(typ == GF_PSY_SPEAR)); + dam = mon_damage_mod(caster_ptr, effect_monster_ptr->m_ptr, dam, (bool)(type == GF_PSY_SPEAR)); if ((tmp > 0) && (dam == 0)) effect_monster_ptr->note = _("はダメージを受けていない。", " is unharmed."); if (dam > effect_monster_ptr->m_ptr->hp) @@ -2291,7 +2291,7 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI } } - if (typ == GF_DRAIN_MANA) + if (type == GF_DRAIN_MANA) { /* Drain mana does nothing */ } @@ -2397,7 +2397,7 @@ bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITI } } - if ((typ == GF_BLOOD_CURSE) && one_in_(4)) + if ((type == GF_BLOOD_CURSE) && one_in_(4)) { blood_curse_to_enemy(caster_ptr, who); } -- 2.11.0