From 5a79bdab3008a19a770b8b84fdf5582e72db72c9 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Wed, 8 Jan 2014 01:54:26 -0800 Subject: [PATCH] glsl/cs: Prohibit user-defined ins/outs in compute shaders. Reviewed-by: Jordan Justen --- src/glsl/ast_to_hir.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index a55c9694238..c89a26bf910 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2282,6 +2282,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->data.mode = ir_var_uniform; if (!is_parameter && is_varying_var(var, state->stage)) { + /* User-defined ins/outs are not permitted in compute shaders. */ + if (state->stage == MESA_SHADER_COMPUTE) { + _mesa_glsl_error(loc, state, + "user-defined input and output variables are not " + "permitted in compute shaders"); + } + /* This variable is being used to link data between shader stages (in * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type * that is allowed for such purposes. -- 2.11.0