From 5adca7ace9b80bf594e4c52c0d5b23573cba3639 Mon Sep 17 00:00:00 2001 From: Juan Quintela Date: Tue, 8 Oct 2013 13:26:29 +0200 Subject: [PATCH] memory: use bit 2 for migration For historical reasons it was bit 3. Once there, create a constant to know the number of clients. Signed-off-by: Juan Quintela Reviewed-by: Eric Blake Reviewed-by: Orit Wasserman --- include/exec/memory.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/exec/memory.h b/include/exec/memory.h index b8e76f44b3..d5e9d58102 100644 --- a/include/exec/memory.h +++ b/include/exec/memory.h @@ -35,7 +35,8 @@ typedef struct MemoryRegionMmio MemoryRegionMmio; #define DIRTY_MEMORY_VGA 0 #define DIRTY_MEMORY_CODE 1 -#define DIRTY_MEMORY_MIGRATION 3 +#define DIRTY_MEMORY_MIGRATION 2 +#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */ struct MemoryRegionMmio { CPUReadMemoryFunc *read[3]; -- 2.11.0