From 5bd2ec3d7b47b2252745882795d79aef36380fb7 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alex=20Benn=C3=A9e?= Date: Tue, 15 Mar 2016 14:30:16 +0000 Subject: [PATCH] tcg: pass down TranslationBlock to tcg_code_gen MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit My later debugging patches need access to the origin PC which is held in the TranslationBlock structure. Pass down the whole structure as it also holds the information about the code start point. Signed-off-by: Alex Bennée Reviewed-by: Richard Henderson Message-Id: <1458052224-9316-3-git-send-email-alex.bennee@linaro.org> Signed-off-by: Paolo Bonzini --- tcg/tcg.c | 6 +++--- tcg/tcg.h | 2 +- translate-all.c | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/tcg/tcg.c b/tcg/tcg.c index 4c8c2d2991..f1f1640c9b 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -2328,7 +2328,7 @@ void tcg_dump_op_count(FILE *f, fprintf_function cpu_fprintf) #endif -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) +int tcg_gen_code(TCGContext *s, TranslationBlock *tb) { int i, oi, oi_next, num_insns; @@ -2387,8 +2387,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) tcg_reg_alloc_start(s); - s->code_buf = gen_code_buf; - s->code_ptr = gen_code_buf; + s->code_buf = tb->tc_ptr; + s->code_ptr = tb->tc_ptr; tcg_out_tb_init(s); diff --git a/tcg/tcg.h b/tcg/tcg.h index b83f76351c..40c8fbe2ae 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -636,7 +636,7 @@ void tcg_context_init(TCGContext *s); void tcg_prologue_init(TCGContext *s); void tcg_func_start(TCGContext *s); -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf); +int tcg_gen_code(TCGContext *s, TranslationBlock *tb); void tcg_set_frame(TCGContext *s, TCGReg reg, intptr_t start, intptr_t size); diff --git a/translate-all.c b/translate-all.c index e9f409b762..b3207fe274 100644 --- a/translate-all.c +++ b/translate-all.c @@ -1120,7 +1120,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu, the tcg optimization currently hidden inside tcg_gen_code. All that should be required is to flush the TBs, allocate a new TB, re-initialize it per above, and re-do the actual code generation. */ - gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf); + gen_code_size = tcg_gen_code(&tcg_ctx, tb); if (unlikely(gen_code_size < 0)) { goto buffer_overflow; } -- 2.11.0