From 5d766bc7de7eb9fe0e1b63192f849715d615b3b3 Mon Sep 17 00:00:00 2001 From: Deskull Date: Mon, 31 Dec 2018 08:27:12 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E3=82=B3=E3=83=A1?= =?utf8?q?=E3=83=B3=E3=83=88=E6=95=B4=E7=90=86=E3=80=82=20/=20Refactor=20c?= =?utf8?q?omments.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/dungeon.c | 1 - src/floor-generate.c | 1 - src/spells2.c | 23 ----------------------- 3 files changed, 25 deletions(-) diff --git a/src/dungeon.c b/src/dungeon.c index f51e128ee..59760b35d 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -4818,7 +4818,6 @@ static void process_player(void) if (!m_ptr->r_idx) continue; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); } diff --git a/src/floor-generate.c b/src/floor-generate.c index 050472ec8..fa6146979 100644 --- a/src/floor-generate.c +++ b/src/floor-generate.c @@ -1202,7 +1202,6 @@ static void battle_gen(void) if (!m_ptr->r_idx) continue; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); } diff --git a/src/spells2.c b/src/spells2.c index 8facb618f..effed82c9 100644 --- a/src/spells2.c +++ b/src/spells2.c @@ -354,12 +354,10 @@ bool detect_monsters_normal(POSITION range) { MONSTER_IDX i; POSITION y, x; - bool flag = FALSE; if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -380,7 +378,6 @@ bool detect_monsters_normal(POSITION range) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -390,7 +387,6 @@ bool detect_monsters_normal(POSITION range) if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE; if (flag) { - /* Describe result */ msg_print(_("モンスターの存在を感じとった!", "You sense the presence of monsters!")); } return (flag); @@ -410,7 +406,6 @@ bool detect_monsters_invis(POSITION range) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -437,7 +432,6 @@ bool detect_monsters_invis(POSITION range) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -447,7 +441,6 @@ bool detect_monsters_invis(POSITION range) if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE; if (flag) { - /* Describe result */ msg_print(_("透明な生物の存在を感じとった!", "You sense the presence of invisible creatures!")); } return (flag); @@ -466,7 +459,6 @@ bool detect_monsters_evil(POSITION range) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -499,7 +491,6 @@ bool detect_monsters_evil(POSITION range) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -507,7 +498,6 @@ bool detect_monsters_evil(POSITION range) } if (flag) { - /* Describe result */ msg_print(_("邪悪なる生物の存在を感じとった!", "You sense the presence of evil creatures!")); } return (flag); @@ -526,7 +516,6 @@ bool detect_monsters_nonliving(POSITION range) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -552,7 +541,6 @@ bool detect_monsters_nonliving(POSITION range) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -560,7 +548,6 @@ bool detect_monsters_nonliving(POSITION range) } if (flag) { - /* Describe result */ msg_print(_("自然でないモンスターの存在を感じた!", "You sense the presence of unnatural beings!")); } return (flag); @@ -579,7 +566,6 @@ bool detect_monsters_mind(POSITION range) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -606,7 +592,6 @@ bool detect_monsters_mind(POSITION range) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -614,7 +599,6 @@ bool detect_monsters_mind(POSITION range) } if (flag) { - /* Describe result */ msg_print(_("殺気を感じとった!", "You sense the presence of someone's mind!")); } return (flag); @@ -635,7 +619,6 @@ bool detect_monsters_string(POSITION range, cptr Match) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -662,7 +645,6 @@ bool detect_monsters_string(POSITION range, cptr Match) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -672,7 +654,6 @@ bool detect_monsters_string(POSITION range, cptr Match) if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE; if (flag) { - /* Describe result */ msg_print(_("モンスターの存在を感じとった!", "You sense the presence of monsters!")); } return (flag); @@ -693,7 +674,6 @@ bool detect_monsters_xxx(POSITION range, u32b match_flag) if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3; - /* Scan monsters */ for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; @@ -726,7 +706,6 @@ bool detect_monsters_xxx(POSITION range, u32b match_flag) /* Repair visibility later */ repair_monsters = TRUE; - /* Hack -- Detect monster */ m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW); update_monster(i, FALSE); flag = TRUE; @@ -744,7 +723,6 @@ bool detect_monsters_xxx(POSITION range, u32b match_flag) break; } - /* Describe result */ msg_format(_("%sの存在を感じとった!", "You sense the presence of %s!"), desc_monsters); msg_print(NULL); } @@ -1082,7 +1060,6 @@ bool genocide_aux(MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, p_ptr->redraw |= (PR_HP); p_ptr->window |= (PW_PLAYER); - /* Handle */ handle_stuff(); Term_fresh(); -- 2.11.0