From 642c6ee0ff803a1ce61be72d2c8e9bcd504add93 Mon Sep 17 00:00:00 2001 From: deskull Date: Tue, 23 Jul 2019 10:05:29 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#38997=20do=5Fcmd=5Fdisarm=5Faux()?= =?utf8?q?=20=E3=81=AB=20player=5Ftype=20*=20=E5=BC=95=E6=95=B0=E3=82=92?= =?utf8?q?=E8=BF=BD=E5=8A=A0=EF=BC=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/cmd-basic.c | 20 ++++++++++---------- src/cmd-basic.h | 2 +- src/player-move.c | 2 +- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/cmd-basic.c b/src/cmd-basic.c index c8f3fd1af..126944d38 100644 --- a/src/cmd-basic.c +++ b/src/cmd-basic.c @@ -1466,7 +1466,7 @@ static bool do_cmd_disarm_chest(POSITION y, POSITION x, OBJECT_IDX o_idx) * */ -bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir) +bool do_cmd_disarm_aux(player_type *creature_ptr, POSITION y, POSITION x, DIRECTION dir) { grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x]; @@ -1481,14 +1481,14 @@ bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir) bool more = FALSE; /* Get the "disarm" factor */ - int i = p_ptr->skill_dis; + int i = creature_ptr->skill_dis; int j; - take_turn(p_ptr, 100); + take_turn(creature_ptr, 100); /* Penalize some conditions */ - if (p_ptr->blind || no_lite()) i = i / 10; - if (p_ptr->confused || p_ptr->image) i = i / 10; + if (creature_ptr->blind || no_lite()) i = i / 10; + if (creature_ptr->confused || creature_ptr->image) i = i / 10; /* Extract the difficulty */ j = i - power; @@ -1502,13 +1502,13 @@ bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir) msg_format(_("%sを解除した。", "You have disarmed the %s."), name); /* Reward */ - gain_exp(p_ptr, power); + gain_exp(creature_ptr, power); /* Remove the trap */ cave_alter_feat(y, x, FF_DISARM); /* Move the player onto the trap */ - move_player(p_ptr, dir, easy_disarm, FALSE); + move_player(creature_ptr, dir, easy_disarm, FALSE); } /* Failure -- Keep trying */ @@ -1528,7 +1528,7 @@ bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir) { msg_format(_("%sを作動させてしまった!", "You set off the %s!"), name); /* Move the player onto the trap */ - move_player(p_ptr, dir, easy_disarm, FALSE); + move_player(creature_ptr, dir, easy_disarm, FALSE); } return (more); } @@ -1625,7 +1625,7 @@ void do_cmd_disarm(player_type *creature_ptr) /* Disarm trap */ else { - more = do_cmd_disarm_aux(y, x, dir); + more = do_cmd_disarm_aux(creature_ptr, y, x, dir); } } @@ -1897,7 +1897,7 @@ void do_cmd_alter(void) /* Disarm traps */ else if (have_flag(f_ptr->flags, FF_DISARM)) { - more = do_cmd_disarm_aux(y, x, dir); + more = do_cmd_disarm_aux(p_ptr, y, x, dir); } else diff --git a/src/cmd-basic.h b/src/cmd-basic.h index 17678c960..b0354ccfe 100644 --- a/src/cmd-basic.h +++ b/src/cmd-basic.h @@ -27,6 +27,6 @@ extern void do_cmd_fire(player_type *creature_ptr, SPELL_IDX snipe_type); extern void exe_fire(INVENTORY_IDX item, object_type *j_ptr, SPELL_IDX snipe_type); extern bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken); extern bool easy_open_door(player_type *creature_ptr, POSITION y, POSITION x); -extern bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir); +extern bool do_cmd_disarm_aux(player_type *creature_ptr, POSITION y, POSITION x, DIRECTION dir); extern void kamaenaoshi(INVENTORY_IDX item); diff --git a/src/player-move.c b/src/player-move.c index 4932bc3b3..255ad9de0 100644 --- a/src/player-move.c +++ b/src/player-move.c @@ -1142,7 +1142,7 @@ void move_player(player_type *creature_ptr, DIRECTION dir, bool do_pickup, bool { if (!trap_can_be_ignored(p_ptr, g_ptr->feat)) { - (void)do_cmd_disarm_aux(y, x, dir); + (void)do_cmd_disarm_aux(creature_ptr, y, x, dir); return; } } -- 2.11.0