From 64781c3e0c7146d4a623dc9f5b97aed3fea3439a Mon Sep 17 00:00:00 2001 From: badlogicgames Date: Sun, 12 Dec 2010 18:32:00 +0000 Subject: [PATCH] [fixed] removed references to android.opengl.GLES10. Using our GL10 interface instead. Only used for constants in getTextureFilter(). --- .../gdx/backends/android/AndroidTexture.java | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidTexture.java b/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidTexture.java index 4defbc996..520d81777 100644 --- a/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidTexture.java +++ b/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidTexture.java @@ -19,7 +19,6 @@ import java.nio.IntBuffer; import java.util.ArrayList; import android.graphics.Bitmap; -import android.opengl.GLES10; import android.opengl.GLUtils; import android.util.Log; @@ -138,23 +137,24 @@ final class AndroidTexture implements Texture { Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, getTextureWrap(vWrap)); } - private int getTextureFilter (TextureFilter filter) { + private int getTextureFilter (TextureFilter filter) { + if (filter == TextureFilter.Linear) - return GLES10.GL_LINEAR; + return GL10.GL_LINEAR; else if (filter == TextureFilter.Nearest) - return GLES10.GL_NEAREST; + return GL10.GL_NEAREST; else if (filter == TextureFilter.MipMap) - return GLES10.GL_NEAREST_MIPMAP_LINEAR; + return GL10.GL_NEAREST_MIPMAP_LINEAR; else if (filter == TextureFilter.MipMapNearestNearest) - return GLES10.GL_NEAREST_MIPMAP_NEAREST; + return GL10.GL_NEAREST_MIPMAP_NEAREST; else if (filter == TextureFilter.MipMapNearestLinear) - return GLES10.GL_NEAREST_MIPMAP_LINEAR; + return GL10.GL_NEAREST_MIPMAP_LINEAR; else if (filter == TextureFilter.MipMapLinearNearest) - return GLES10.GL_LINEAR_MIPMAP_NEAREST; + return GL10.GL_LINEAR_MIPMAP_NEAREST; else if (filter == TextureFilter.MipMapLinearLinear) - return GLES10.GL_LINEAR_MIPMAP_LINEAR; + return GL10.GL_LINEAR_MIPMAP_LINEAR; else - return GLES10.GL_LINEAR_MIPMAP_LINEAR; + return GL10.GL_LINEAR_MIPMAP_LINEAR; } private int getTextureWrap (TextureWrap wrap) { -- 2.11.0