From 675593a4f2c94a7d8a42c201236d51e8e7ae3119 Mon Sep 17 00:00:00 2001 From: SHIRAKATA Kentaro Date: Mon, 7 Mar 2016 03:31:56 +0900 Subject: [PATCH] translate help --- dat/cmdhelp | 250 +++++++++++++++++----------------- dat/help | 397 ++++++++++++++++++++++++++--------------------------- dat/hh | 233 ++++++++++++++++--------------- dat/opthelp | 446 ++++++++++++++++++++++++++++++------------------------------ dat/wizhelp | 20 +-- 5 files changed, 667 insertions(+), 679 deletions(-) diff --git a/dat/cmdhelp b/dat/cmdhelp index b825600..b9aee26 100644 --- a/dat/cmdhelp +++ b/dat/cmdhelp @@ -1,127 +1,123 @@ -^ Show the type of a trap -^[ Cancel command -^A Redo the previous command -^C Quit the game -^D Kick something (usually a door, chest, or box) -^E Search a room (available in debug mode only) -^F Map the level (available in debug mode only) -^G Create a monster (available in debug mode only) -^I Identify all items (available in debug mode only) -^O Show location of special levels (available in debug mode only) -^P Toggle through previously displayed game messages -^R Redraw screen -^T Teleport around level -^V Teleport between levels (available in debug mode only) -^W Wish (available in debug mode only) -^X Show your attributes (shows more in debug or explore mode) -^Z Suspend game (only if defined) -a Apply (use) a tool -A Remove all armor -b Go southwest 1 space -B Go southwest until you are on top of something -^B Go southwest until you are near something -c Close a door -C Call (name) a monster, an individual object, or a type of object -d Drop an item -D Drop specific item types -e Eat something -E Engrave writing on the floor -f Fire ammunition from quiver -F Followed by direction, fight a monster (even if you don't sense it) -g Followed by direction, move until you are near something -G Followed by direction, same as control-direction -h Go west 1 space (if number_pad is on, display help message) -H Go west until you are on top of something -^H Go west until you are near something -i Show your inventory -I Inventory specific item types -j Go south 1 space (or if number_pad is on, jump to another location) -J Go south until you are on top of something -^J Go south until you are near something -k Go north 1 space (or if number_pad is on, kick something) -K Go north until you are on top of something -^K Go north until you are near something -l Go east 1 space (or if number_pad is on, loot a box on the floor) -L Go east until you are on top of something -^L Go east until you are near something -m Followed by direction, move without picking anything up or fighting -M Followed by direction, move a distance without picking anything up -n Go southeast 1 space -N Go southeast until you are on something (if number_pad is on, name) -^N Go southeast until you are near something -o Open a door -O Show option settings, possibly change them -p Pay your shopping bill -P Put on an accessory (ring, amulet, etc) -q Quaff (drink) something (potion, water, etc) -Q Select ammunition for quiver -r Read a scroll or spellbook -R Remove an accessory (ring, amulet, etc) -s Search for traps and secret doors -S Save the game -t Throw something -T Take off one piece of armor -u Go northeast 1 space (or if number_pad is on, untrap something) -U Go northeast until you are on top of something -^U Go northeast until you are near something -v Show version -V Show long version and game history -w Wield (put in use) a weapon -W Wear a piece of armor -x Swap wielded and secondary weapons -X Toggle two-weapon combat -y Go northwest 1 space -Y Go northwest until you are on top of something -^Y Go northwest until you are near something -z Zap a wand -Z Zap (cast) a spell -< Go up a staircase -> Go down a staircase -/ Show what type of thing a symbol corresponds to -? Give a help message -& Tell what a command does -! Do a shell escape (only if defined) -\ Show what object types have been discovered -` Show discovered types for one class of objects -_ Travel via a shortest-path algorithm to a point on the map -. Rest one move while doing nothing - Rest one move while doing nothing (if rest_on_space option is on) -: Look at what is on the floor -; Show what type of thing a map symbol on the level corresponds to -, Pick up things at the current location -@ Toggle the pickup option on/off -) Show the weapon currently wielded -[ Show the armor currently worn -= Show the ring(s) currently worn -" Show the amulet currently worn -( Show the tools currently in use -* Show all equipment in use (combination of the ),[,=,",( commands) -$ Count your gold -+ List known spells -# Perform an extended command -M-? Display extended command help (if the platform allows this) -M-2 Toggle two-weapon combat (unless number_pad is enabled) -M-a Adjust inventory letters -M-A Annotate: supply a name for the current dungeon level -M-c Talk to someone -M-C Conduct: list voluntary challenges you have maintained -M-d Dip an object into something -M-e Advance or check weapons skills -M-f Force a lock -M-i Invoke an object's special powers -M-j Jump to another location -M-l Loot a box on the floor -M-m Use a monster's special ability -M-n Name a monster, an individual object, or a type of object -M-o Offer a sacrifice to the gods -M-O Overview: show a summary of the explored dungeon -M-p Pray to the gods for help -M-q Quit -M-r Rub a lamp -M-R Ride: mount or dismount a saddled steed -M-s Sit down -M-t Turn undead -M-T Tip: empty a container -M-u Untrap something (trap, door, or chest) -M-v Print compile time options for this version of NetHack -M-w Wipe off your face +^ 㩂̎í—ނ𒲂ׂé +^[ ƒRƒ}ƒ“ƒh‚ðƒLƒƒƒ“ƒZƒ‹‚·‚é +^A ‘O‚̃Rƒ}ƒ“ƒh‚ðŒJ‚è•Ô‚· +^C ƒQ[ƒ€‚ð‚â‚ß‚é +^D ‰½‚©‚ðR‚é (•’Ê‚Í”à) +^E •”‰®‚ð’T‚· (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^F ‚»‚ÌŠK‚Ì’n}‚ð‰æ‚­ (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^G ‰ö•¨‚ð‚‚­‚é (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^I “¹‹ï‚ðŽ¯•Ê‚·‚é (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^O “ÁŽê‚ÈŠK‚̏ꏊ‚ð’m‚é (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^P ‘O‚̃ƒbƒZ[ƒW‚ðŒ©‚é +^R ‰æ–Ê‚ð‘‚«‚È‚¨‚· +^T ‚»‚ÌŠK‚ŏuŠÔˆÚ“®‚·‚é +^V ˆá‚¤ŠK‚֏uŠÔˆÚ“®‚·‚é (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^W –]‚Ý‚ð‚©‚È‚¦‚é (ƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^X ‚ ‚È‚½‚Ì‘®«‚ðŒ©‚é (×‚©‚¢î•ñ‚Í”­Œ©EƒfƒoƒbƒOƒ‚[ƒh‚Ì‚Ý) +^Z ƒQ[ƒ€‚ð’†’f‚·‚é (’è‹`‚µ‚Ä‚¢‚é‚È‚ç) +a “¹‹ï‚ðŽg—p‚·‚é +A ŠZ‚ð‘S‚Ä’E‚® +b “쐼‚É•à‚­ +B ‰½‚©‚ɂԂ‚©‚é‚܂œ쐼‚É•à‚­ +^B ‰½‚©‚ªŒ©‚¦‚é‚܂œ쐼‚É•à‚­ +c ”à‚ð•Â‚ß‚é +C ‰ö•¨CŒÂX‚Ì•¨C•¨‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚é +d •¨‚ð’u‚­ +D Ží—Þ‚ð‘I‚ñ‚Å•¨‚ð’u‚­ +e ‰½‚©H‚ׂé +E °‚Ì‚Ù‚±‚è‚É•¶Žš‚ð‘‚­ +g ŽŸ‚É•ûŒü‚ðŽw’è‚·‚é‚Ɖ½‚©‚ɂԂ‚©‚é‚Ü‚Å•à‚­ +G ŽŸ‚É•ûŒü‚ðŽw’è‚·‚é‚Ɖ½‚©‚ªŒ©‚¦‚é‚Ü‚Å•à‚­ +h ¼‚É•à‚­ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́Cƒwƒ‹ƒv) +H ‰½‚©‚ɂԂ‚©‚é‚܂Ő¼‚É•à‚­ +^H ‰½‚©‚ªŒ©‚¦‚é‚܂Ő¼‚É•à‚­ +i ‚ ‚È‚½‚ÌŽ‚¿•¨ˆê——‚ðŒ©‚é +I Ží—Þ‚ð‘I‘ð‚µ‚ÄŽ‚¿•¨ˆê——‚ðŒ©‚é +j “ì‚É•à‚­ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́C‘¼‚̏ꏊ‚É”ò‚Ô) +J ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å“ì‚É•à‚­ +^J ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å“ì‚É•à‚­ +k –k‚É•à‚­ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́C‰½‚©‚ðR‚é) +K ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å–k‚É•à‚­ +^K ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å–k‚É•à‚­ +l “Œ‚É•à‚­ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́C” ‚Ì’†g‚ð—ª’D‚·‚é) +L ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å“Œ‚É•à‚­ +^L ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å“Œ‚É•à‚­ +m ŽŸ‚É•ûŒü‚ðŽw’è‚·‚é‚ƁC‚à‚Ì‚ðE‚킸‚Ɉړ®‚·‚é +M ŽŸ‚É•ûŒü‚ðŽw’è‚·‚é‚ƁC‚à‚Ì‚ðE‚킸‚ɉ“‚­‚Ɉړ®‚·‚é +n “ì“Œ‚É•à‚­ +N ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å“ì“Œ‚É•à‚­(number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́C–¼‘O‚ð‚‚¯‚é) +^N ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å“ì“Œ‚É•à‚­ +o ”à‚ðŠJ‚¯‚é +O ƒIƒvƒVƒ‡ƒ“‚ðƒZƒbƒg‚·‚é (O?‚̓IƒvƒVƒ‡ƒ“‚ðà–¾‚·‚é) +p “X‚ÌŠ¨’è‚𕥂¤ +P ƒAƒNƒZƒAƒŠ‚ðg‚ɂ‚¯‚é(Žw—ցC–‚œ‚¯C‚È‚Ç) +q ‰½‚©‚ðˆù‚Þ(…–ò, …, ‚È‚Ç) +Q ƒQ[ƒ€‚ð‚â‚ß‚é +r Šª•¨(‚Ü‚½‚́C’è‹`‚µ‚Ä‚¢‚é‚È‚ç–‚–@‚Ì–{)‚ð“Ç‚Þ +R ƒAƒNƒZƒTƒŠ‚ð‚Í‚¸‚·(Žw—ցC–‚œ‚¯C‚È‚Ç) +s 㩂â”é–§‚Ì”à‚ð’T‚· +S ƒQ[ƒ€‚ð•Û‘¶‚·‚é +t ‰½‚©‚ð“Š‚°‚é +T ŠZ‚ð’E‚® +u –k“Œ‚É•à‚­ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚é‚Æ‚«‚́C㩂ð‚Í‚¸‚·) +U ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å–k“Œ‚É•à‚­ +^U ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å–k“Œ‚É•à‚­ +v ƒo[ƒWƒ‡ƒ“‚ðŒ©‚é +V ƒo[ƒWƒ‡ƒ“‚¨‚æ‚Ñ—ðŽj‚ðŒ©‚é (’·•¶) +w •Ší‚ð‘•”õ‚·‚é +W ŠZ‚ð’…‚é +x ’m‚Á‚Ä‚¢‚é–‚–@‚̈ꗗ (’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +X “ñ“—¬‚ðØ‚è‘Ö‚¦‚é +y –k¼‚É•à‚­ +Y ‰½‚©‚ɂԂ‚©‚é‚Ü‚Å–k¼‚É•à‚­ +^Y ‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å–k¼‚É•à‚­ +z ñ‚ð‚Ó‚é +Z –‚–@‚ð¥‚¦‚é (’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +< ŠK’i‚ð¸‚é +> ŠK’i‚ð~‚è‚é +/ ‹L†‚ª‰½‚ɑΉž‚µ‚Ä‚¢‚é‚©’²‚ׂé +? ƒwƒ‹ƒv +& ‚±‚̃Rƒ}ƒ“ƒh‚ª‰½‚©’²‚ׂé +! ƒVƒFƒ‹‚É”²‚¯‚é (’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +\ ¡‚Ü‚Å‚É”­Œ©‚³‚ꂽ•¨‚̈ꗗ +` ˆê‚‚̕¨‚ÌŽí—ނɑ΂µ‚Ä”­Œ©‚µ‚½•¨‚̈ꗗ +_ ƒ}ƒbƒv‚ÅŽ¦‚³‚ꂽ“_‚ɍŏ¬Œo˜HƒAƒ‹ƒSƒŠƒYƒ€‚ňړ®‚·‚é +. ‚»‚̏ê‚Å‹x‚Þ + ‰½‚à‚µ‚È‚¢‚Å‚»‚̏ê‚Å‹x‚Þ (rest_on_space‚ª’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +: ‚»‚±‚ɉ½‚ª‚ ‚é‚©Œ©‚é +; ‰æ–ʏã‚Ì‹L†‚ª‰½‚Å‚ ‚é‚©‚𒲂ׂé +, ‘«Œ³‚Ì•¨‚ðE‚¤ +@ pickupƒIƒvƒVƒ‡ƒ“‚ðØ‚è‘Ö‚¦‚é +) ‘•”õ‚µ‚Ä‚¢‚镐Ší‚ðŒ©‚é +[ ‘•”õ‚µ‚Ä‚¢‚éŠZ‚ðŒ©‚é += g‚ɂ‚¯‚Ä‚¢‚éŽw—Ö‚ðŒ©‚é +" g‚ɂ‚¯‚Ä‚¢‚é–‚œ‚¯‚ðŒ©‚é +( Žg‚Á‚Ä‚¢‚铹‹ï‚ðŒ©‚é +$ ‚¨‹à‚𐔂¦‚é ++ ’m‚Á‚Ä‚¢‚é–‚–@‚̈ꗗ (’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +# Šg’£ƒRƒ}ƒ“ƒh +M-? Šg’£ƒRƒ}ƒ“ƒh‚̃wƒ‹ƒv (‘Ήž‚µ‚Ä‚¢‚éƒvƒ‰ƒbƒgƒtƒH[ƒ€‚È‚ç) +M-2 “ñ“—¬í“¬‚̐؂è‘Ö‚¦ (number_pad‚ªÝ’肳‚ê‚Ä‚¢‚È‚¢‚È‚ç) +M-a Ž‚¿•¨ˆê——‚Ì’²® (fixinvƒIƒvƒVƒ‡ƒ“‚ª•K—v) +M-A Œ»Ý‚ÌŠK‚É–¼‘O‚ð‚‚¯‚é +M-c ’N‚©‚ɘb‚µ‚©‚¯‚é +M-C Œ»ÝˆÛŽ‚µ‚Ä‚¢‚鎩”­“I’§í‚̈ꗗ +M-d •¨‚ð‰½‚©‚ɐZ‚· +M-e •Ší‚Ì‹Z—Ê‚ð‚‚ß‚é‚Ü‚½‚ÍŒ©‚é +M-f Œ®‚ð‚±‚¶‚ ‚¯‚é +M-i •¨‚Ì“Á•Ê‚È—Í‚ðŽg‚¤ +M-j ‘¼‚̈ʒu‚Ì”ò‚Ñ‚¤‚‚é +M-l °‚̏ã‚Ì” ‚Ì’†g‚ð—ª’D‚·‚é +M-m ‰ö•¨‚Ì“Á•Ê”\—Í‚ðŽg‚¤ (’è‹`‚³‚ê‚Ä‚¢‚é‚È‚ç) +M-n ‰ö•¨CŒÂX‚Ì•¨C•¨‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚é +M-o _‚É‹Ÿ•¨‚ð•ù‚°‚é +M-O ’Tõ‚µ‚½–À‹{‚ÌŠT—v‚ð•\Ž¦ +M-p _‚É‹F‚é +M-r ƒ‰ƒ“ƒv‚ð‚±‚·‚é +M-R ˆÆ‚Ì•t‚¢‚½¶‚«•¨‚ɏæ‚é‚Ü‚½‚͍~‚è‚é +M-s À‚é +M-t ƒAƒ“ƒfƒbƒg‚ð“y‚É‚©‚¦‚· +M-T “ü‚ꕨ‚ð‹ó‚É‚·‚é +M-u 㩂ð‚Í‚¸‚· (’ʏí‚Í‚µ‚©‚¯‚ç‚ꂽ•¨) +M-v ƒRƒ“ƒpƒCƒ‹Žž‚̃IƒvƒVƒ‡ƒ“‚ð•\Ž¦‚·‚é +M-w Šç‚ð@‚¤ diff --git a/dat/help b/dat/help index 674f20f..ef2d927 100644 --- a/dat/help +++ b/dat/help @@ -1,205 +1,196 @@ - Welcome to NetHack! ( description of version 3.6 ) - - NetHack is a Dungeons and Dragons like game where you (the adventurer) -descend into the depths of the dungeon in search of the Amulet of Yendor, -reputed to be hidden somewhere below the twentieth level. You begin your -adventure with a pet that can help you in many ways, and can be trained -to do all sorts of things. On the way you will find useful (or useless) -items, quite possibly with magic properties, and assorted monsters. You can -attack a monster by trying to move onto the space a monster is on (but often -it is much wiser to leave it alone). - - Unlike most adventure games, which give you a verbal description of -your location, NetHack gives you a visual image of the dungeon level you are -on. - - NetHack uses the following symbols: - - - and | The walls of a room, possibly also open doors or a grave. - . The floor of a room or a doorway. - # A corridor, or iron bars, or a tree, or possibly a kitchen - sink (if your dungeon has sinks), or a drawbridge. - > Stairs down: a way to the next level. - < Stairs up: a way to the previous level. - @ You (usually), or another human. - ) A weapon of some sort. - [ A suit or piece of armor. - % Something edible (not necessarily healthy). - / A wand. - = A ring. - ? A scroll. - ! A potion. - ( Some other useful object (pick-axe, key, lamp...) - $ A pile of gold. - * A gem or rock (possibly valuable, possibly worthless). - + A closed door, or a spellbook containing a spell - you can learn. - ^ A trap (once you detect it). - " An amulet, or a spider web. - 0 An iron ball. - _ An altar, or an iron chain. - { A fountain. - } A pool of water or moat or a pool of lava. - \ An opulent throne. - ` A boulder or statue. - A to Z, a to z, and several others: Monsters. - I Invisible or unseen monster's last known location - - You can find out what a symbol represents by typing - '/' and following the directions to move the cursor - to the symbol in question. For instance, a 'd' may - turn out to be a dog. - - -y k u 7 8 9 Move commands: - \|/ \|/ yuhjklbn: go one step in specified direction -h-.-l 4-.-6 YUHJKLBN: go in specified direction until you - /|\ /|\ hit a wall or run into something -b j n 1 2 3 g: run in direction until something - numberpad interesting is seen - G, same, except a branching corridor isn't - < up ^: considered interesting (the ^ in this - case means the Control key, not a caret) - > down m: move without picking up objects - F: fight even if you don't sense a monster - If the number_pad option is set, the number keys move instead. - Depending on the platform, Shift number (on the numberpad), - Meta number, or Alt number will invoke the YUHJKLBN commands. - Control may or may not work when number_pad is enabled, - depending on the platform's capabilities. - Digit '5' acts as 'G' prefix, unless number_pad is set to 2 - in which case it acts as 'g' instead. - If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are - reversed; when set to 4, behaves same as 3 combined with 2. - If number_pad is set to -1, alphabetic movement commands are - used but 'y' and 'z' are swapped. - -Commands: - NetHack knows the following commands: - ? Help menu. - / Tell what a symbol represents. You may choose to specify - a location or give a symbol argument. - & Tell what a command does. - < Go up a staircase (if you are standing on it). - > Go down a staircase (if you are standing on it). - . Rest, do nothing for one turn. - _ Travel via a shortest-path algorithm to a point on the map. - a Apply (use) a tool (pick-axe, key, lamp...). - A Remove all armor. - ^A Redo the previous command. - c Close a door. - C Call (name) monster, individual object, or type of object. - d Drop something. d7a: drop seven items of object a. - D Drop multiple items. This command is implemented in two - different ways. One way is: - "D" displays a list of all of your items, from which you can - pick and choose what to drop. A "+" next to an item means - that it will be dropped, a "-" means that it will not be - dropped. Toggle an item to be selected/deselected by typing - the letter adjacent to its description. Select all items - with "+", deselect all items with "=". The moves - you from one page of the listing to the next. - The other way is: - "D" will ask the question "What kinds of things do you want - to drop? [!%= au]". You should type zero or more object - symbols possibly followed by 'a' and/or 'u'. - Da - drop all objects, without asking for confirmation. - Du - drop only unpaid objects (when in a shop). - D%u - drop only unpaid food. - ^D Kick (for doors, usually). - e Eat food. - E Engrave a message on the floor. - E- - write in the dust with your fingers. - f Fire ammunition from quiver. - F Followed by direction, fight a monster (even if you don't - sense it). - i Display your inventory. - I Display selected parts of your inventory, as in - I* - list all gems in inventory. - Iu - list all unpaid items. - Ix - list all used up items that are on your shopping bill. - I$ - count your money. - o Open a door. - O Review current options and possibly change them. - A menu displaying the option settings will be displayed - and most can be changed by simply selecting their entry. - Options are usually set before the game with a NETHACKOPTIONS - environment variable, or via a config file (defaults.nh, - NetHack Defaults, nethack.cnf, .nethackrc, etc.), not with - the 'O' command. - p Pay your shopping bill. - P Put on an accessory (ring, amulet, etc). - ^P Repeat last message (subsequent ^P's repeat earlier messages). - The behavior can be varied via the msg_window option. - q Drink (quaff) something (potion, water, etc). - Q Select ammunition for quiver. - r Read a scroll or spellbook. - R Remove an accessory (ring, amulet, etc). - ^R Redraw the screen. - s Search for secret doors and traps around you. - S Save the game. - t Throw an object or shoot a projectile. - T Take off armor. - ^T Teleport, if you are able. - v Displays the version number. - V Display a longer identification of the version, including the - history of the game. - w Wield weapon. w- means wield nothing, use bare hands. - W Wear armor. - x Swap wielded and secondary weapons. - X Toggle two-weapon combat. - ^X Show your attributes. - z Zap a wand. (Use y instead of z if number_pad is -1.) - Z Cast a spell. (Use Y instead of Z if number_pad is -1.) - ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.) - : Look at what is here. - ; Look at what is somewhere else. - , Pick up some things. - @ Toggle the pickup option. - ^ Ask for the type of a trap you found earlier. - ) Tell what weapon you are wielding. - [ Tell what armor you are wearing. - = Tell what rings you are wearing. - " Tell what amulet you are wearing. - ( Tell what tools you are using. - * Tell what equipment you are using; combines the preceding five. - $ Count your gold pieces. - + List the spells you know; also rearrange them if desired. - \ Show what types of objects have been discovered. - ` Show discovered types for one class of objects. - ! Escape to a shell, if supported in your version and OS. - # Introduces one of the "extended" commands. To get a list of - the commands you can use with "#" type "#?". The extended - commands you can use depends upon what options the game was - compiled with, along with your class and what type of monster - you most closely resemble at a given moment. If your keyboard - has a meta key (which, when pressed in combination with another - key, modifies it by setting the 'meta' (8th, or 'high') bit), - these extended commands can be invoked by meta-ing the first - letter of the command. An alt key may have a similar effect. - - If the "number_pad" option is on, some additional letter commands - are available: - - h displays the help menu, like '?' - j Jump to another location. - k Kick (for doors, usually). - l Loot a box on the floor. - n followed by number of times to repeat the next command. - N Name a monster, an individual object, or a type of object. - u Untrap a trapped object or door. - - You can put a number before a command to repeat it that many times, - as in "40." or "20s.". If you have the number_pad option set, you - must type 'n' to prefix the count, as in "n40." or "n20s". - - - Some information is displayed on the bottom line or perhaps in a - box, depending on the platform you are using. You see your - attributes, your alignment, what dungeon level you are on, how many - hit points you have now (and will have when fully recovered), what - your armor class is (the lower the better), your experience level, - and the state of your stomach. Optionally, you may or may not see - other information such as spell points, how much gold you have, etc. + JNetHack ‚ւ悤‚±‚»I ( ƒo[ƒWƒ‡ƒ“ 3.6 ‚Ìà–¾ ) + + JNetHack ‚Í20ŠK‚æ‚艺‚Ì‚Ç‚±‚©‚ɉB‚³‚ê‚Ä‚¢‚é‚Ɖ\‚³‚ê‚Ä‚¢‚éuƒCƒFƒ“ƒ_[‚Ì–‚œ +‚¯v‚ð‹‚ßC–À‹{‚̐[‚݂ɍ~‚è‚čs‚­uDungeons and Dragonsv•—‚̃Q[ƒ€‚Å‚ ‚éD‚  +‚È‚½‚͈ê•C‚̃yƒbƒg‚𔺂Á‚Ä‚¢‚éDƒyƒbƒg‚Í‚¢‚ë‚¢‚ë‚Ə•‚¯‚Ä‚­‚ꂽ‚èC‚¢‚ë‚ñ‚È‚±‚Æ +‚ð‚·‚é‚悤‚É‚µ‚‚¯‚邱‚Æ‚ª‚Å‚«‚éD‚ ‚È‚½‚Í“r’†‚Å•Ö—˜‚È(Žž‚ɂ͖𗧂½‚¸‚Ì)“¹‹ï +(–‚–@‚Ì•i‚à‚ ‚é) ‚âC‚¢‚ë‚¢‚ë‚ȉö•¨‚ɏo‰ï‚¤D‰ö•¨‚Ì‚¢‚鏊‚Ö‘Ì“–‚è‚ð‚·‚é‚±‚Æ‚É +‚æ‚Á‚čUŒ‚‚Å‚«‚é(‚µ‚©‚µ‘å’ï‚̏ꍇ‚Í—£‚ê‚Ä‚¢‚½•û‚ªŒ«–¾‚¾‚낤)D + + Œ¾—t‚Å‚ ‚È‚½‚̈ʒu‚ð•\Œ»‚·‚é‚悤‚È‘½‚­‚̃Aƒhƒxƒ“ƒ`ƒƒ[ƒQ[ƒ€‚ƈá‚Á‚āC +JNetHack ‚Í‚ ‚È‚½‚Ì‚¢‚é–À‹{‚̃rƒWƒ…ƒAƒ‹ƒCƒ[ƒW‚ð‚ ‚½‚¦‚Ä‚­‚ê‚éD + + + NetHack ‚ł͈ȉº‚Ì•¶Žš‚ðŽg‚¤: + + - ‚Æ | •”‰®‚̕ǁDŠJ‚¢‚½ƒhƒA‚â•æ‚Ì‚±‚Æ‚à‚ ‚éD + . ° ‚Ü‚½‚Í o“üŒûD + # ˜L‰º “S–_ ‚Ü‚½‚Í –؁D—¬‚µ‘ä(‚à‚µ‚ ‚ê‚Î)‚â + ’µ‚Ë‹´‚Ì‚±‚Æ‚à‚ ‚éD + > ŽŸ‚ÌŠK‚Ö‚ÌŠK’i“™D + < ‘O‚ÌŠK‚Ö‚ÌŠK’i“™D + @ ( ‚ӂ‚¤‚Í )ƒvƒŒ[ƒ„[ ‚Ü‚½‚Í •Ê‚̐lŠÔD + ) ‚¢‚ë‚ñ‚ÈŽí—Þ‚Ì•ŠíD + [ •ž ‚Ü‚½‚Í ŠZD + % H‚ׂà‚́D(•…‚Á‚Ä‚È‚¢‚Æ‚ÍŒÀ‚ç‚È‚¢) + / –‚–@‚̏ñD + = Žw—ցD + ? Šª•¨D + ! …–òD + ( “¹‹ïD(‚‚é‚Í‚µ, Œ®, ƒ‰ƒ“ƒvDDD) + $ ‹à‚̉òD + * •óÎ ‚Ü‚½‚Í ŠâD(–ð‚É—§‚ꍇ‚àC–³‰¿’l‚̏ꍇ‚à‚ ‚é) + + •Â‚¶‚½”à ‚Ü‚½‚Í Žô•¶‚Ì–{D + ^ (Œ©‚‚¯‚½Œã‚Ì) 㩁D + " –‚œ‚¯ ‚Ü‚½‚Í ’w偂̑ƒD + 0 “S‚̋ʁD + _ Õ’d ‚Ü‚½‚Í “S‚̍½D + { òD + } …—­‚è ‚â o‚¾‚Ü‚è + \ ‹‰Ø‚ȉ¤ÀD + ` ‹ÊÎ ‚Ü‚½‚Í ’¤‘œD + A ‚©‚ç Z, a ‚©‚ç z, ‚»‚Ì‘¼: ‰ö•¨ + I “§–¾‚Ü‚½‚ÍŒ©‚¦‚Ä‚¢‚È‚¢‰ö•¨‚ªÅŒã‚É‚¢‚½êŠ + + '/' ‚ÌŒã‚É•¶Žš‚ð“ü—Í‚·‚邱‚ƂŁC‚»‚ꂪ‰½‚ð•\‚µ‚Ä‚¢‚é‚Ì‚© + Œ©•ª‚¯‚邱‚Æ‚ª‚Å‚«‚éD‚½‚Æ‚¦‚Î "/A" ‚́C'A' ‚͉ŽC + ‚̂悤‚É•\Ž¦‚·‚éD + + + +y k u 7 8 9 ˆÚ“®ƒRƒ}ƒ“ƒh: + \|/ \|/ yuhjklbn: Žw’肳‚ꂽ•ûŒü‚É‚PƒXƒeƒbƒvˆÚ“®‚·‚éD +h-.-l 4-.-6 YUHJKLBN: •Ç‚É“–‚½‚é‚©‰½‚©‚É“ü‚é‚܂ňړ®‚·‚éD + /|\ /|\ +b j n 1 2 3 g: ‰½‚©‚ɏo‰ï‚¤‚Ü‚Å ‚Ì•ûŒü‚Ɉړ®‚·‚éD + numberpad G, ã‚Æ“¯‚¶ ‚½‚¾‚µ˜L‰º‚Ì•ª‚©‚ꓹ‚Å‚à‹C‚É‚µ‚È‚¢D + + < ã ^: (‚±‚±‚Å‚Ì ^ ‚̓Rƒ“ƒgƒ[ƒ‹ƒL[‚ðˆÓ–¡‚·‚é) + > ‰º m: ‚à‚Ì‚ðE‚킸‚Ɉړ®‚·‚éD + number_pad ƒIƒvƒVƒ‡ƒ“‚ðƒZƒbƒg‚·‚é‚ƁCƒeƒ“ƒL[‚ňړ®‚Å‚«‚éD + ƒvƒ‰ƒbƒgƒtƒH[ƒ€‚É‚æ‚Á‚ẮCShift+”ŽšCMeta-”ŽšCAlt+”Žš‚Å + YUHJKLBNƒRƒ}ƒ“ƒh‚ð”­“®‚·‚é‚à‚Ì‚à‚ ‚éD + Control <•ûŒü> ‚Í number_pad ƒIƒvƒVƒ‡ƒ“‚ªƒZƒbƒg‚³‚ê‚Ä‚¢‚éê‡ + ‚̓vƒ‰ƒbƒgƒtƒH[ƒ€‚É‚æ‚Á‚Ä“®‚¢‚½‚è“®‚©‚È‚©‚Á‚½‚è‚·‚éD + ”Žš‚Ì '5' ‚Í 'G' Ú“ªŽ«‚̂悤‚É“­‚­‚ªCnumber_pad ‚ª 2 ‚ÌŽž‚Í + 'g' ‚̂悤‚É“­‚­D + number_pad ‚ª 3 ‚È‚ç 1,2,3 ‚Æ 7,8,9 ‚Ì–ðŠ„‚Í‹t‚É‚È‚é; 4 ‚È‚ç + 3 ‚Æ 2 ‚Ì‘g‚ݍ‡‚킹‚̂悤‚ɐU‚é•‘‚¤B + number_pad ‚ª -1 ‚È‚çC‰pŽš‚̈ړ®ƒRƒ}ƒ“ƒh‚ðŽg‚¤‚ªC'y' ‚Æ + 'z' ‚ª“ü‚ê‘Ö‚í‚éD + +ƒRƒ}ƒ“ƒhˆê——: + NetHack ‚ł͈ȉº‚̃Rƒ}ƒ“ƒh‚ðŽg‚¤‚±‚Æ‚ª‚Å‚«‚éD + ? ƒwƒ‹ƒvƒƒjƒ…[D + / ƒVƒ“ƒ{ƒ‹‚ª‰½‚ð•\‚µ‚Ä‚¢‚é‚©‹³‚¦‚éD + ˆÊ’u‚ÅŽw’è‚·‚é‚©CƒA[ƒMƒ…ƒƒ“ƒg‚ÅŽw’è‚·‚é‚©‚Å‘I‚ԁD + & ƒRƒ}ƒ“ƒh‚̈Ӗ¡‚ð‹³‚¦‚éD + < ŠK’i‚ð“o‚éD (‚»‚̏ã‚É‚¢‚éê‡‚Ì‚Ý) + > ŠK’i‚ð~‚è‚éD(‚»‚̏ã‚É‚¢‚éê‡‚Ì‚Ý) + . ‰½‚à‚µ‚È‚¢D(‘Ò‚Â) + _ ƒ}ƒbƒv‚ÅŽ¦‚³‚ꂽ“_‚ɍŏ¬Œo˜HƒAƒ‹ƒSƒŠƒYƒ€‚ňړ®‚·‚éD + a “¹‹ï‚ðŽg‚¤D(‚‚é‚Í‚µ, Œ®, ƒ‰ƒ“ƒvc)D + A ‚·‚ׂĂ̖h‹ï‚ðŠO‚·D + ^A ’¼‘O‚ÉŽÀs‚µ‚½ƒRƒ}ƒ“ƒh‚ðŒJ‚è•Ô‚·D + c ƒhƒA‚ð•Â‚ß‚éD + C “Á’è‚̉ö•¨CŒÂX‚̃AƒCƒeƒ€CƒAƒCƒeƒ€‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚éD + d ‰½‚©‚ð—Ž‚·D d7a: 'a' ‚ð‚VŒÂ—Ž‚·D + D ‚¢‚­‚‚©‚Ì‚à‚Ì‚ð’u‚­D‚±‚̃Rƒ}ƒ“ƒh‚Ì‚Ó‚é‚Ü‚¢‚Í2Ží—Þ‚ ‚è + ƒ†[ƒU‚ª‘I‘ð‚Å‚«‚éD + 1: + uDv‚Í‚ ‚È‚½‚ÌŽ‚ƒAƒCƒeƒ€‘S‚Ă̈ꗗ‚ð•\Ž¦‚·‚éDu+v‚Í + u’u‚­v‚ðu-v‚Í’u‚©‚È‚¢‚ðˆÓ–¡‚·‚éDˆê——‚Ì•¶Žš‚ðƒ^ƒCƒv + ‚·‚邱‚Æ‚É‚æ‚èC‘I‘ðC”ñ‘I‘ð‚ð•Ï‚¦‚邱‚Æ‚ª‚Å‚«‚éD‘S‚Ä‚Ì + ƒAƒCƒeƒ€‚ð‘I‘ð‚·‚é‚ɂ́u.vC”ñ‘I‘ð‚É‚·‚é‚ɂ́u-v‚Å‚ ‚éD + ƒXƒy[ƒXƒL[‚ÅŽŸ‚̃y[ƒW‚ÖˆÚ“®‚·‚邱‚ª‚Å‚«‚éD + 2: + "‚Ç‚ÌŽí—Þ‚Ì‚à‚Ì‚ð’u‚«‚Ü‚·‚©H [!%= au]"‚ÌŽ¿–â‚Ì“š‚¦‚Æ + ‚µ‚āCƒ^ƒCƒv‚ð•\‚·•¶Žš‚ðƒ[ƒŒÂˆÈã 'a' ‚â 'u' ‚ðŒã‚É•t + ‚¯‚ÄŽw’è‚Å‚«‚éD + Da - Šm”F‚É“š‚¦‚½‚à‚̈ȊO‚Ì‚·‚ׂĂ̎‚¿‚à‚Ì‚ð—Ž‚·D + Du - Š¨’è‚𕥂Á‚Ä‚¢‚È‚¢‚à‚Ì‚¾‚¯—Ž‚·D(“X‚Ì’†‚̏ꍇ) + D%u - Š¨’è‚𕥂Á‚Ä‚¢‚È‚¢H—Æ‚¾‚¯—Ž‚·D + ^D (•’ʂ̓hƒA‚ð)R‚éD + e ‚à‚Ì‚ðH‚ׂéD + E °‚É•¶Žš‚𒤂éD + E- - Žw‚ŃzƒRƒŠ‚ÉŽš‚ð‘‚­D + f ‘•“U‚³‚ꂽ‚à‚Ì‚ðŽË‚é + F •ûŒü‚ðŽw’肵‚ĉö•¨‚Ɛ키(‚»‚±‚É‚¢‚é‚©‚Ç‚¤‚©‚Í•Ê‚Æ‚µ‚Ä) + i Ž‚¿‚à‚Ì‚ð•\Ž¦‚·‚éD + I ˆÈ‰º‚̂悤‚ɁCŽ‚¿‚à‚Ì‚ÌŽí—Þ‚ð‘I‚ñ‚Å•\Ž¦‚·‚éD + I* - Ž‚Á‚Ä‚¢‚é•óÎ‚ð‘S•”•\Ž¦‚·‚éD + Iu - Š¨’è‚𕥂Á‚Ä‚¢‚È‚¢‚à‚Ì‚ð•\Ž¦‚·‚éD + Ix - Á”‚ÄŠ¨’è‚𕥂Á‚Ä‚¢‚È‚¢‚à‚Ì‚ð•\Ž¦‚·‚éD + I$ - ‹à‚ðŠ¨’è‚·‚éD + o ƒhƒA‚ðŠJ‚¯‚éD + O Œ»Ý‚̃IƒvƒVƒ‡ƒ“Ý’è‚ð•\Ž¦‚µ‰Â”\‚È‚ç•ÏX‚·‚éD + •ÏX‚·‚邽‚߂̃ƒjƒ…[‚ª•\Ž¦‚³‚êC‚Ù‚Æ‚ñ‚Ç‚Í‘I‘ð‚·‚é‚¾‚¯ + ‚ŕύX‚Å‚«‚éD’ʏíCƒIƒvƒVƒ‡ƒ“‚̓vƒŒƒC‚·‚é‚Æ‚«‚Ɋ‹«•Ï” + NETHACKOPTIONS‚à‚µ‚­‚́CÝ’èƒtƒ@ƒCƒ‹(defaults.nhC + NetHack DefaultsCnethack.cnfC.jnethackrc‚È‚Ç)‚ōs‚¤D + p ”ƒ‚¢‚à‚Ì‚ÌŠ¨’è‚𕥂¤D + P ƒAƒNƒZƒTƒŠ[‚ð‚‚¯‚éD(Žw—ցC–‚œ‚¯,etc) + ^P ÅŒã‚̃ƒbƒZ[ƒW‚ð‚­‚è‚©‚¦‚·D + (‘±‚¯‚é‚Æ‚æ‚èŒÃ‚¢ƒƒbƒZ[ƒW‚ð•\Ž¦‚·‚é) + q ‰½‚©‚ðˆù‚Þ(…–ò, …, ‚È‚Ç) + Q ‘•“U‚·‚é‚à‚Ì‚ð‘I‘ð‚·‚éD + r Šª•¨‚âŽô•¶‚Ì–{‚ð“ǂށD + R ƒAƒNƒZƒTƒŠ[‚ð‚Í‚¸‚·D(Žw—ցC–‚œ‚¯,etc) + ^R ‰æ–ʂ̍ĕ\Ž¦D + s ‰B‚³‚ꂽƒhƒA‚â㩂ð’T‚·D + S ƒQ[ƒ€‚ðƒZ[ƒu‚·‚éD + t ‚à‚Ì‚ð“Š‚°‚éD‚Ü‚½‚Í”ò‚Ñ“¹‹ï‚ðŽg‚¤D + T –h‹ï‚ðŠO‚·D + ^T (o—ˆ‚é‚È‚ç)ƒeƒŒƒ|[ƒg‚·‚éD + v ƒo[ƒWƒ‡ƒ“‚ð•\Ž¦‚·‚éD + V ’·‚¢Œ`Ž®‚̃o[ƒWƒ‡ƒ“‚ƁC‚±‚̃Q[ƒ€‚Ì—ðŽj‚ðŠÜ‚ß‚Ä•\Ž¦‚·‚éD + + w •Ší‚ðg‚ɂ‚¯‚éDw- ‚͉½‚àŽg‚킸‘fŽè‚Ő키‚±‚Æ‚ðˆÓ–¡‚·‚éD + W –h‹ï‚ð‚‚¯‚éD + x ¶‰E‚Ì•Ší‚ðŒðŠ·‚·‚éD + X “ñ“—¬‚ðØ‚è‘Ö‚¦‚éD + ^X ‘®«‚ð•\Ž¦‚·‚éD + z –‚–@‚̏ñ‚ðU‚è‚©‚´‚·D(number_pad ‚ª -1 ‚È‚ç z ‚Å‚Í‚È‚­ yD) + Z Žô•¶‚ð¥‚¦‚éD(number_pad ‚ª -1 ‚È‚ç Z ‚Å‚Í‚È‚­ YD) + ^Z ƒQ[ƒ€‚ð’†’f‚·‚éD(number_pad ‚ª -1 ‚È‚ç ^Z ‚Å‚Í‚È‚­ ^YD) + : ‚±‚±‚ɉ½‚ª‚ ‚é‚Ì‚©Œ©‚éD + ; •Ê‚ȏꏊ‚É‚ ‚镨‚ª‰½‚©‚𒲂ׂéD + , E‚¤D + @ pickup ƒIƒvƒVƒ‡ƒ“‚𔽓]‚·‚éD + ^ ’¼‘O‚ÉŒ©•t‚¯‚½ã©‚ÌŽí—Þ‚ð•·‚­ + ) Žg‚Á‚Ä‚¢‚镐Ší‚ð•\Ž¦‚·‚éD + [ Žg‚Á‚Ä‚¢‚é–h‹ï‚ð•\Ž¦‚·‚éD + = ‚Í‚ß‚Ä‚¢‚éŽw—Ö‚ð•\Ž¦‚·‚éD + " g‚ɂ‚¯‚Ä‚¢‚é–‚œ‚¯‚ð•\Ž¦‚·‚éD + ( Žg‚Á‚Ä‚¢‚铹‹ï‚ð•\Ž¦‚·‚éD + * Žg—p‚µ‚Ä‚¢‚é‘•”õ—Þ‚ð•\Ž¦‚·‚éD + $ Ž‚Á‚Ä‚¢‚é‹à‰Ý‚̐”‚𐔂¦‚éD + + ’m‚Á‚Ä‚¢‚éŽô•¶‚ð•\Ž¦‚·‚éD•À‚ÑŠ·‚¦‚ào—ˆ‚éD + \ ”­Œ©‚µ‚½•¨‚ÌŽí—Þ‚ð•\Ž¦‚·‚éD + ! OS‚ŃTƒ|[ƒg‚³‚ê‚Ä‚¢‚é‚È‚ç shell ‚ðŽÀs‚·‚éD + ` ˆê‚‚̎í—Þ‚Ì’†‚Å”­Œ©‚µ‚½•¨‚ð•\Ž¦‚·‚éD + '/'ƒRƒ}ƒ“ƒh‚Å‚Ì–¼‘O‚ªƒIƒŠƒWƒiƒ‹–¼‚É‚È‚éD + # uŠg’£vƒRƒ}ƒ“ƒh‚ðŽw’è‚·‚éD"#" ‚ÅŽg‚¦‚éƒRƒ}ƒ“ƒh‚̃ŠƒX + ƒg‚Í "#?" ‚Å“¾‚ç‚ê‚éDŽg‚¦‚éŠg’£ƒRƒ}ƒ“ƒh‚́Cnethack ‚ð + ƒRƒ“ƒpƒCƒ‹‚µ‚½Žž‚̃IƒvƒVƒ‡ƒ“C‚ ‚È‚½‚̃Nƒ‰ƒXC‚Ç‚ñ‚ÈŽí + —ނ̉ö•¨‚¾‚Á‚½‚©C‚Ɉˑ¶‚·‚éD ƒL[ƒ{[ƒh‚Ƀƒ^ƒL[ + (‚»‚ê‚́C‘¼‚̃L[‚ƈꏏ‚ɉŸ‚³‚ê‚邱‚ƂŁCuƒƒ^v(‚W”Ô + –ڂ́C‚Ü‚½‚Í 'high')ƒrƒbƒg‚ðƒZƒbƒg‚·‚é) ‚ª‚ ‚ê‚΁C‚»‚ê + ‚ÆŠg’£ƒRƒ}ƒ“ƒh‚Ì‚P•¶Žš–Ú‚¾‚¯‚ŌĂяo‚·Ž–‚ª‚Å‚«‚éD + Alt ƒL[‚àŽ—‚½‚悤‚ÈŒø‰Ê‚ª‚ ‚éD + + "number_pad" ƒIƒvƒVƒ‡ƒ“‚ªƒZƒbƒg‚³‚ê‚Ä‚¢‚éê‡C‚¢‚­‚‚©‚̒ljÁ + ‚̃Rƒ}ƒ“ƒh‚ªŽg‚¦‚é‚悤‚É‚È‚éD + + h '?'‚Æ“¯—l‚Ƀwƒ‹ƒv‚ð•\Ž¦‚·‚éD + j •Ê‚̏ꏊ‚É”ò‚ԁD + k R‚éD(‘å’ï‚̏ꍇ‚̓hƒA) + l °‚É’u‚©‚ê‚Ä‚¢‚é” ‚ð—ª’D‚·‚éD + n ‘±‚¢‚Đ”Žš‚ð“ü—Í‚µCŽŸ‚̃Rƒ}ƒ“ƒh‚ð‰½‰ñŒJ‚è•Ô‚·‚©‚ðŽw’è‚·‚éD + N “Á’è‚̉ö•¨CŒÂX‚̃AƒCƒeƒ€CƒAƒCƒeƒ€‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚éD + u 㩂̎dŠ|‚¯‚ç‚ê‚Ä‚¢‚éƒhƒA‚╨‚Ì㩂ðŠO‚·D + + "40." ‚Ü‚½‚Í "20s"‚̂悤‚ɁCƒRƒ}ƒ“ƒh‚Ì‘O‚ÉŒJ‚è•Ô‚µ‰ñ”‚ð‚‚¯‚邱‚Æ + ‚ª‚Å‚«‚éD‚à‚µ number_pad ƒIƒvƒVƒ‡ƒ“‚ðƒZƒbƒg‚µ‚Ä‚¢‚½‚ç"n40." ‚Ü‚½ + ‚Í "n20s"‚̂悤‚ɉñ”‚Ì‘O‚É'n'‚ð•t‚¯‚È‚¯‚ê‚΂Ȃç‚È‚¢D + + + ‚¢‚­‚‚©‚̏î•ñ‚͉æ–ʂ̉º‚Ü‚½‚͕ʃEƒBƒ“ƒhƒE(ƒvƒ‰ƒbƒgƒtƒH[ƒ€‚É‚æ‚é) + ‚É•\Ž¦‚³‚ê‚éD‚ ‚È‚½‚Ì‘®«C‚ ‚È‚½‚̐M‹ÂCƒ_ƒ“ƒWƒ‡ƒ“‚̉½ŠK‚É‚¢‚é + ‚©C‚¢‚܃qƒbƒgƒ|ƒCƒ“ƒg‚ð‚ǂꂾ‚¯Ž‚Á‚Ä‚¢‚é‚©(‚»‚µ‚čő傪‚¢‚­‚ + ‚©)CƒA[ƒ}[ƒNƒ‰ƒX‚ª‚¢‚­‚‚©(¬‚³‚¢‚Ù‚Ç—Ç‚¢)CŒoŒ±ƒŒƒxƒ‹C• ‚Ì + ‹ï‡‚ª‚í‚©‚éDƒIƒvƒVƒ‡ƒ“‚Æ‚µ‚āCƒXƒyƒ‹ƒ|ƒCƒ“ƒgC‹à‰Ý‚Ì•Û—L”C‚» + ‚Ì‘¼‚ðŒ©‚é‚©Œ©‚È‚¢‚©‚ÍŽ©—R‚Å‚ ‚éD Have Fun, and Happy Hacking! + diff --git a/dat/hh b/dat/hh index b16b1c9..f9baa58 100644 --- a/dat/hh +++ b/dat/hh @@ -1,123 +1,122 @@ -y k u 7 8 9 Move commands: - \|/ \|/ yuhjklbn: go one step in specified direction -h-.-l 4-.-6 YUHJKLBN: go in specified direction until you - /|\ /|\ hit a wall or run into something -b j n 1 2 3 g: run in direction until something - numberpad interesting is seen - G, same, except a branching corridor isn't - < up ^: considered interesting (the ^ in this - case means the Control key, not a caret) - > down m: move without picking up objects/fighting - F: fight even if you don't sense a monster - If the number_pad option is set, the number keys move instead. - Depending on the platform, Shift number (on the numberpad), - Meta number, or Alt number will invoke the YUHJKLBN commands. - Control may or may not work when number_pad is enabled, - depending on the platform's capabilities. - Digit '5' acts as 'G' prefix, unless number_pad is set to 2 - in which case it acts as 'g' instead. - If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are - reversed; when set to 4, behaves same as 3 combined with 2. - If number_pad is set to -1, alphabetic movement commands are - used but 'y' and 'z' are swapped. +y k u 7 8 9 ˆÚ“®: + \|/ \|/ yuhjklbn: Žw’è•ûŒü‚ɁCˆê•à•à‚­ +h-.-l 4-.-6 YUHJKLBN: Žw’è•ûŒü‚ɁC‰½‚©‚ɂԂ‚©‚é‚Ü‚Å•à‚­C + /|\ /|\ ‚Ü‚½‚͉½‚©‚Ì’†‚Ö“ü‚éD +b j n 1 2 3 g: Žw’è•ûŒü‚ɁC‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å•à‚­ + numberpad G: Žw’è•ûŒü‚ɁC‰½‚©‚ªŒ©‚¦‚é‚Ü‚Å•à‚­D + ‚½‚¾‚µC’ʘH‚Ì•ªŠò‚ÅŽ~‚Ü‚ç‚È‚¢D + < up ^: ã‚É“¯‚¶D(ƒRƒ“ƒgƒ[ƒ‹‚ð‰Ÿ‚µ‚È‚ª‚ç) + > down m: ‰½‚à‚¹‚¸‚Ɉړ®‚·‚éD + number_pad ƒIƒvƒVƒ‡ƒ“‚ðƒZƒbƒg‚·‚é‚ƁCƒeƒ“ƒL[‚ňړ®‚Å‚«‚éD + ƒvƒ‰ƒbƒgƒtƒH[ƒ€‚É‚æ‚Á‚ẮCShift+”ŽšCMeta-”ŽšCAlt+”Žš‚Å + YUHJKLBNƒRƒ}ƒ“ƒh‚ð”­“®‚·‚é‚à‚Ì‚à‚ ‚éD + Control <•ûŒü> ‚Í number_pad ƒIƒvƒVƒ‡ƒ“‚ªƒZƒbƒg‚³‚ê‚Ä‚¢‚éê‡ + ‚̓vƒ‰ƒbƒgƒtƒH[ƒ€‚É‚æ‚Á‚Ä“®‚¢‚½‚è“®‚©‚È‚©‚Á‚½‚è‚·‚éD + ”Žš‚Ì '5' ‚Í 'G' Ú“ªŽ«‚̂悤‚É“­‚­‚ªCnumber_pad ‚ª 2 ‚ÌŽž‚Í + 'g' ‚̂悤‚É“­‚­D + number_pad ‚ª 3 ‚È‚ç 1,2,3 ‚Æ 7,8,9 ‚Ì–ðŠ„‚Í‹t‚É‚È‚é; 4 ‚È‚ç + 3 ‚Æ 2 ‚Ì‘g‚ݍ‡‚킹‚̂悤‚ɐU‚é•‘‚¤B + number_pad ‚ª -1 ‚È‚çC‰pŽš‚̈ړ®ƒRƒ}ƒ“ƒh‚ðŽg‚¤‚ªC'y' ‚Æ + 'z' ‚ª“ü‚ê‘Ö‚í‚éD -General commands: -? help display one of several informative texts -#quit quit end the game without saving current game -S save save the game (to be continued later) and exit -! sh escape to some SHELL (if allowed) -^Z suspend suspend the game (independent of your current suspend char) -O options set options -/ whatis tell what a map symbol represents -\ known display list of what's been discovered -v version display version number -V history display game history -^A again redo the previous command (^A denotes the keystroke CTRL-A) -^R redraw redraw the screen -^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) -# introduces an extended command (#? for a list of them) +ˆê”Ê: +? help ƒwƒ‹ƒv +#quit quit ƒQ[ƒ€‚ð‚â‚ß‚éD +S save ƒQ[ƒ€‚ð(Œã‚Å‘±‚¯‚邽‚ß‚É)’†’f‚·‚éD +! sh (‚à‚µ‚Å‚«‚é‚È‚ç)ƒVƒFƒ‹‚ðŽÀs‚·‚éD +^Z suspend ƒQ[ƒ€‚ð’†’f‚·‚éD +O options ƒIƒvƒVƒ‡ƒ“‚ðÝ’è‚·‚éD +/ whatis ‰æ–Ê‚Ì‹L†‚ª‰½‚©‚ð’m‚éD +\ known ¡‚Ü‚Å‚É”­Œ©‚µ‚½“¹‹ï‚̈ꗗ‚ð•\Ž¦‚·‚éD +v version ƒo[ƒWƒ‡ƒ“‚ð•\Ž¦‚·‚éD +V history ƒQ[ƒ€‚Ì—ðŽj‚ð•\Ž¦‚·‚éD +^A again 1‚‘O‚̃Rƒ}ƒ“ƒh‚ðŽÀs‚·‚éD(^A‚̓Rƒ“ƒgƒ[ƒ‹‚ð‰Ÿ‚µ‚È + ‚ª‚çA‚ð‰Ÿ‚·‚±‚Æ‚ðˆÓ–¡‚·‚éD) +^R redraw ‰æ–Ê‚ð‘‚«‚È‚¨‚·D +^P prevmsg ‘O‚̃ƒbƒZ[ƒW‚ðŒ©‚éD(^P‚ÍŒJ‚è•Ô‚µŽg‚¦‚é) +` ƒIƒŠƒWƒiƒ‹ƒ‚[ƒh‚Æ“ú–{Œêƒ‚[ƒh‚̐؂è‘Ö‚¦ +# Šg’£ƒRƒ}ƒ“ƒh(#?‚Ńwƒ‹ƒv) -Game commands: -^D kick kick (a door, or something else) -^T 'port teleport (if you can) -^X show show your attributes -a apply apply or use a tool (pick-axe, key, camera, etc.) -A armor take off all armor -c close close a door -C call name a monster, an individual object, or a type of object -d drop drop an object. d7a: drop seven items of object 'a' -D Drop drop selected types of objects -e eat eat something -E engrave write a message in the dust on the floor (E- use fingers) -f fire fire ammunition from quiver -F fight followed by direction, fight a monster -i invent list your inventory (all objects you are carrying) -I Invent list selected parts of your inventory - Iu: list unpaid objects - Ix: list unpaid but used up items - I$: count your money -o open open a door -p pay pay your bill (in a shop) -P puton put on an accessory (ring, amulet, etc) -q quaff drink something (potion, water, etc) -Q quiver select ammunition for quiver -r read read a scroll or spellbook -R remove remove an accessory (ring, amulet, etc) -s search search for secret doors, hidden traps and monsters -t throw throw or shoot a weapon -T takeoff take off some armor -w wield wield a weapon (w- wield nothing) -W wear put on some armor -x xchange swap wielded and secondary weapons -X twoweapon toggle two-weapon combat -z zap zap a wand (use y instead of z if number_pad is -1) -Z Zap cast a spell (use Y instead of Z if number_pad is -1) -< up go up the stairs -> down go down the stairs -^ trap_id identify a previously found trap -),[,=,",( ask for current items of specified symbol in use -* ask for combination of ),[,=,",( all at once -$ gold count your gold -+ spells list the spells you know; also rearrange them if desired -` classkn display known items for one class of objects -_ travel move via a shortest-path algorithm to a point on the map -. rest wait a moment -, pickup pick up all you can carry -@ toggle "pickup" (auto pickup) option on and off -: look look at what is here -; farlook look at what is somewhere else by selecting a map symbol +ƒQ[ƒ€: +^D kick R‚éD(”à“™) +^T 'port uŠÔˆÚ“®D(‰Â”\‚È‚ç) +a apply “¹‹ï‚ðŽg‚¤D(‚‚é‚Í‚µCŒ®CƒJƒƒ‰“™) +A armor ‘S‚Ä‚ÌŠZ‚ð’E‚®D +c close ”à‚ð•Â‚ß‚éD +C call “Á’è‚̉ö•¨CŒÂX‚̃AƒCƒeƒ€CƒAƒCƒeƒ€‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚éD +d drop •¨‚ð’u‚­D d7aFa‚È‚é‚à‚Ì‚ð7ŒÂ’u‚­D +D Drop Ží—Þ‚ð‘I‚ñ‚Å•¨‚ð’u‚­D +e eat ‰½‚©‚ðH‚ׂéD +f fire ‘•“U‚³‚ê‚Ä‚¢‚é‚à‚Ì‚ðŽË‚éD +F fight •ûŒü‚ðŽw’肵í‚¤D +E engrave °‚Ì‚Ù‚±‚è‚É•¶Žš‚ð‘‚­D(E- Žw‚ðŽg‚Á‚Ä) +i invent ‚ ‚È‚½‚ÌŽ‚¿•¨ˆê——D(‚ ‚È‚½‚ªŽ‚Á‚Ä‚¢‚é‚à‚Ì‘S‚Ä) +I Invent Ží—Þ‚ð‘I‘ð‚µ‚ÄŽ‚¿•¨ˆê——D + Iu: –¢•¥‚Ì“¹‹ïˆê——D + Ix: –¢•¥‚¾‚ªŽg‚¢‚Í‚½‚µ‚½“¹‹ïˆê——D + I$: ‚¨‹à‚𐔂¦‚éD +o open ”à‚ðŠJ‚¯‚éD +p pay Š¨’è‚𕥂¤D(“X‚Ì’†‚Å) +P puton ƒAƒNƒZƒTƒŠ‚ðg‚ɂ‚¯‚éD(Žw—ցC–‚œ‚¯‚È‚Ç) +q quaff ‰½‚©‚ðˆù‚Þ(…–ò, …, ‚È‚Ç) +Q quiver ‘•“U‚·‚é‚à‚Ì‚ð‘I‘ð‚·‚éD +r read Šª•¨‚â–‚–@‚Ì–{‚ð“ǂށD +R remove ƒAƒNƒZƒTƒŠ‚ð‚Í‚¸‚·D(Žw—ցC–‚œ‚¯‚È‚Ç) +s search ”é–§‚Ì”àC‰B‚ꂽ㩁C‰ö•¨‚ð’T‚·D +t throw •Ší‚ð“Š‚°‚éCŒ‚‚CŽË‚éD +T takeoff ŠZ‚ð’E‚®D +w wield •Ší‚ð‘•”õ‚·‚éD(w- ‰½‚à‘•”õ‚µ‚È‚¢) +W wear ŠZ‚ð’…‚éD +x xchange ¶‰E‚Ì•Ší‚ðŒðŠ·‚·‚éD +X twoweapon “ñ“—¬‚ðØ‚è‘Ö‚¦‚éD +z zap ñ‚ðU‚è‚©‚´‚·D(number_pad ‚ª -1 ‚È‚ç z ‚Å‚Í‚È‚­ y) +Z Zap Žô•¶‚ð¥‚¦‚éD(number_pad ‚ª -1 ‚È‚ç Z ‚Å‚Í‚È‚­ Y) +< up ŠK’i‚ð¸‚éD +> down ŠK’i‚ð~‚è‚éD +^ trap_id 㩂𒲂ׂéD +),[,=,",( Œ»Ý‘•”õ‚µ‚Ä‚¢‚é‹L†‚ɑΉž‚µ‚½‚à‚Ì‚ð•\Ž¦ +* ‘•”õ‚µ‚Ä‚¢‚é‚à‚Ì‚ð•\Ž¦ +$ gold ‚¨‹à‚𐔂¦‚éD ++ spells ¥‚¦‚邱‚Æ‚Ì‚Å‚«‚é–‚–@‚̈ꗗD +` classkn ˆê‚‚̎í—Þ‚Ì’†‚Å”­Œ©‚µ‚½•¨‚ð•\Ž¦‚·‚é +_ travel ƒ}ƒbƒv‚ÅŽ¦‚³‚ꂽ“_‚ɍŏ¬Œo˜HƒAƒ‹ƒSƒŠƒYƒ€‚ňړ®‚·‚éD +. rest ‹x‚ށD +, pickup •¨‚ðE‚¤D +@ `pickup'(Ž©“®pickup)‚̃IƒvƒVƒ‡ƒ“‚ðØ‚è‘Ö‚¦‚éD +: look ‰½‚ª‚ ‚é‚©‚ðŒ©‚éD +; farlook ‘¼‚ɉ½‚ª‚ ‚é‚©’²‚ׂéD(’n}ã‚Ì‹L†‚ð‘I‘ð‚·‚é) -Keyboards that have a meta key can also use these extended commands -via the meta modifier instead of the # prefix: +ƒƒ^ƒL[‚Ì‚ ‚éƒL[ƒ{[ƒh‚ł͈ȉº‚ÌŠg’£ƒRƒ}ƒ“ƒh‚ð # ‚Ì‚©‚í‚è‚Ƀƒ^ƒL[ +‚ð‰Ÿ‚µ‚È‚ª‚çŽÀs‚Å‚«‚éD -M-? display extended command help (if the platform allows this) -M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) -M-a adjust adjust inventory letters -M-c chat talk to someone -M-d dip dip an object into something -M-e enhance advance or check weapon and spell skills -M-f force force a lock -M-i invoke invoke an object's special powers -M-j jump jump to another location -M-l loot loot a box on the floor -M-m monster use a monster's special ability -M-n name name a monster, an individual object, or a type of object -M-o offer offer a sacrifice to the gods -M-p pray pray to the gods for help -M-q quit stop playing -M-r rub rub a lamp or a stone -M-s sit sit down -M-t turn turn undead -M-u untrap untrap something -M-v version print compile time options for this version -M-w wipe wipe off your face +M-? Šg’£ƒRƒ}ƒ“ƒhƒwƒ‹ƒv‚Ì•\Ž¦ (ƒvƒ‰ƒbƒgƒtƒH[ƒ€‚ª‹–‚¹‚Î) +M-2 twoweapon “ñ“—¬‚̐؂è‘Ö‚¦ (number_pad ‚ª–³Œø‚È‚ç) +M-a adjust Ž‚¿•¨ˆê——‚Ì’²® +M-c chat ’N‚©‚Ƙb‚· +M-d dip ‰½‚©‚É•¨‚ðZ‚·D +M-e enhance •Ší‚Ì‹Z—Ê‚ð‚‚ß‚é‚Ü‚½‚ÍŒ©‚é +M-f force Œ®‚ð‚±‚¶‚ ‚¯‚éD +M-i invoke •¨‚Ì“Á•Ê‚È—Í‚ðŽg‚¤D +M-j jump ‘¼‚̈ʒu‚É”ò‚Ñ‚¤‚‚éD +M-l loot °‚̏ã‚Ì” ‚Ì’†g‚ð—ª’D‚·‚éD +M-m monster ‰ö•¨‚Ì“Á•Ê”\—Í‚ðŽg‚¤D +M-n name “Á’è‚̉ö•¨CŒÂX‚̃AƒCƒeƒ€CƒAƒCƒeƒ€‚ÌŽí—Þ‚É–¼‘O‚ð‚‚¯‚éD +M-o offer _‚É‹Ÿ•¨‚ð•ù‚°‚éD +M-p pray _‚É‹F‚éD +M-q quit ƒQ[ƒ€‚ð‚â‚ß‚é +M-r rub ƒ‰ƒ“ƒv‚ð‚±‚·‚éD +M-s sit À‚éD +M-t turn ƒAƒ“ƒfƒbƒg‚ð“y‚É•Ô‚·D +M-u untrap 㩂ð‚Í‚¸‚·D +M-v version ƒRƒ“ƒpƒCƒ‹Žž‚̃IƒvƒVƒ‡ƒ“‚ð•\Ž¦‚·‚éD +M-w wipe Šç‚ð@‚¤D -If the "number_pad" option is on, these additional variants are available: +`number_pad'‚̃IƒvƒVƒ‡ƒ“‚ªƒIƒ“‚È‚çCŽŸ‚̃Rƒ}ƒ“ƒh‚ª‰Â”\‚É‚È‚éD + +n ‚±‚ê‚É‘±‚­”Žš‚¾‚¯ŽŸ‚̃Rƒ}ƒ“ƒh‚ðŽÀs‚·‚éD +j jump ‘¼‚̈ʒu‚É”ò‚Ñ‚¤‚‚éD +k kick R‚éD(”à“™) +l loot °‚̏ã‚Ì” ‚Ì’†g‚ð—ª’D‚·‚éD +N name ƒAƒCƒeƒ€‚╨‚É–¼‘O‚ð‚‚¯‚éD +u untrap 㩂ð‚Í‚¸‚·D(’ʏí‚Í‚µ‚©‚¯‚ç‚ꂽ•¨) -n followed by number of times to repeat the next command -h help display one of several informative texts, like '?' -j jump jump to another location -k kick kick something (usually a door) -l loot loot a box on the floor -N name name an item or type of object -u untrap untrap something (usually a trapped object) diff --git a/dat/opthelp b/dat/opthelp index cffc7b1..8ce02c9 100644 --- a/dat/opthelp +++ b/dat/opthelp @@ -1,257 +1,259 @@ -Boolean options not under specific compile flags (with default values in []): -(You can learn which options exist in your version by checking your current -option setting, which is reached via the 'O' cmd.) +ƒRƒ“ƒpƒCƒ‹Žž‚ÌŽw’è‚ÉŠÖ‚í‚炸—˜—p‰Â”\‚Ȑ^‹UƒIƒvƒVƒ‡ƒ“(ƒfƒtƒHƒ‹ƒg‚Í[]D): +('O'ƒRƒ}ƒ“ƒh‚ðŽg—p‚µ‚ÄŒ»Ý‚̃IƒvƒVƒ‡ƒ“‚̐ݒè‚ðƒ`ƒFƒbƒN‚µC‚ǂ̃IƒvƒVƒ‡ƒ“‚ª +‚ ‚È‚½‚̃o[ƒWƒ‡ƒ“‚É‚ ‚é‚©’m‚邱‚Æ‚ª‚Å‚«‚é) -autodig dig if moving and wielding digging tool [FALSE] -autoopen walking into a door attempts to open it [TRUE] -autopickup automatically pick up objects you move over [TRUE] -autoquiver when firing with an empty quiver, select some - suitable inventory weapon to fill the quiver [FALSE] -BIOS allow the use of IBM ROM BIOS calls [FALSE] -cmdassist give help for errors on direction & other commands [TRUE] -confirm ask before hitting tame or peaceful monsters [TRUE] -DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] -eight_bit_tty send 8-bit characters straight to terminal [FALSE] -extmenu use a menu for selecting extended commands (#) [FALSE] -fixinv try to retain the same letter for the same object [TRUE] -help print all available info when using the / command [TRUE] -IBMgraphics use IBM extended characters for the dungeon [FALSE] -ignintr ignore interrupt signal, including breaks [FALSE] -implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] -legacy print introductory message [TRUE] -lit_corridor show a dark corridor as lit if in sight [FALSE] -lootabc use a/b/c rather than o/i/b when looting [FALSE] -mail enable the mail daemon [TRUE] -null allow nulls to be sent to your terminal [TRUE] - try turning this option off (forcing NetHack to use its own - delay code) if moving objects seem to teleport across rooms -perm_invent keep inventory in a permanent window [FALSE] -pickup_thrown override pickup_types for thrown objects [TRUE] -pushweapon when wielding a new weapon, put your previously - wielded weapon into the secondary weapon slot [FALSE] -rawio allow the use of raw I/O [FALSE] -rest_on_space count the space bar as a rest character [FALSE] -safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] -showexp display your accumulated experience points [FALSE] -showrace show yourself by your race rather than by role [FALSE] -silent don't use your terminal's bell sound [TRUE] -sortpack group similar kinds of objects in inventory [TRUE] -sound enable messages about what your character hears [TRUE] - (note: this has nothing to do with your computer's audio - capabilities, and the game resets it periodically) -sparkle display sparkly effect for resisted magical [TRUE] - attacks (e.g. fire attack on fire-resistant monster) -standout use standout mode for --More-- on messages [FALSE] -time display elapsed game time, in moves [FALSE] -tombstone print tombstone when you die [TRUE] -toptenwin print topten in a window rather than stdout [FALSE] -travel enable the command to travel to a map location via [TRUE] - a shortest-path algorithm, usually invoked by '_'. -use_darkgray use bold black instead of blue for black glyphs. [TRUE] -use_inverse display detected monsters in highlighted manner [FALSE] -verbose print more commentary during the game [TRUE] +autodig Œ@‚铹‹ï‚ð‘•”õ‚µ‚Ĉړ®‚µ‚½ê‡‚ÍŒ@‚é [FALSE] +autoopen ”à‚ÉŒü‚©‚Á‚Ĉړ®‚·‚é‚ÆŠJ‚¯‚悤‚Æ‚·‚é [TRUE] +autopickup ˆÚ“®‚µ‚½‚Æ‚«Ž©“®‚Å•¨‚ðE‚¤ [TRUE] +autoquiver ‰½‚©‚ðŽË‚é‚Æ‚«‚É–î“›(‚È‚Ç)‚ª‹ó‚̏ꍇC“K“–‚È•Ší‚ð + ‘•“U‚·‚éD [FALSE] +cmdassist •ûŒü‚â‚»‚Ì‘¼‚̃Rƒ}ƒ“ƒh‚ŃGƒ‰[Žž‚Ƀwƒ‹ƒv‚ð•\Ž¦‚·‚é [TRUE] +confirm ƒyƒbƒg‚â—FD“I‚ȉö•¨‚ðUŒ‚‚·‚é‘O‚ÉŠm”F‚·‚é [TRUE] +DECgraphics ƒ_ƒ“ƒWƒ‡ƒ“‚ÉDEC/VT‚ÌŒrü‚ðŽg—p‚·‚é [FALSE] +eight_bit_tty 8-bitƒLƒƒƒ‰ƒNƒ^‚ð’[––‚É‚»‚Ì‚Ü‚Ü‘—M‚·‚é [FALSE] +extmenu Šg’£ƒRƒ}ƒ“ƒh (#) ‚ð‘I‘ð‚·‚é‚Æ‚«‚Ƀƒjƒ…[‚ðŽg—p‚·‚é [FALSE] +fixinv ‚Å‚«‚邾‚¯C“¯‚¶•¨‚Í“¯‚¶•¶Žš‚É“–‚Ä‚é [TRUE] +help '/'ƒRƒ}ƒ“ƒhŽž‚É‚³‚ç‚È‚éî•ñ‚ðŒ©‚é‚©Šm”F‚·‚é [TRUE] +IBMgraphics ƒ_ƒ“ƒWƒ‡ƒ“‚ÉIBMŠg’£•¶Žš‚ðŽg—p‚·‚é [FALSE] +ignintr ƒuƒŒ[ƒN‚ðŠÜ‚ÞƒCƒ“ƒ^ƒ‰ƒvƒgƒVƒOƒiƒ‹‚𖳎‹‚·‚é [FALSE] +implicit_uncursed ‰Â”\‚Ȃ玝‚¿•¨•\Ž¦‚ÌŽž‚ɁuŽô‚í‚ê‚Ä‚¢‚È‚¢v•\Ž¦‚ðœ‚­ [TRUE] +legacy ƒQ[ƒ€Å‰‚ɃCƒ“ƒgƒƒ_ƒNƒVƒ‡ƒ“‚ð•\Ž¦‚·‚é [TRUE] +lit_corridor ˆÃ‚¢‰ñ˜L‚Å‚àƒvƒŒ[ƒ„‚ÌŽüˆÍ‚𖾂邭•\Ž¦‚·‚é [FALSE] +lootabc ” ‚ðŠJ‚¯‚½‚Æ‚«‚Éo/i/b‚Å‚Í‚È‚­a/b/c‚ðŽg‚¤ [FALSE] +mail ƒ[ƒ‹ƒf[ƒ‚ƒ“‚Ì‘¶Ý‚ð‹–‚· [TRUE] +null ’[––‚Ƀkƒ‹‚ð‘—‚éD [TRUE] + ˆÚ“®‚·‚镨‘Ì‚ª•”‰®‚ðƒeƒŒƒ|[ƒg‚µ‚Ä‚¢‚é‚悤‚ÉŒ©‚¦‚é‚È‚ç + ‚΁C‚±‚̃IƒvƒVƒ‡ƒ“‚ðƒIƒt‚É‚¹‚æD(‹­§“I‚ɃfƒBƒŒƒCƒR[ƒh + ‚ð‘—‚é‚悤‚É‚È‚é) +perm_invent Ž‚¿•¨ˆê——‚ð‚¸‚Á‚ƃEƒBƒ“ƒhƒE‚É•\Ž¦‚µ‚Ä‚¨‚­ [FALSE] +pickup_thrown “Š‚°‚ç‚ꂽƒAƒCƒeƒ€‚ɑ΂µ‚Ä‚Ípickup_types‚ðã‘‚«‚·‚é [TRUE] +prayconfirm #prayƒRƒ}ƒ“ƒh‚ªŽÀs‚³‚ê‚é‚Æ‚«‚ÉŠm”F‚·‚é [TRUE] +pushweapon ‰½‚©‚ðV‚µ‚­‘•”õ‚·‚é‚Æ‚«C‰EŽè‚Ì•Ší‚ð¶Žè‚ÉŽ‚¿‘Ö‚¦‚é [FALSE] +rawio raw I/O‚ÌŽd—l‚ð‹–‰Â‚·‚é [FALSE] +rest_on_space ƒXƒy[ƒXƒo[‚Å‹xŒe‚·‚é [FALSE] +safe_pet (‚í‚©‚Á‚Ä‚¢‚é‚È‚ç)ƒyƒbƒg‚ðUŒ‚‚·‚é‚Ì‚ð”ð‚¯‚é [TRUE] +showexp ŒoŒ±’l‚ð•\Ž¦‚·‚é [FALSE] +showrace Ž©•ªŽ©g‚ðE‹Æ‚Å‚È‚­Ží‘°‚Å•\Ž¦‚·‚é [FALSE] +silent ’[––‚̃xƒ‹‚ð–‚炳‚È‚¢ [TRUE] +sortpack Ž—‚½‚悤‚ÈŽí—Þ‚Ì•¨‚ð‚Ü‚Æ‚ß‚é [TRUE] +sound ƒLƒƒƒ‰ƒNƒ^‚ª•·‚¢‚½‚à‚̂ɂ‚¢‚ẴƒbƒZ[ƒW‚ð•\Ž¦‚·‚é [TRUE] + (’ˆÓ: ‚±‚ê‚Í‚ ‚È‚½‚̃Rƒ“ƒsƒ…[ƒ^[‚̃I[ƒfƒBƒI‹@”\‚É + ‰½‚©‚ð‚·‚é‚à‚Ì‚Å‚Í‚È‚¢D‚Ü‚½’èŠú“I‚ɃŠƒZƒbƒg‚³‚ê‚éD) +sparkle –‚–@UŒ‚‚ɃŒƒWƒXƒg‚µ‚½‚Æ‚«(‰Î‚ւ̑ϐ«‚ðŽ‚Â‰ö•¨‚É [TRUE] + ‰Î‚̍UŒ‚‚ðs‚Á‚½‚Æ‚«‚È‚Ç)‚ɃGƒtƒFƒNƒg‚ð•\Ž¦‚·‚é +standout --More--‚𑾎š‚Å•\Ž¦‚·‚é [FALSE] +time ƒQ[ƒ€‚ÌŒo‰ßŽžŠÔ‚ð•\Ž¦‚·‚é [FALSE] +tombstone Ž€‚ñ‚¾‚Æ‚«•æÎ‚ð•\Ž¦‚·‚é [TRUE] +toptenwin ƒgƒbƒv10‚ð•W€o—Í‚Å‚Í‚È‚­ƒEƒBƒ“ƒhƒE‚É•\Ž¦‚·‚é [FALSE] +travel ’n}‚Ì“Á’è‚̈ʒu‚ɍŏ¬Œo˜HƒAƒ‹ƒSƒŠƒYƒ€‚ð—p‚¢‚Ĉړ®‚·‚é + ƒRƒ}ƒ“ƒh(•’Ê‚Í '_' ƒRƒ}ƒ“ƒh‚Å‹N“®‚·‚é)‚ð—LŒø‚É‚·‚é [TRUE] +use_darkgray •‚¢ƒVƒ“ƒ{ƒ‹‚ÌŽž‚ɐ‚ł͂Ȃ­•‚Ì‘¾Žš‚ðŽg‚¤ [TRUE] +use_inverse Š´’m‚µ‚½‰ö•¨‚ðƒnƒCƒ‰ƒCƒg‚µ‚Ä•\Ž¦‚·‚é [FALSE] +verbose ƒQ[ƒ€‚̃Rƒƒ“ƒg‚ðÚ‚µ‚­•\Ž¦‚·‚é [TRUE] -There are further boolean options controlled by compilation flags. +ƒRƒ“ƒpƒCƒ‹Žž‚̐ݒè‚É‚æ‚Á‚Ä‚Í‚³‚ç‚ɐ^‹UƒIƒvƒVƒ‡ƒ“‚ª‘¶Ý‚·‚éD -Boolean option if INSURANCE was set at compile time: -checkpoint save game state after each level change, for possible [TRUE] - recovery after program crash +ƒRƒ“ƒpƒCƒ‹Žž‚É INSURANCE ‚ªÝ’肳‚ê‚Ä‚é‚È‚ç‚Î: +checkpoint ŠK‚ðˆÚ“®‚·‚é“x‚ɃQ[ƒ€ƒZ[ƒu‚µC‰Â”\‚È‚ç‚΃vƒƒO [TRUE] + ƒ‰ƒ€‚ªƒNƒ‰ƒbƒVƒ…‚µ‚Ä‚à•œŠˆ‚Å‚«‚é‚悤‚É‚·‚é -Boolean option if NEWS was set at compile time: -news print any news from game administrator on startup [TRUE] +ƒRƒ“ƒpƒCƒ‹Žž‚É NEWS ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +news ƒXƒ^[ƒgƒAƒbƒvŽž‚ɃQ[ƒ€ŠÇ—ŽÒ‚©‚ç‚̃ƒbƒZ[ƒW‚ð [TRUE] + •\Ž¦‚·‚é -Boolean option if MFLOPPY was set at compile time: -checkspace check free disk space before writing files to disk [TRUE] +ƒRƒ“ƒpƒCƒ‹Žž‚É DGK‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +BIOS IBM ROM BIOS‚ðŽg—p‚·‚é [FALSE] +rawio I/O‚𒼐ڑ€ì‚·‚é(ƒXƒ^[ƒgŽž‚̂ݐݒè‰Â”\) [FALSE] -Boolean option if SCORE_ON_BOTL was set at compile time: -showscore display your approximate accumulated score [FALSE] +ƒRƒ“ƒpƒCƒ‹Žž‚É SCORE_ON_BOTL ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +showscore ƒXƒRƒA‚ð•\Ž¦‚·‚é [FALSE] -Boolean options if TEXTCOLOR was set at compile time: -color use different colors for objects on screen [TRUE for micros] -hilite_pet display pets in a highlighted manner [FALSE] +ƒRƒ“ƒpƒCƒ‹Žž‚É TEXTCOLOR ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +color ‰æ–Ê‚Ì•¨‚̐FX‚ȐF‚ðŽg—p‚·‚é [TRUE for micros] +hilite_pet ƒyƒbƒg‚ð‹­’²•\Ž¦‚·‚é [FALSE] -Boolean option if TIMED_DELAY was set at compile time (tty interface only): -timed_delay on unix and VMS, use a timer instead of sending - extra screen output when attempting to pause for - display effect. on MSDOS without the termcap - lib, whether or not to pause for visual effect. [TRUE] +ƒRƒ“ƒpƒCƒ‹Žž‚É TIMED_DELAY ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î(tty ƒCƒ“ƒ^[ƒtƒF[ƒX‚Ì‚Ý): +timed_delay UNIX‚âVMS‚ł̓fƒBƒXƒvƒŒƒC‚Ö•\Ž¦‚ðƒ|[ƒY‚·‚é‘ã‚è‚É [TRUE] + ƒ^ƒCƒ}[‚ðŽg‚¤DMSDOS‚Å termcapƒ‰ƒCƒuƒ‰ƒŠ‚ðŽg—p‚µ + ‚È‚¢ê‡‚́C•\Ž¦‚ðƒ|[ƒY‚Ì‚ ‚é‚È‚µ‚É‚©‚©‚í‚炸 + ƒ^ƒCƒ}[‚ªŽg‚í‚ê‚éD -Boolean option for Amiga, or for others if ALTMETA was set at compile time: -altmeta For Amiga, treat Alt+key as Meta+key. [TRUE] -altmeta For unix and VMS, treat two character sequence - "ESC c" as M-c (Meta+c, 8th bit set) when nethack - obtains a command from player's keyboard. [FALSE] +Amiga‚©AƒRƒ“ƒpƒCƒ‹Žž‚ÉALTMETA‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +altmeta Amiga‚ŁAAlt+ƒL[‚ðMeta+ƒL[‚Æ‚µ‚Ĉµ‚¤D [TRUE] +altmeta unix‚ÆVMS‚ŁCjnethack‚ªƒvƒŒƒCƒ„[‚̃L[ƒ{[ƒh‚©‚çƒRƒ}ƒ“ƒh‚𓾂é + ŽžC2•¶Žš•À‚Ñ"ESC c"‚ðM-c(Meta+c,ÅãˆÊƒrƒbƒgÝ’è)‚Æ‚µ‚Ĉµ‚¤D + [FALSE] -Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): -preload_tiles control whether tiles get pre-loaded into RAM at the - start of the game. Doing so enhances performance - of the tile graphics, but uses more memory. [TRUE] +ƒRƒ“ƒpƒCƒ‹Žž‚É USE_TILES ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î (MSDOS ƒvƒƒeƒNƒgƒ‚[ƒh‚Ì‚Ý): +preload_tiles ƒQ[ƒ€ŠJŽnŽž‚Ƀ^ƒCƒ‹‚ð—\‚ß RAM ‚ɓǂݍž‚Þ‚©‚𐧌䂷‚éD + ‚±‚ê‚É‚æ‚èƒ^ƒCƒ‹ƒOƒ‰ƒtƒBƒbƒN‚̐«”\‚ªŒüã‚·‚邪C + ‚æ‚葽‚­‚̃ƒ‚ƒŠ‚ðŽg‚¤D [TRUE] -Any Boolean option can be negated by prefixing it with a '!' or 'no'. +”CˆÓ‚̐^‹UƒIƒvƒVƒ‡ƒ“‚Í'!'‚â'no'‚ð‚‚¯‚邱‚Æ‚É‚æ‚è”Û’è‚Å‚«‚éD +ƒpƒ‰ƒ[ƒ^‚‚«ƒIƒvƒVƒ‡ƒ“‚Í option_name:option_value ‚̂悤‚ÉŠùq‚·‚éD +Š¿ŽšƒR[ƒh‚Í“à•”ƒR[ƒh‚É‚·‚é•K—v‚ª‚ ‚éD(•’Ê‚ÍEUC) -Compound options are written as option_name:option_value. +ƒQ[ƒ€’†‚ɐݒè‚Å‚«‚éƒpƒ‰ƒ[ƒ^‚‚«ƒIƒvƒVƒ‡ƒ“‚Í: -Compound options which can be set during the game are: +boulder ‹Šâ‚Ì•¶Žš‚𑼂̂à‚Ì‚É•Ï‚¦‚é [`] +disclose ƒQ[ƒ€I—¹Žž‚ÉŒ©‚éî•ñ‚ÌŽí—Þ [ni na nv ng nc no] +fruit D•¨‚̉ʕ¨‚Ì–¼‘O [slime mold] + (Šî–{“I‚ÉNetHack‚ª‹C‚Ü‚®‚ê‚ÅŽg‚Á‚Ä‚«‚½) +menustyle •¡”ƒIƒuƒWƒFƒNƒg‚ð‘I‘ð‚·‚é‚Æ‚«‚̃†[ƒU[ƒCƒ“ƒ^ƒtƒF[ƒX + Traditional -- ‘ΏۂƂ·‚éƒNƒ‰ƒX‚ð“ü—Í‚µC‚»‚ê‚©‚ç‚»‚̃Nƒ‰ƒX‚̃A + ƒCƒeƒ€‚ðˆê‚‚¸‚‘I‚Ô + Combination -- ‘ΏۂƂ·‚éƒNƒ‰ƒX‚ð“ü—Í‚µC‚»‚ê‚©‚çƒAƒCƒeƒ€‚ð‘I‚Ô + ‚̂Ƀƒjƒ…[‚ðŽg‚¤ + Full -- ‘ΏۂƂ·‚éƒNƒ‰ƒX‚ðƒƒjƒ…[‚Å‘I‚сC‚»‚ê‚©‚çƒAƒCƒe + ƒ€‚ð‘I‚Ԃ̂Ƀƒjƒ…[‚ðŽg‚¤ + Partial -- ƒNƒ‰ƒX‘I‘ð‚ðŽg—p‚¹‚¸C‘S‚ẴAƒCƒeƒ€‚̃ƒjƒ…[‚ð + Žg‚¤ + Å‰‚̈ꕶŽš('T', 'C', 'P', 'F')‚ÅŒˆ’èD'N' ‚Í 'T' ‚Æ“¯—l‚ÌˆÓ + –¡D[Full] +number_pad ˆÚ“®‚ɉpŽš‚ðŽg‚¤‚©”Žš‚ðŽg‚¤‚©: + 0 -- “`““I‚È hjkl + yubn ˆÚ“® (ƒfƒtƒHƒ‹ƒg); + 1 -- ƒeƒ“ƒL[—p‚ɐ”Žš‚ňړ®; + 2 -- 1‚Æ“¯—l‚¾‚ª'5'‚Í'G'‚Å‚Í‚È‚­'g'Ú“ªŽ«‚Æ‚µ‚Ä“®ì; + 3 -- Œg‘Ñ“d˜b‚̐”ŽšƒL[ (1,2,3‚͏ã, 7,8,9‚͉º); + 4 -- Œg‘Ñ“d˜b”ŽšƒL[(3)‚ÆMSDOSŒÝŠ·(2)‚Ì‘g‚ݍ‡‚킹; + -1 -- ‰pŽšˆÚ“®‚¾‚ª'z'‚Æ'y'‚ðŒðŠ·‚·‚éD[0] +packorder ”w•‰‚¢‘Ü“à‚Ì•¨‚̏‡”Ô‚ðŒˆ‚ß‚éƒVƒ“ƒ{ƒ‹ [")[%?+!=/(*`0_] + (‚¢‚­‚‚©‚Ì•¨‘Ì‚µ‚©“Á’肵‚È‚¢ê‡CŽc‚è‚̂̓fƒtƒHƒ‹ƒg‚Ì + ‡”Ô‚É•À‚Ô) +paranoid_confirmation ‘z’è‚ƈႤ–â‚¢‡‚킹‚ð‚·‚éó‹µ‚Ì‹ó”’‹æØ‚è‚̃ŠƒXƒg + [paranoid_confirmation:pray] + Confirm -- yes‚ª•K—v‚È‚Æ‚«C”Û’è‚É‚Íno‚ª•K—v + quit -- ”²‚¯‚½‚è’Tõƒ‚[ƒh‚É“ü‚éŠm”F‚Íyes‚©y‚© + die -- (’Tõ‚âƒfƒoƒbƒOƒ‚[ƒh‚Å)Ž€‚Ê‚Æ‚«‚ÌŠm”F‚Íyes‚©y‚© + bones -- ƒfƒoƒbƒOƒ‚[ƒh‚ōœ‚ðŽc‚·Šm”F‚Íyes‚©y‚© + attack -- —FD“I‚ȉö•¨‚ðUŒ‚‚·‚éŠm”F‚Íyes‚©y‚© + pray -- ‹F‚é‚Æ‚«‚Éy‚ÅŠm”F‚·‚é; ƒfƒtƒHƒ‹ƒg‚Åon + Remove -- ŠO‚·‚±‚Æ‚ª‚Å‚«‚éƒAƒCƒeƒ€‚ªˆê‚‚̎ž‚à'R'‚â'T'‚ÅŠm”F + ‚·‚é‚© +pickup_burden ‰½‚©‚ðŽ‚¿‚ ‚°‚悤‚Æ‚µ‚Ä‚Ó‚ç‚ß‚­ó‘Ô‚É‚È‚Á‚½‚Æ‚«‚ɁC‘±‚¯‚é‚© + ‚Ç‚¤‚©‚ÌŠm”F‚ð‚·‚éD(’ʏí:UC‚æ‚ë‚ß‚«:BCˆ³”—:SCŒÀŠE:NC + ‰×d:NC’´‰ß:T) [S] +pickup_types Ž©“®‚ŏE‚¢‚ ‚°‚镨‚̃Vƒ“ƒ{ƒ‹ [all] +pile_limit ƒAƒCƒeƒ€‚ª—Ž‚¿‚Ä‚¢‚鏰‚̏ã‚ð•à‚­ŽžCƒAƒCƒeƒ€‚̈ꗗ‚Å‚Í‚È‚­ + u‚±‚±‚É‚Í‚½‚­‚³‚ñ‚Ì‚à‚Ì‚ª‚ ‚év‚Æ•\Ž¦‚·‚é臒lD + (0‚́uí‚ɃAƒCƒeƒ€‚̈ꗗ‚ð•\Ž¦vD) [5] +runmode (—lX‚Ȉړ®ƒRƒ}ƒ“ƒh‚âƒgƒ‰ƒxƒ‹ƒRƒ}ƒ“ƒh‚É‚æ‚Á‚Ä)•¡”ƒ}ƒXˆÚ“®‚·‚é + ê‡‚É’n}ƒEƒBƒ“ƒhƒE‚ðXV‚·‚é•p“x‚ðŽw’è‚·‚é: + teleport -- ˆÚ“®‚ªI—¹‚·‚é‚܂ōXV‚µ‚È‚¢; + run -- ŽžX’n}‚ðXV‚·‚é (ŠÔŠu‚Í 7 ƒ}ƒX); + walk -- ˆê•à–ˆ‚É’n}‚ðXV‚·‚é; + crawl -- walk ‚Æ“¯—l‚¾‚ªAˆê•à–ˆ‚ɃEƒFƒCƒg‚ð“ü‚ê‚é; + (‚±‚ê‚͉æ–Ê•\Ž¦‚ɂ̂ݍì—p‚µCŽÀÛ‚̈ړ®‚ɂ͉e‹¿‚µ‚È‚¢D) [run] +scores ƒQ[ƒ€I—¹Žž‚ÉŒ©‚éƒXƒRƒA‚ÌŽí—Þ [!own/3 top/2 around] + ƒgƒbƒvƒXƒRƒACƒgƒbƒvƒXƒRƒA‚ÌŽü•ÓC‚ ‚È‚½Ž©g‚̃XƒRƒA‚Ì + ‘g‚ݍ‡‚¹‚ð‘I‚ԁD +suppress_alert —Ⴆ‚΃Q[ƒ€I—¹ƒRƒ}ƒ“ƒh‚͈ȑO‚Í 'Q' ‚¾‚Á‚½‚ª¡‚Í #quitA + ‚Æ‚¢‚Á‚½AƒQ[ƒ€ƒvƒŒƒC‚⃆[ƒU[ƒCƒ“ƒ^[ƒtƒF[ƒX‚̃o[ƒWƒ‡ƒ“ + ŠÔ‚̈Ⴂ‚ÉŠÖ‚·‚éŒxƒƒbƒZ[ƒW‚𖳌ø‰»‚·‚éD + (—á: suppress_alert:3.3.1 ‚Æ‚·‚é‚ƁA‚±‚̃o[ƒWƒ‡ƒ“ˆÈ‘O‚ɉÁ‚¦‚ç + ‚ꂽŒxƒƒbƒZ[ƒW‚ª’âŽ~‚³‚ê‚éD) [(none)] +kcode ’[––‚ÌŠ¿ŽšƒR[ƒh [EUC] -boulder override the default boulder symbol with another default: [`] -disclose the types of information you want offered at the end of the - game [ni na nv ng nc no] -fruit the name of a fruit you enjoy eating [slime mold] - (basically a whimsy which NetHack uses from time to time). -menustyle user interface for selection of multiple objects: - Traditional -- prompt for classes of interest, then - prompt item-by-item for those classes; - Combination -- prompt for classes of interest, then - use a menu for choosing items; - Full -- menu for classes of interest, then item menu; - Partial -- skip class filtering, use menu of all items; - only the first letter ('T','C','P','F') matters; 'N' (None) - is a synonym for 'T', as is boolean style negation [Full] -number_pad alphabetic versus numeric control over movement: - 0 -- traditional hjkl + yubn movement (default); - 1 -- digits control movement, for use with numeric keypad; - 2 -- same as 1, but '5' works as 'g' prefix rather than 'G'; - 3 -- numeric for phone keypad (1,2,3 above, 7,8,9 below); - 4 -- phone keypad (3) combined with MSDOS compatibility (2); - -1 -- alphabetic movement but 'z' swapped with 'y'. [0] -packorder a list of default symbols for kinds of objects that gives the - order in which your pack will be displayed [")[%?+!=/(*`0_] - (If you specify only some kinds of items, the others from the - default order will be appended to the end.) -paranoid_confirmation space separated list of situations where alternate - prompting is desired [paranoid_confirmation:pray] - Confirm -- when requiring yes, also require no to reject - quit -- yes vs y to confirm quitting or to enter explore mode - die -- yes vs y to confirm dying (for explore or debug mode) - bones -- yes vs y to confirm saving bones data in debug mode - attack -- yes vs y to confirm attacking a peaceful monster - pray -- y to confirm an attempt to pray; on by default - Remove -- always pick from inventory for 'R' and 'T' even when - wearing just one applicable item to remove or take off -pickup_burden when you pick up an item that exceeds this encumberance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. [S] -pickup_types a list of default symbols for kinds of objects to autopickup - when that option is on [all] -pile_limit for feedback when walking across floor objects, threshold at - which "there are many objects here" is displayed instead of - listing the objects. (0 means "always list objects.") [5] -runmode controls how often the map window is updated when performing - multi-step movement (various running modes or travel command): - teleport -- don't update map until movement stops; - run -- periodically update map (interval is seven steps); - walk -- update map after every step; - crawl -- like walk, but delay after making each step. - (This only affects screen display, not actual movement.) [run] -scores the parts of the score list you wish to see when the game ends - You choose a combination of top scores, scores around the top - scores, and all of your own scores. [!own/3 top/2 around] -suppress_alert disable various version-specific warnings about changes - in game play or the user interface, such as notification given - for the 'Q' command that quitting is now done via #quit - (e.g., use suppress_alert:3.3.1 to stop that and any other - notifications added in that version or earlier) default: [(none)] +ƒXƒ^[ƒgŽž‚ɂ̂ݐݒè‚Å‚«‚éƒpƒ‰ƒ[ƒ^‚‚«ƒIƒvƒVƒ‡ƒ“‚Í: -Compound options which may be set only on startup are: +align ƒQ[ƒ€ƒXƒ^[ƒgŽž‚Ì‘®«(align:lawful, align:neutral, align:chaotic + ‚Ì‚¢‚¸‚ê‚©)DÅ‰‚̈ꕶŽš‚ðŽw’è‚·‚邾‚¯‚Å‚æ‚¢D[RANDOM] +catname –`Œ¯‚ð‹Ÿ‚É‚·‚éÅ‰‚Ì”L‚Ì–¼‘O [NONE] +dogname –`Œ¯‚ð‹Ÿ‚É‚·‚éÅ‰‚ÌŒ¢‚Ì–¼‘O [NONE] +dungeon + ƒ_ƒ“ƒWƒ‡ƒ“‚ð•`‰æ‚·‚邽‚߂ɃfƒtƒHƒ‹ƒg‚Ì‘ã‚í‚è‚É—p‚¢‚éƒVƒ“ƒ{ƒ‹‚̃ŠƒX + ƒgD + ƒVƒ“ƒ{ƒ‹‚Í‘òŽR‚̏ˆ—‚ð‚±‚È‚¹‚é‚悤‚É‚È‚Á‚Ä‚¢‚éC + ƒRƒ“ƒgƒ[ƒ‹ƒLƒƒƒ‰ƒNƒ^ ^x‚⃁ƒ^ƒLƒƒƒ‰ƒNƒ^ \Mx‚Í‚à‚¿‚ë‚ñ + \n‚â \081‚̂悤‚È CŒ¾Œêƒ‰ƒCƒN‚ȃGƒXƒP[ƒv‚ðŽg‚¦‚éD + •’Ê, \‚ÍŽŸ‚Ì•¶Žš‚ð‹­§“I‚É•¶Žš’Ê‚è‚É‚·‚éDƒfƒtƒHƒ‹ƒg‚̃Vƒ“ + ƒ{ƒ‹‚Ì‘½‚­‚ªd•¡‚³‚êŽg—p‚³‚ê‚Ä‚¢‚é‚̂ŁC‚±‚±‚Å‚Í‚¢‚­‚‚©‚Ì’ + ˆÓ‚Æ‚Æ‚à‚ɃVƒ“ƒ{ƒ‹‚Ì‘ã‚è‚É–¼‘O‚ð—^‚¦‚é: -align Your starting alignment (align:lawful, align:neutral, - or align:chaotic). You may specify just the first letter. [RANDOM] -catname the name of your first cat [NONE] -dogname the name of your first dog [NONE] -dungeon a list of symbols to be used in place of the default ones for - drawing the dungeon. - The symbols are subjected to a fair amount of processing, so - that you can use C-style escapes such as \n or \081 as well as - indicate control characters by ^x or meta characters by \Mx. - As usual, \ can force the next character to be taken literally. - Since many of the default symbols are overloaded, they are - given here by name instead of symbol, with some added notes: - stone (solid rock, normally ' ') - vwall hwall tlcorn trcorn blcorn brcorn (room boundaries) - crwall tuwall tdwall tlwall trwall (wallified maze characters) - nodoor vodoor hodoor (no, vertical, horizontal open door) - vcdoor hcdoor (vertical, horizontal closed door) - ironbars tree room darkcorr litcorr + stone (ŒÅ‚¢ŠâC•’Ê‚Í ' ' ) + vwall hwall tlcorn trcorn blcorn brcorn (•”‰®‚Ì•Ç) + crwall tuwall tdwall tlwall trwall (‚Ü‚ª‚è‚­‚Ë‚Á‚½–À˜H‚Ì•Ç) + nodoor vodoor hodoor (‚È‚µC‚’¼C…•½‚ÌŠJ‚¢‚½”à) + vcdoor hcdoor (‚’¼C…•½‚̕‚¶‚½”à) + irocnbars tree room darkcorr litcorr upstair dnstair upladder dnladder altar grave throne sink fountain pool ice lava - vodbridge hodbridge (vertical, horizontal open drawbridge) - vcdbridge hcdbridge (vertical, horizontal closed drawbridge) + vodbridge hodbridge (‚’¼C…•½‚ÌŠJ‚¢‚½’µ‚Ë‹´) + vcdbridge hcdbridge (‚’¼C…•½‚̍~‚肽’µ‚Ë‹´) air cloud water - default: \ |--------||.-|++##.##<><>_\\#{}.}..##\ #} -effects like dungeon, but for special effects symbols - vbeam hbeam lslant rslant (generic zap beams) - digbeam flashbeam (special beams for digging and cameras) - boomleft boomright (boomerangs) - ss1 ss2 ss3 ss4 (shielding sequence) - sw_topl, sw_topm, sw_topr, (swallow, top row) - sw_midl, sw_midr, (swallow, middle row [no center]) - sw_botl, sw_botm, sw_botr (swallow, bottom row) - extl extm extr (explosion matrix top row) - exml exmm exmr (explosion matrix middle row) - exbl exbm exbr (explosion matrix bottom row) + default: \ |--------||.-|++.##<><>_\\#{}.}..##\ #} +effects + dungeon “¯—l‚¾‚ªC“ÁŽêŒø‰Ê‚Ì•`‰æ‚ÉŽg‚í‚ê‚é‚à‚́D + vbeam hbeam lslant rslant (•’ʂ͏ñ‚̃r[ƒ€) + digbeam flashbeam (ŒŠŒ@‚è‚ƃJƒƒ‰‚Ì“ÁŽê‚ȃr[ƒ€) + boomleft boomright (ƒu[ƒƒ‰ƒ“) + ss1 ss2 ss3 ss4 (–hŒä‚̉ےö) + sw_topl, sw_topm, sw_topr, (ˆù‚ݍž‚܂ꂽ‚Æ‚«‚̏ã’i) + sw_midl, sw_midr, (ˆù‚ݍž‚܂ꂽ‚Æ‚«‚Ì’†’i) + sw_botl, sw_botm, sw_botr (ˆù‚ݍž‚܂ꂽ‚Æ‚«‚̉º’i) + extl extm extr (”š”­‚̏ã’i) + exml exmm exmr (”š”­‚Ì’†’i) + exbl exbm exbr (”š”­‚̉º’i) default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-/ -gender Your starting gender (gender:male or gender:female). - You may specify just the first letter. Although you can - still denote your gender using the "male" and "female" - options, the "gender" option will take precedence. [RANDOM] -horsename the name of your first horse [NONE] -menu_* create single character accelerators for menu commands. Below - is a list of all commands. Each is followed by a list of window- - ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem, - 'a' is Amiga. - menu_deselect_all deselect all items in a menu [-](gxta) - menu_deselect_page deselect all items on this menu page [\](gta) - menu_first_page jump to the first page in a menu [^](gta) - menu_invert_all invert all items in a menu [@](gxta) - menu_invert_page invert all items on this menu page [~](gta) - menu_last_page jump to the last page in a menu [|](gta) - menu_next_page goto the next menu page [>](gta) - menu_previous_page goto the previous menu page [<](gta) - menu_search search for a menu item [:](gxta) - menu_select_all select all items in a menu [.](gxta) - menu_select_page select all items on this menu page [,](gta) -monsters like dungeon, but for monster symbols - default: abcdefghijklmnopqrstuvwxyz - ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] -msghistory number of top line messages to save [20] -name the name of your character [obtained by asking the system or - the player] -objects like dungeon, but for object symbols - default: ])[="(%!?+/$*`0_. -pettype your preferred type of pet (cat or dog), if your character - class uses both types; or none for no pet [RANDOM] -playmode normal play or non-scoring explore mode or debug mode [normal] -race Your starting race (e.g., race:Human, race:Elf). [RANDOM] -role Your starting role (e.g., role:Barbarian, role:Valk). - Although you can specify just the first letter(s), it will - choose only the first role it finds that matches; thus, it - is recommended that you spell out as much of the role name - as possible. You can also still denote your role by - appending it to the "name" option (e.g., name:Vic-V), but the - "role" option will take precedence. [RANDOM] -traps like dungeon, but for trap symbols +gender ƒQ[ƒ€ŠJŽnŽž‚̐«•Ê(gender:male ‚Ü‚½‚Í gender:female)DÅ‰‚Ì + 1 •¶Žš‚ðŽw’è‚·‚邾‚¯‚Å‚æ‚¢Dmale ‚â female ƒIƒvƒVƒ‡ƒ“‚àŽg—p‚Å‚« + ‚邪Cgender ƒIƒvƒVƒ‡ƒ“‚ª—Dæ‚·‚éD +horsename –`Œ¯‚ð‹Ÿ‚É‚·‚éÅ‰‚Ì”n‚Ì–¼‘O [NONE] +menu_* ƒƒjƒ…[ƒRƒ}ƒ“ƒh‚ÅŽg—p‚·‚éˆê•¶Žš‚̃Lƒƒƒ‰ƒNƒ^DˆÈ‰º‚É‚ ‚é‚Ì‚Í + ‘S‚ẴRƒ}ƒ“ƒh‚̃ƒjƒ…[‚Å‚ ‚éD‚»‚ꂼ‚ê‚É‘±‚­( )“à•¶Žš‚̈Ӗ¡ + ‚ÍŽŸ‚Ì’Ê‚è: 'x' = x11, 't' = tty, 'g' = Gem, 'a' = Amiga. + menu_deselect_all ‘S‚ẴAƒCƒeƒ€‚ð”ñ‘I‘ð [-](gxta) + menu_deselect_page Œ»Ý•\Ž¦‚³‚ê‚Ä‚¢‚éƒy[ƒW‚̃AƒCƒeƒ€‚ð”ñ‘I‘ð [\](gta) + menu_first_page ƒƒjƒ…[‚̍ŏ‰‚̃y[ƒW‚Ö [^](gta) + menu_invert_all ‘S‚ẴAƒCƒeƒ€‚𔽓] [@](gxta) + menu_invert_page Œ»Ý•\Ž¦‚³‚ê‚Ä‚¢‚éƒy[ƒW‚̃AƒCƒeƒ€‚𔽓] [~](gta) + menu_last_page ƒƒjƒ…[‚̍Ōã‚̃y[ƒW‚Ö [|](gta) + menu_next_page ŽŸ‚̃ƒjƒ…[‚̃y[ƒW‚Ö [>](gta) + menu_previous_page ‘O‚̃ƒjƒ…[‚̃y[ƒW‚Ö [<](gta) + menu_search ƒƒjƒ…[‚ÌŒŸõ [:](gxta) + menu_select_all ‘S‚ẴAƒCƒeƒ€‚ð‘I‘ð [.](gxta) + menu_select_page Œ»Ý•\Ž¦‚³‚ê‚Ä‚¢‚é‘S‚ẴAƒCƒeƒ€‚ð‘I‘ð [,](gta) +monsters + dungeon“¯—lC‰ö•¨‚Ì‚½‚߂̃Vƒ“ƒ{ƒ‹D + ƒfƒtƒHƒ‹ƒg: abcdefghijklmnopqrstuvwxyz + ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] +msghistory æ“ªs‚É•\Ž¦‚³‚ꂽƒƒbƒZ[ƒW—š—ð‚Ì•Û‘¶” [20] +name ‚ ‚È‚½‚Ì–¼‘O [ƒVƒXƒeƒ€‚©‚ ‚È‚½‚É–¼‘O‚ðq‚Ë‚Ä“¾‚ç‚ꂽ‚à‚Ì] +objects dungeon“¯—lCƒIƒuƒWƒFƒNƒg‚̃Vƒ“ƒ{ƒ‹ + ƒfƒtƒHƒ‹ƒg: ])[="(%!?+/$*`0_. +pettype ‚ ‚È‚½‚̃Lƒƒƒ‰ƒNƒ^‚ª‚Ç‚¿‚ç‚àŽg‚¦‚é‚È‚çC‚ ‚È‚½‚̍D‚«‚È + ƒyƒbƒg‚ÌŽí—Þ(”L‚©Œ¢‚©)D'none' ‚Æ‚·‚é‚ƃyƒbƒg‚È‚µ‚É‚È‚éD[RANDOM] +playmode ’ʏí(normal)ƒvƒŒƒC‚©ƒXƒRƒA‚ÌŽc‚ç‚È‚¢’Tõ(explore)ƒ‚[ƒh‚©ƒfƒoƒbƒO + (debug)ƒ‚[ƒh‚© [normal] +race ƒQ[ƒ€ŠJŽnŽž‚ÌŽí‘° (—á race:Human, race:Elf) [RANDOM] +role ƒQ[ƒ€ŠJŽnŽž‚̐E‹Æ (—á race:Barbarian, role: Valk) + Å‰‚̈ꕶŽš‚ðŽw’è‚·‚邾‚¯‚Å‚æ‚¢‚ªC’P‚ɍŏ‰‚Ƀ}ƒbƒ`‚µ‚½ + E‹Æ‚ð‘I‚Ô‚¾‚¯‚Å‚ ‚éDŠ®‘S‚ÉŽ¯•Ê‰Â”\‚È•¶Žš‚ð‹Lq‚·‚邱‚Æ + ‚ð‚¨‘E‚ß‚·‚éD–¼‘O‚ÌŒã‚ɐE‹Æ‚ðŽw’è‚·‚邱‚Æ‚à‰Â”\‚Å‚ ‚邪C + (—á Vic-V)roleƒIƒvƒVƒ‡ƒ“‚ª—Dæ‚·‚éD +traps + dungeon“¯—lC㩂̂½‚߂̃Vƒ“ƒ{ƒ‹D arrow_trap dart_trap falling_rock_trap squeaky_board bear_trap land_mine rolling_boulder_trap sleeping_gas_trap rust_trap fire_trap pit spiked_pit hole trap_door teleportation_trap level_teleporter magic_portal web statue_trap magic_trap anti_magic_trap polymorph_trap - default: ^^^^^^^^^^^^^^^^^"^^^^ + ƒfƒtƒHƒ‹ƒg: ^^^^^^^^^^^^^^^^^"^^^^ +windowtype Žg—p‚·‚éƒEƒCƒ“ƒhƒDƒVƒXƒeƒ€ [ƒVƒXƒeƒ€ˆË‘¶] -windowtype windowing system to be used [depends on operating system] - -Compound option if TTY_GRAPHICS was set at compile time: -msg_window the type of message window to use: - single -- One message at a time - full -- Full window with all saved top line messages - reverse -- Same as full, but messages printed most-recent-first - combination -- Two single messages, then as full +ƒRƒ“ƒpƒCƒ‹Žž‚É TTY_GRAPHICS ‚ªÝ’肳‚ê‚Ä‚¢‚é‚È‚ç‚Î: +msg_window Žg—p‚·‚郁ƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚ÌŽí—Þ: + single -- ˆê“x‚É 1 ƒƒbƒZ[ƒW‚¸‚ + full -- •Û‘¶‚³‚ê‚Ä‚¢‚é‘S‚ẴƒbƒZ[ƒW‚ð~‚éƒEƒBƒ“ƒhƒE‚Å•\Ž¦ + reverse -- full ‚Æ“¯—l‚¾‚ªAV‚µ‚¢ƒƒbƒZ[ƒW‚©‚珇‚É•\Ž¦ + combination -- 1 ƒƒbƒZ[ƒW‚ð 2 ‰ñA‚»‚ÌŒã‚Í full default: single -Some sample options lists are: +ƒIƒvƒVƒ‡ƒ“‚Ì—á: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional diff --git a/dat/wizhelp b/dat/wizhelp index 6b38bc8..e6e2e85 100644 --- a/dat/wizhelp +++ b/dat/wizhelp @@ -1,14 +1,14 @@ -Debug-Mode Quick Reference: +¥Ç¥Ð¥Ã¥°¥â¡¼¥É¡§ -^E == detect secret doors and traps. -^F == do magic mapping. -^G == create monster. -^I == identify items in pack. -^O == tell locations of special levels. -^T == do intra-level teleport. -^V == do trans-level teleport. -^W == make wish. -^X == show attributes including intrinsic attributes. +^E == ÈëÌ©¤Î¥É¥¢¤ä櫤òÄ´¤Ù¤ë¡¥ +^F == ËâË¡¤ÎÃÏ¿Þ¡¥ +^G == ²øʪ¤ò¤¤ë¡¥ +^I == »ý¤Áʪ¤ò¼±Ê̤¹¤ë¡¥ +^O == Æü쳬¤Î°ÌÃÖ¤òÃΤ롥 +^T == ¤½¤Î³¬¤Ç¤Î½Ö´Ö°ÜÆ°¡¥ +^V == °ã¤¦³¬¤Ø¤Î½Ö´Ö°ÜÆ°¡¥ +^W == ˾¤ß¤ò¤«¤Ê¤¨¤ë¡¥ +^X == °À­¤ò¸«¤ë¡¥ #levelchange == change experience level #lightsources == show mobile light sources -- 2.11.0