From 6871df02d973c9ffc1aa4f6d08fb4b1b63d411be Mon Sep 17 00:00:00 2001 From: Michael Niedermayer Date: Wed, 22 Feb 2017 21:57:49 +0100 Subject: [PATCH] avcodec/mpeg4videodec: Check sprite_offset in addition to shifts Fixes: 651/clusterfuzz-testcase-5710668915277824 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg Signed-off-by: Michael Niedermayer --- libavcodec/mpeg4videodec.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c index ac223e354e..2216cd56e8 100644 --- a/libavcodec/mpeg4videodec.c +++ b/libavcodec/mpeg4videodec.c @@ -368,8 +368,13 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g int shift_y = 16 - ctx->sprite_shift[0]; int shift_c = 16 - ctx->sprite_shift[1]; - if (shift_c < 0 || shift_y < 0) { - avpriv_request_sample(s->avctx, "Too large sprite shift"); + if (shift_c < 0 || shift_y < 0 || + FFABS(s->sprite_offset[0][0]) >= INT_MAX >> shift_y || + FFABS(s->sprite_offset[1][0]) >= INT_MAX >> shift_c || + FFABS(s->sprite_offset[0][1]) >= INT_MAX >> shift_y || + FFABS(s->sprite_offset[1][1]) >= INT_MAX >> shift_c + ) { + avpriv_request_sample(s->avctx, "Too large sprite shift or offset"); return AVERROR_PATCHWELCOME; } -- 2.11.0