From 6b4c3fed885db4341076159dc549d6bdae4df02e Mon Sep 17 00:00:00 2001 From: Joe Fernandez Date: Thu, 14 May 2015 19:43:49 -0700 Subject: [PATCH] docs: Refactor Google Services pages for site redesign b/18225342 - removed outdated advertising ux recommendations Redirects Change-Id: I669b2c7f216be28603594ae3f2909f50e7eaf60d Change-Id: I50eada1885156c2abfcc0b1c2bd1f61bfc790e72 --- docs/html/google/gcm/c2dm.jd | 119 --- docs/html/google/gcm/ccs.jd | 963 --------------------- docs/html/google/gcm/client.jd | 689 --------------- docs/html/google/gcm/demo.jd | 277 ------ docs/html/google/gcm/gcm.jd | 307 ------- docs/html/google/gcm/gs.jd | 94 -- docs/html/google/gcm/helper.jd | 199 ----- docs/html/google/gcm/http.jd | 445 ---------- docs/html/google/gcm/index.jd | 70 -- docs/html/google/gcm/notifications.jd | 308 ------- docs/html/google/gcm/server-ref.jd | 764 ---------------- docs/html/google/gcm/server.jd | 440 ---------- docs/html/google/gcs/gcs-signup.jd | 10 - docs/html/google/gcs/index.jd | 30 - docs/html/google/play-services/ads.jd | 110 --- docs/html/google/play-services/cast.jd | 92 -- docs/html/google/play-services/drive.jd | 141 --- docs/html/google/play-services/games.jd | 94 -- docs/html/google/play-services/id.jd | 211 ----- docs/html/google/play-services/location.jd | 125 --- docs/html/google/play-services/maps.jd | 97 --- docs/html/google/play-services/plus.jd | 90 -- docs/html/google/play-services/wallet.jd | 87 -- docs/html/google/play/safetynet/index.jd | 82 -- docs/html/training/building-location.jd | 11 + docs/html/training/maps/index.jd | 70 ++ docs/html/training/monetization/ads-and-ux.jd | 250 ------ docs/html/training/monetization/index.jd | 44 - .../start.jd => training/safetynet/index.jd} | 21 +- docs/html/training/sign-in/index.jd | 68 ++ docs/html/training/training_toc.cs | 123 +-- 31 files changed, 225 insertions(+), 6206 deletions(-) delete mode 100644 docs/html/google/gcm/c2dm.jd delete mode 100644 docs/html/google/gcm/ccs.jd delete mode 100644 docs/html/google/gcm/client.jd delete mode 100644 docs/html/google/gcm/demo.jd delete mode 100644 docs/html/google/gcm/gcm.jd delete mode 100644 docs/html/google/gcm/gs.jd delete mode 100644 docs/html/google/gcm/helper.jd delete mode 100644 docs/html/google/gcm/http.jd delete mode 100644 docs/html/google/gcm/index.jd delete mode 100644 docs/html/google/gcm/notifications.jd delete mode 100644 docs/html/google/gcm/server-ref.jd delete mode 100644 docs/html/google/gcm/server.jd delete mode 100644 docs/html/google/gcs/gcs-signup.jd delete mode 100644 docs/html/google/gcs/index.jd delete mode 100644 docs/html/google/play-services/ads.jd delete mode 100644 docs/html/google/play-services/cast.jd delete mode 100644 docs/html/google/play-services/drive.jd delete mode 100644 docs/html/google/play-services/games.jd delete mode 100644 docs/html/google/play-services/id.jd delete mode 100644 docs/html/google/play-services/location.jd delete mode 100644 docs/html/google/play-services/maps.jd delete mode 100644 docs/html/google/play-services/plus.jd delete mode 100644 docs/html/google/play-services/wallet.jd delete mode 100644 docs/html/google/play/safetynet/index.jd create mode 100644 docs/html/training/building-location.jd create mode 100644 docs/html/training/maps/index.jd delete mode 100644 docs/html/training/monetization/ads-and-ux.jd delete mode 100644 docs/html/training/monetization/index.jd rename docs/html/{google/play/safetynet/start.jd => training/safetynet/index.jd} (96%) create mode 100644 docs/html/training/sign-in/index.jd diff --git a/docs/html/google/gcm/c2dm.jd b/docs/html/google/gcm/c2dm.jd deleted file mode 100644 index bc58e666c287..000000000000 --- a/docs/html/google/gcm/c2dm.jd +++ /dev/null @@ -1,119 +0,0 @@ -page.title=Migration -@jd:body - -
-
- -

Quickview

- -
    -
  • Understand the differences between GCM and C2DM.
  • -
  • Learn how to migrate an app from C2DM to GCM.
  • - -
- - -

In this document

- -
    -
  1. Historical Overview
  2. -
  3. How is GCM Different from C2DM? -
      -
    1. Relationship between C2DM and GCM
    2. -
    -
  4. -
  5. Migrating Your Apps -
      -
    1. Client changes
    2. -
    3. Server changes
    4. -
    -
  6. -
- -
-
- -

Android Cloud to Device Messaging (C2DM) was officially deprecated on June 26, 2012, and will be - shut down completely as of July 30, 2015. C2DM developers are strongly encouraged to move - to Google Cloud Messaging (GCM). GCM is the next generation of C2DM.

- -

This document is addressed to C2DM developers who are moving to GCM. It describes the differences between GCM and C2DM, and explains how to migrate existing C2DM apps to GCM.

- - -

Historical Overview

-

C2DM was launched in 2010 to help Android apps send data from servers to their applications. Servers can tell apps to contact the server directly, to fetch updated application or user data. The C2DM service handles all aspects of queueing of messages and delivery to the target application running on the target device.

-

GCM replaces C2DM. The focus of GCM is as follows:

- -

How is GCM Different from C2DM?

-

GCM builds on the core foundation of C2DM. Here is what's different:

- -
-
Simple API Key
-
To use the GCM service, you need to obtain a Simple API Key from Google APIs console page. For more information, see Getting Started. Note that GCM only accepts Simple API Key—using ClientLogin or OAuth2 tokens will not work. -
-
Sender ID
-
In C2DM, the Sender ID is an email address. In GCM, the Sender ID is a project number that you acquire from the API console, as described in Getting Started.
- -
JSON format
-
GCM HTTP requests support JSON format in addition to plain text. For more information, see the Architectural Overview.
- -
Multicast messages
-
In GCM you can send the same message to multiple devices simultaneously. For example, a sports app wanting to deliver a score update to fans can now send the message to up to 1000 registration IDs in the same request (requires JSON). For more information, see the Architectural Overview.
- -
Multiple senders
-
Multiple parties can send messages to the same app with one common registration ID. For more information, see Advanced Topics.
- -
Time-to-live messages
-
Apps like video chat and calendar apps can send expiring invitation events with a time-to-live value between 0 and 4 weeks. GCM will store the messages until they expire. A message with a time-to-live value of 0 will not be stored on the GCM server, nor will it be throttled. For more information, see Advanced Topics.
- -
Messages with payload
-
Apps can use "messages with payload" to deliver messages of up to 4 Kb. This would be useful in a chat application, for example. To use this feature, simply omit the collapse_key parameter and messages will not be collapsed. GCM will store up to 100 messages. If you exceed that number, all messages will be discarded but you will receive a special message. If an application receives this message, it needs to sync with the server. For more information, see Advanced Topics.
- -
Canonical registration ID
-
There may be situations where the server ends up with 2 registration IDs for the same device. If the GCM response contains a registration ID, simply replace the registration ID you have with the one provided. With this feature your application doesn't need to send the device ID to your server anymore. For more information, see Advanced Topics.
-
- -

Relationship between C2DM and GCM

- -

C2DM and GCM are not interoperable. For example, you cannot post notifications from GCM to C2DM registration IDs, nor can you use C2DM registration IDs as GCM registration IDs. From your server-side application, you must keep track of whether a registration ID is from C2DM or GCM and use the proper endpoint.

- -

As you transition from C2DM to GCM, your server needs to be aware of whether a given registration ID -contains an old C2DM sender or a new GCM project number. This is the approach we recommend: have the new app version (the one that uses GCM) send a bit along with the registration ID. This bit tells your server that this registration ID is for GCM. If you don't get the extra bit, you mark the registration ID as C2DM. Once no more valid registration IDs are marked as C2DM, you can complete the migration.

- -

Migrating Your Apps

-

This section describes how to move existing C2DM apps to GCM.

-

Client changes

-

Migration is simple! Just re-register the client app for your target GCM-enabled platform. For - example, see Register for GCM

- -

After receiving a response from GCM, the registration ID obtained must be sent to the application server. When doing this, the application should indicate that it is sending a GCM registration ID so that the server can distinguish it from existing C2DM registrations.

- -

Server changes

-

When the application server receives a GCM registration ID, it should store it and mark it as such.

-

Sending messages to GCM devices requires a few changes:

- -

For example: -

-
Content-Type:application/json
-Authorization:key=AIzaSyB-1uEai2WiUapxCs2Q0GZYzPu7Udno5aA
-
-{
-  "registration_id" : "APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx...",
-  "data" : {
-    "Team" : "Portugal",
-    "Score" : "3",
-    "Player" : "Varela",
-  },
-}
-

For a detailed discussion of this topic and more examples, see the Architectural Overview.

-

Eventually, once enough users of your application have migrated to the new service, you might want to take advantage of the new JSON-formatted requests that give access to the full set of features provided by GCM.

- diff --git a/docs/html/google/gcm/ccs.jd b/docs/html/google/gcm/ccs.jd deleted file mode 100644 index c4d1b1de6f75..000000000000 --- a/docs/html/google/gcm/ccs.jd +++ /dev/null @@ -1,963 +0,0 @@ -page.title=GCM Cloud Connection Server (XMPP) -@jd:body - -
- -
- -

The Google Cloud Messaging (GCM) Cloud Connection Server (CCS) is an XMPP endpoint that provides a -persistent, asynchronous, bidirectional connection to Google servers. The -connection can be used to send and receive messages between your server and -your users' GCM-connected devices.

- -

Note: The content in this document -applies to -GCM with Chrome apps as well as Android. - -

You can continue to use the HTTP request mechanism to send messages to GCM -servers, side-by-side with CCS which uses XMPP. Some of the benefits of CCS include:

- - - -

The upstream messaging (device-to-cloud) feature of CCS is part of the Google -Play services platform. Upstream messaging is available through the - -{@code GoogleCloudMessaging} -APIs. For examples, see -Implementing an XMPP-based App Server.

- -

Note: See the -Server Reference for a list of all the message -parameters and which connection server(s) supports them.

- -

Establishing a Connection

- -

CCS just uses XMPP as an authenticated transport layer, so you can use most -XMPP libraries to manage the connection. For an example, see -Java sample using the Smack library.

- -

The CCS XMPP endpoint runs at {@code gcm.googleapis.com:5235}. When testing -functionality (with non-production users), you should instead connect to -{@code gcm-preprod.googleapis.com:5236} (note the different port). Regular -testing on preprod (a smaller environment where the latest CCS builds run) is -beneficial both for isolating real users from test code, as well as for early -detection of unexpected behavior changes. Note that a connection receives upstream -messages destined for its GCM sender ID, regardless of which environment (gcm or -gcm-preprod) it is connected to. Therefore, test code connecting to -{@code gcm-preprod.googleapis.com:5236} should use a different GCM sender ID to -avoid upstream messages from production traffic being sent over test connections.

- -

The connection has two important requirements:

- - - -

If at any point the connection fails, you should immediately reconnect. -There is no need to back off after a disconnect that happens after -authentication.

- -

Authentication

- -

The following snippets illustrate how to perform authentication in CCS.

-

Client

-
<stream:stream to="gcm.googleapis.com" 
-        version="1.0" xmlns="jabber:client" 
-        xmlns:stream="http://etherx.jabber.org/streams"/>
-
-

Server

-
<str:features xmlns:str="http://etherx.jabber.org/streams">
- <mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl">
-   <mechanism>X-OAUTH2</mechanism>
-   <mechanism>X-GOOGLE-TOKEN</mechanism>
-   <mechanism>PLAIN</mechanism>
- </mechanisms>
-</str:features>
-
- -

Client

-
<auth mechanism="PLAIN"
-xmlns="urn:ietf:params:xml:ns:xmpp-sasl">MTI2MjAwMzQ3OTMzQHByb2plY3RzLmdjbS5hb
-mFTeUIzcmNaTmtmbnFLZEZiOW1oekNCaVlwT1JEQTJKV1d0dw==</auth>
-
- -

Server

-
<success xmlns="urn:ietf:params:xml:ns:xmpp-sasl"/>
- -

Downstream Messages

-

Once the XMPP connection is established, CCS and your server use normal XMPP -<message> stanzas to send JSON-encoded messages back and -forth. The body of the <message> must be:

-
-<gcm xmlns:google:mobile:data>
-    JSON payload
-</gcm>
-
- -

The JSON payload for regular GCM messages is similar to -what the GCM http endpoint uses, with these -exceptions:

- - -

In addition to regular GCM messages, control messages are sent, indicated by -the {@code message_type} field in the JSON object. The value can be either -'ack' or 'nack', or 'control' (see formats below). Any GCM message with an -unknown {@code message_type} can be ignored by your server.

- -

For each device message your app server receives from CCS, it needs to send -an ACK message. -It never needs to send a NACK message. If you don't send an ACK for a message, -CCS resends it the next time a new XMPP connection is established, unless the -message expires first. -

-

CCS also sends an ACK or NACK for each server-to-device message. If you do not -receive either, it means that the TCP connection was closed in the middle of the -operation and your server needs to resend the messages. See -Flow Control for details. -

- -

Note: See the -Server Reference for a list of all the message -parameters and which connection server(s) supports them.

- -

Request format

- -

Here is an XMPP stanza containing the JSON message from a 3rd-party app server to CCS: - -

-
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "to":"REGISTRATION_ID",  // "to" replaces "registration_ids"
-      "message_id":"m-1366082849205" // new required field
-      "data":
-      {
-          "hello":"world",
-      }
-      "time_to_live":"600",
-      "delay_while_idle": true/false,
-      "delivery_receipt_requested": true/false
-  }
-  </gcm>
-</message>
-
- -

Response format

- -

A CCS response can have 3 possible forms. The first one is a regular 'ack' -message. But when the response contains an error, there are 2 -different forms the message can take, described below.

- -

ACK message

- -

Here is an XMPP stanza containing the ACK/NACK message from CCS to 3rd-party app server: -

-
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "from":"REGID",
-      "message_id":"m-1366082849205"
-      "message_type":"ack"
-  }
-  </gcm>
-</message>
-
- -

NACK message

- -

A NACK error is a regular XMPP message in which the {@code message_type} status -message is "nack". A NACK message contains:

- - -

Below are some examples.

- -

Bad registration:

- -
<message>
-  <gcm xmlns="google:mobile:data">
-  {
-    "message_type":"nack",
-    "message_id":"msgId1",
-    "from":"SomeInvalidRegistrationId",
-    "error":"BAD_REGISTRATION",
-    "error_description":"Invalid token on 'to' field: SomeInvalidRegistrationId"
-  }
-  </gcm>
-</message>
- -

Invalid JSON:

- -
<message>
- <gcm xmlns="google:mobile:data">
- {
-   "message_type":"nack",
-   "message_id":"msgId1",
-   "from":"APA91bHFOtaQGSwupt5l1og",
-   "error":"INVALID_JSON",
-   "error_description":"InvalidJson: JSON_TYPE_ERROR : Field \"time_to_live\" must be a JSON java.lang.Number: abc"
- }
- </gcm>
-</message>
-
- -

Device Message Rate Exceeded:

- -
<message id="...">
-  <gcm xmlns="google:mobile:data">
-  {
-    "message_type":"nack",
-    "message_id":"msgId1",
-    "from":"REGID",
-    "error":"DEVICE_MESSAGE_RATE_EXCEEDED",
-    "error_description":"Downstream message rate exceeded for this registration id"
-  }
-  </gcm>
-</message>
-
- -

See the Server Reference for a complete list of the -NACK error codes. Unless otherwise -indicated, a NACKed message should not be retried. Unexpected NACK error codes -should be treated the same as {@code INTERNAL_SERVER_ERROR}.

- -

Stanza error

- -

You can also get a stanza error in certain cases. -A stanza error contains:

- -

For example:

- -
<message id="3" type="error" to="123456789@gcm.googleapis.com/ABC">
-  <gcm xmlns="google:mobile:data">
-     {"random": "text"}
-  </gcm>
-  <error code="400" type="modify">
-    <bad-request xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/>
-    <text xmlns="urn:ietf:params:xml:ns:xmpp-stanzas">
-      InvalidJson: JSON_PARSING_ERROR : Missing Required Field: message_id\n
-    </text>
-  </error>
-</message>
-
- -

Control messages

- -

Periodically, CCS needs to close down a connection to perform load balancing. Before it -closes the connection, CCS sends a {@code CONNECTION_DRAINING} message to indicate that the connection is being drained -and will be closed soon. "Draining" refers to shutting off the flow of messages coming into a -connection, but allowing whatever is already in the pipeline to continue. When you receive -a {@code CONNECTION_DRAINING} message, you should immediately begin sending messages to another CCS -connection, opening a new connection if necessary. You should, however, keep the original -connection open and continue receiving messages that may come over the connection (and -ACKing them)—CCS handles initiating a connection close when it is ready.

- -

The {@code CONNECTION_DRAINING} message looks like this:

-
<message>
-  <data:gcm xmlns:data="google:mobile:data">
-  {
-    "message_type":"control"
-    "control_type":"CONNECTION_DRAINING"
-  }
-  </data:gcm>
-</message>
- -

{@code CONNECTION_DRAINING} is currently the only {@code control_type} supported.

- - - -

Receive delivery receipts

- -

You can get delivery receipts (sent from CCS to -your 3rd party app server) when -a device confirms that it received a message sent by CCS.

- -

To enable this feature, the message your 3rd-party app server sends to CCS must include -a field called "delivery_receipt_requested". When this field is set to -true, CCS sends a delivery receipt when a device confirms that it received a particular message.

- -

Here is an XMPP stanza containing a JSON -message with "delivery_receipt_requested" set to true:

- -
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "to":"REGISTRATION_ID",
-      "message_id":"m-1366082849205"
-      "data":
-      {
-          "hello":"world",
-      }
-      "time_to_live":"600",
-      "delay_while_idle": true,
-      "delivery_receipt_requested": true
-  }
-  </gcm>
-</message>
-
- - - -

Here is an example of the delivery receipt that CCS sends to tell your 3rd-party -app server that a device received a message that CCS sent it:

- -

-
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "category":"com.example.yourapp", // to know which app sent it
-      "data":
-      {
-         “message_status":"MESSAGE_SENT_TO_DEVICE",
-         “original_message_id”:”m-1366082849205”
-         “device_registration_id”: “REGISTRATION_ID”
-      },
-      "message_id":"dr2:m-1366082849205",
-      "message_type":"receipt",
-      "from":"gcm.googleapis.com"
-  }
-  </gcm>
-</message>
- -

Note the following:

- - - -

Upstream Messages

- -

Using CCS and the - -{@code GoogleCloudMessaging} -API, you can send messages from a user's device to the cloud.

- -

Here is how you send an upstream message using the - -{@code GoogleCloudMessaging} -API. For a complete example, see Implementing GCM Client:

- -
GoogleCloudMessaging gcm = GoogleCloudMessaging.get(context);
-String GCM_SENDER_ID = "Your-Sender-ID";
-AtomicInteger msgId = new AtomicInteger();
-String id = Integer.toString(msgId.incrementAndGet());
-Bundle data = new Bundle();
-// Bundle data consists of a key-value pair
-data.putString("hello", "world");
-// "time to live" parameter
-// This is optional. It specifies a value in seconds up to 24 hours.
-int ttl = [0 seconds, 24 hours]
-
-gcm.send(GCM_SENDER_ID + "@gcm.googleapis.com", id, ttl, data);
-
- -

This call generates the necessary XMPP stanza for sending the upstream message. -The message goes from the app on the device to CCS to the 3rd-party app server. -The stanza has the following format:

- -
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "category":"com.example.yourapp", // to know which app sent it
-      "data":
-      {
-          "hello":"world",
-      },
-      "message_id":"m-123",
-      "from":"REGID"
-  }
-  </gcm>
-</message>
- -

Here is the format of the ACK expected by CCS from 3rd-party app servers in -response to the above message:

- -
<message id="">
-  <gcm xmlns="google:mobile:data">
-  {
-      "to":"REGID",
-      "message_id":"m-123"
-      "message_type":"ack"
-  }
-  </gcm>
-</message>
- - -

Flow Control

- -

Every message sent to CCS receives either an ACK or a NACK response. Messages -that haven't received one of these responses are considered pending. If the pending -message count reaches 100, the 3rd-party app server should stop sending new messages -and wait for CCS to acknowledge some of the existing pending messages as illustrated in -figure 1:

- - - -

- Figure 1. Message/ack flow. -

- -

Conversely, to avoid overloading the 3rd-party app server, CCS stops sending -if there are too many unacknowledged messages. Therefore, the 3rd-party app server -should "ACK" upstream messages, received from the client application via CCS, as soon as possible -to maintain a constant flow of incoming messages. The aforementioned pending message limit doesn't -apply to these ACKs. Even if the pending message count reaches 100, the 3rd-party app server -should continue sending ACKs for messages received from CCS to avoid blocking delivery of new -upstream messages.

- -

ACKs are only valid within the context of one connection. If the connection is -closed before a message can be ACKed, the 3rd-party app server should wait for CCS -to resend the upstream message before ACKing it again. Similarly, all pending messages for which an -ACK/NACK was not received from CCS before the connection was closed should be sent again. -

- -

Implementing an XMPP-based App Server

- -

This section gives examples of implementing an app server that works with CCS. -Note that a full GCM implementation requires a client-side implementation, in -addition to the server. For more information, see -Implementing GCM Client. - -

Java sample using the Smack library

- -

Here is a sample app server written in Java, using the -Smack library.

- -
import org.jivesoftware.smack.ConnectionConfiguration;
-import org.jivesoftware.smack.ConnectionConfiguration.SecurityMode;
-import org.jivesoftware.smack.ConnectionListener;
-import org.jivesoftware.smack.PacketInterceptor;
-import org.jivesoftware.smack.PacketListener;
-import org.jivesoftware.smack.SmackException;
-import org.jivesoftware.smack.SmackException.NotConnectedException;
-import org.jivesoftware.smack.XMPPConnection;
-import org.jivesoftware.smack.XMPPException;
-import org.jivesoftware.smack.filter.PacketTypeFilter;
-import org.jivesoftware.smack.packet.DefaultPacketExtension;
-import org.jivesoftware.smack.packet.Message;
-import org.jivesoftware.smack.packet.Packet;
-import org.jivesoftware.smack.packet.PacketExtension;
-import org.jivesoftware.smack.provider.PacketExtensionProvider;
-import org.jivesoftware.smack.provider.ProviderManager;
-import org.jivesoftware.smack.tcp.XMPPTCPConnection;
-import org.jivesoftware.smack.util.StringUtils;
-import org.json.simple.JSONValue;
-import org.json.simple.parser.ParseException;
-import org.xmlpull.v1.XmlPullParser;
-
-import java.io.IOException;
-import java.util.HashMap;
-import java.util.Map;
-import java.util.UUID;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-import javax.net.ssl.SSLSocketFactory;
-
-/**
- * Sample Smack implementation of a client for GCM Cloud Connection Server. This
- * code can be run as a standalone CCS client.
- *
- * <p>For illustration purposes only.
- */
-public class SmackCcsClient {
-
-    private static final Logger logger = Logger.getLogger("SmackCcsClient");
-
-    private static final String GCM_SERVER = "gcm.googleapis.com";
-    private static final int GCM_PORT = 5235;
-
-    private static final String GCM_ELEMENT_NAME = "gcm";
-    private static final String GCM_NAMESPACE = "google:mobile:data";
-
-    static {
-
-        ProviderManager.addExtensionProvider(GCM_ELEMENT_NAME, GCM_NAMESPACE,
-            new PacketExtensionProvider() {
-                @Override
-                public PacketExtension parseExtension(XmlPullParser parser) throws
-                        Exception {
-                    String json = parser.nextText();
-                    return new GcmPacketExtension(json);
-                }
-            });
-    }
-
-    private XMPPConnection connection;
-
-    /**
-     * Indicates whether the connection is in draining state, which means that it
-     * will not accept any new downstream messages.
-     */
-    protected volatile boolean connectionDraining = false;
-
-    /**
-     * Sends a downstream message to GCM.
-     *
-     * @return true if the message has been successfully sent.
-     */
-    public boolean sendDownstreamMessage(String jsonRequest) throws
-            NotConnectedException {
-        if (!connectionDraining) {
-            send(jsonRequest);
-            return true;
-        }
-        logger.info("Dropping downstream message since the connection is draining");
-        return false;
-    }
-
-    /**
-     * Returns a random message id to uniquely identify a message.
-     *
-     * <p>Note: This is generated by a pseudo random number generator for
-     * illustration purpose, and is not guaranteed to be unique.
-     */
-    public String nextMessageId() {
-        return "m-" + UUID.randomUUID().toString();
-    }
-
-    /**
-     * Sends a packet with contents provided.
-     */
-    protected void send(String jsonRequest) throws NotConnectedException {
-        Packet request = new GcmPacketExtension(jsonRequest).toPacket();
-        connection.sendPacket(request);
-    }
-
-    /**
-     * Handles an upstream data message from a device application.
-     *
-     * <p>This sample echo server sends an echo message back to the device.
-     * Subclasses should override this method to properly process upstream messages.
-     */
-    protected void handleUpstreamMessage(Map<String, Object> jsonObject) {
-        // PackageName of the application that sent this message.
-        String category = (String) jsonObject.get("category");
-        String from = (String) jsonObject.get("from");
-        @SuppressWarnings("unchecked")
-        Map<String, String> payload = (Map<String, String>) jsonObject.get("data");
-        payload.put("ECHO", "Application: " + category);
-
-        // Send an ECHO response back
-        String echo = createJsonMessage(from, nextMessageId(), payload,
-                "echo:CollapseKey", null, false);
-
-        try {
-            sendDownstreamMessage(echo);
-        } catch (NotConnectedException e) {
-            logger.log(Level.WARNING, "Not connected anymore, echo message is
-                    not sent", e);
-        }
-    }
-
-    /**
-     * Handles an ACK.
-     *
-     * <p>Logs a {@code INFO} message, but subclasses could override it to
-     * properly handle ACKs.
-     */
-    protected void handleAckReceipt(Map<String, Object> jsonObject) {
-        String messageId = (String) jsonObject.get("message_id");
-        String from = (String) jsonObject.get("from");
-        logger.log(Level.INFO, "handleAckReceipt() from: " + from + ",
-                messageId: " + messageId);
-    }
-
-    /**
-     * Handles a NACK.
-     *
-     * <p>Logs a {@code INFO} message, but subclasses could override it to
-     * properly handle NACKs.
-     */
-    protected void handleNackReceipt(Map<String, Object> jsonObject) {
-        String messageId = (String) jsonObject.get("message_id");
-        String from = (String) jsonObject.get("from");
-        logger.log(Level.INFO, "handleNackReceipt() from: " + from + ",
-                messageId: " + messageId);
-    }
-
-    protected void handleControlMessage(Map<String, Object> jsonObject) {
-        logger.log(Level.INFO, "handleControlMessage(): " + jsonObject);
-        String controlType = (String) jsonObject.get("control_type");
-        if ("CONNECTION_DRAINING".equals(controlType)) {
-            connectionDraining = true;
-        } else {
-            logger.log(Level.INFO, "Unrecognized control type: %s. This could
-                    happen if new features are " + "added to the CCS protocol.",
-                    controlType);
-        }
-    }
-
-    /**
-     * Creates a JSON encoded GCM message.
-     *
-     * @param to RegistrationId of the target device (Required).
-     * @param messageId Unique messageId for which CCS sends an
-     *         "ack/nack" (Required).
-     * @param payload Message content intended for the application. (Optional).
-     * @param collapseKey GCM collapse_key parameter (Optional).
-     * @param timeToLive GCM time_to_live parameter (Optional).
-     * @param delayWhileIdle GCM delay_while_idle parameter (Optional).
-     * @return JSON encoded GCM message.
-     */
-    public static String createJsonMessage(String to, String messageId,
-            Map<String, String> payload, String collapseKey, Long timeToLive,
-            Boolean delayWhileIdle) {
-        Map<String, Object> message = new HashMap<String, Object>();
-        message.put("to", to);
-        if (collapseKey != null) {
-            message.put("collapse_key", collapseKey);
-        }
-        if (timeToLive != null) {
-            message.put("time_to_live", timeToLive);
-        }
-        if (delayWhileIdle != null && delayWhileIdle) {
-            message.put("delay_while_idle", true);
-        }
-      message.put("message_id", messageId);
-      message.put("data", payload);
-      return JSONValue.toJSONString(message);
-    }
-
-    /**
-     * Creates a JSON encoded ACK message for an upstream message received
-     * from an application.
-     *
-     * @param to RegistrationId of the device who sent the upstream message.
-     * @param messageId messageId of the upstream message to be acknowledged to CCS.
-     * @return JSON encoded ack.
-     */
-        protected static String createJsonAck(String to, String messageId) {
-        Map<String, Object> message = new HashMap<String, Object>();
-        message.put("message_type", "ack");
-        message.put("to", to);
-        message.put("message_id", messageId);
-        return JSONValue.toJSONString(message);
-    }
-
-    /**
-     * Connects to GCM Cloud Connection Server using the supplied credentials.
-     *
-     * @param senderId Your GCM project number
-     * @param apiKey API Key of your project
-     */
-    public void connect(long senderId, String apiKey)
-            throws XMPPException, IOException, SmackException {
-        ConnectionConfiguration config =
-                new ConnectionConfiguration(GCM_SERVER, GCM_PORT);
-        config.setSecurityMode(SecurityMode.enabled);
-        config.setReconnectionAllowed(true);
-        config.setRosterLoadedAtLogin(false);
-        config.setSendPresence(false);
-        config.setSocketFactory(SSLSocketFactory.getDefault());
-
-        connection = new XMPPTCPConnection(config);
-        connection.connect();
-
-        connection.addConnectionListener(new LoggingConnectionListener());
-
-        // Handle incoming packets
-        connection.addPacketListener(new PacketListener() {
-
-            @Override
-            public void processPacket(Packet packet) {
-                logger.log(Level.INFO, "Received: " + packet.toXML());
-                Message incomingMessage = (Message) packet;
-                GcmPacketExtension gcmPacket =
-                        (GcmPacketExtension) incomingMessage.
-                        getExtension(GCM_NAMESPACE);
-                String json = gcmPacket.getJson();
-                try {
-                    @SuppressWarnings("unchecked")
-                    Map<String, Object> jsonObject =
-                            (Map<String, Object>) JSONValue.
-                            parseWithException(json);
-
-                    // present for "ack"/"nack", null otherwise
-                    Object messageType = jsonObject.get("message_type");
-
-                    if (messageType == null) {
-                        // Normal upstream data message
-                        handleUpstreamMessage(jsonObject);
-
-                        // Send ACK to CCS
-                        String messageId = (String) jsonObject.get("message_id");
-                        String from = (String) jsonObject.get("from");
-                        String ack = createJsonAck(from, messageId);
-                        send(ack);
-                    } else if ("ack".equals(messageType.toString())) {
-                          // Process Ack
-                          handleAckReceipt(jsonObject);
-                    } else if ("nack".equals(messageType.toString())) {
-                          // Process Nack
-                          handleNackReceipt(jsonObject);
-                    } else if ("control".equals(messageType.toString())) {
-                          // Process control message
-                          handleControlMessage(jsonObject);
-                    } else {
-                          logger.log(Level.WARNING,
-                                  "Unrecognized message type (%s)",
-                                  messageType.toString());
-                    }
-                } catch (ParseException e) {
-                    logger.log(Level.SEVERE, "Error parsing JSON " + json, e);
-                } catch (Exception e) {
-                    logger.log(Level.SEVERE, "Failed to process packet", e);
-                }
-            }
-        }, new PacketTypeFilter(Message.class));
-
-        // Log all outgoing packets
-        connection.addPacketInterceptor(new PacketInterceptor() {
-            @Override
-                public void interceptPacket(Packet packet) {
-                    logger.log(Level.INFO, "Sent: {0}", packet.toXML());
-                }
-            }, new PacketTypeFilter(Message.class));
-
-        connection.login(senderId + "@gcm.googleapis.com", apiKey);
-    }
-
-    public static void main(String[] args) throws Exception {
-        final long senderId = 1234567890L; // your GCM sender id
-        final String password = "Your API key";
-
-        SmackCcsClient ccsClient = new SmackCcsClient();
-
-        ccsClient.connect(senderId, password);
-
-        // Send a sample hello downstream message to a device.
-        String toRegId = "RegistrationIdOfTheTargetDevice";
-        String messageId = ccsClient.nextMessageId();
-        Map<String, String> payload = new HashMap<String, String>();
-        payload.put("Hello", "World");
-        payload.put("CCS", "Dummy Message");
-        payload.put("EmbeddedMessageId", messageId);
-        String collapseKey = "sample";
-        Long timeToLive = 10000L;
-        String message = createJsonMessage(toRegId, messageId, payload,
-                collapseKey, timeToLive, true);
-
-        ccsClient.sendDownstreamMessage(message);
-    }
-
-    /**
-     * XMPP Packet Extension for GCM Cloud Connection Server.
-     */
-    private static final class GcmPacketExtension extends DefaultPacketExtension {
-
-        private final String json;
-
-        public GcmPacketExtension(String json) {
-            super(GCM_ELEMENT_NAME, GCM_NAMESPACE);
-            this.json = json;
-        }
-
-        public String getJson() {
-            return json;
-        }
-
-        @Override
-        public String toXML() {
-            return String.format("<%s xmlns=\"%s\">%s</%s>",
-                    GCM_ELEMENT_NAME, GCM_NAMESPACE,
-                    StringUtils.escapeForXML(json), GCM_ELEMENT_NAME);
-        }
-
-        public Packet toPacket() {
-            Message message = new Message();
-            message.addExtension(this);
-            return message;
-        }
-    }
-
-    private static final class LoggingConnectionListener
-            implements ConnectionListener {
-
-        @Override
-        public void connected(XMPPConnection xmppConnection) {
-            logger.info("Connected.");
-        }
-
-        @Override
-        public void authenticated(XMPPConnection xmppConnection) {
-            logger.info("Authenticated.");
-        }
-
-        @Override
-        public void reconnectionSuccessful() {
-            logger.info("Reconnecting..");
-        }
-
-        @Override
-        public void reconnectionFailed(Exception e) {
-            logger.log(Level.INFO, "Reconnection failed.. ", e);
-        }
-
-        @Override
-        public void reconnectingIn(int seconds) {
-            logger.log(Level.INFO, "Reconnecting in %d secs", seconds);
-        }
-
-        @Override
-        public void connectionClosedOnError(Exception e) {
-            logger.info("Connection closed on error.");
-        }
-
-        @Override
-        public void connectionClosed() {
-            logger.info("Connection closed.");
-        }
-    }
-}
- -

Python sample

- -

Here is an example of a CCS app server written in Python. This sample echo -server sends an initial message, and for every upstream message received, it sends -a dummy response back to the application that sent the upstream message. This -example illustrates how to connect, send, and receive GCM messages using XMPP. It -shouldn't be used as-is on a production deployment.

- -
-#!/usr/bin/python
-import sys, json, xmpp, random, string
-
-SERVER = 'gcm.googleapis.com'
-PORT = 5235
-USERNAME = "Your GCM Sender Id"
-PASSWORD = "API Key"
-REGISTRATION_ID = "Registration Id of the target device"
-
-unacked_messages_quota = 100
-send_queue = []
-
-# Return a random alphanumerical id
-def random_id():
-  rid = ''
-  for x in range(8): rid += random.choice(string.ascii_letters + string.digits)
-  return rid
-
-def message_callback(session, message):
-  global unacked_messages_quota
-  gcm = message.getTags('gcm')
-  if gcm:
-    gcm_json = gcm[0].getData()
-    msg = json.loads(gcm_json)
-    if not msg.has_key('message_type'):
-      # Acknowledge the incoming message immediately.
-      send({'to': msg['from'],
-            'message_type': 'ack',
-            'message_id': msg['message_id']})
-      # Queue a response back to the server.
-      if msg.has_key('from'):
-        # Send a dummy echo response back to the app that sent the upstream message.
-        send_queue.append({'to': msg['from'],
-                           'message_id': random_id(),
-                           'data': {'pong': 1}})
-    elif msg['message_type'] == 'ack' or msg['message_type'] == 'nack':
-      unacked_messages_quota += 1
-
-def send(json_dict):
-  template = ("<message><gcm xmlns='google:mobile:data'>{1}</gcm></message>")
-  client.send(xmpp.protocol.Message(
-      node=template.format(client.Bind.bound[0], json.dumps(json_dict))))
-
-def flush_queued_messages():
-  global unacked_messages_quota
-  while len(send_queue) and unacked_messages_quota > 0:
-    send(send_queue.pop(0))
-    unacked_messages_quota -= 1
-
-client = xmpp.Client('gcm.googleapis.com', debug=['socket'])
-client.connect(server=(SERVER,PORT), secure=1, use_srv=False)
-auth = client.auth(USERNAME, PASSWORD)
-if not auth:
-  print 'Authentication failed!'
-  sys.exit(1)
-
-client.RegisterHandler('message', message_callback)
-
-send_queue.append({'to': REGISTRATION_ID,
-                   'message_id': 'reg_id',
-                   'data': {'message_destination': 'RegId',
-                            'message_id': random_id()}})
-
-while True:
-  client.Process(1)
-  flush_queued_messages()
diff --git a/docs/html/google/gcm/client.jd b/docs/html/google/gcm/client.jd deleted file mode 100644 index 9cb3f8417ea1..000000000000 --- a/docs/html/google/gcm/client.jd +++ /dev/null @@ -1,689 +0,0 @@ -page.title=Implementing GCM Client on Android -page.tags=cloud,push,messaging -@jd:body - -
- -
- -

A Google Cloud Messaging (GCM) Android client is a GCM-enabled app that runs on an -Android device. To write your client code, we recommend that you use the - -{@code GoogleCloudMessaging} API.

- -

Here are the requirements for running a GCM Android client:

- - - -

A full GCM implementation requires both a client implementation and a server -implementation. For more -information about implementing the server side, see -Implementing GCM Server.

- -

The following sections walk you through the steps involved in writing a GCM -client-side application. Your client app can be arbitrarily complex, but at bare -minimum, a GCM client app must include code to register (and thereby get a -registration ID), and a broadcast receiver to receive messages sent by GCM. -

- -

Step 1: Set Up Google Play Services

- -

To write your client application, use the - -{@code GoogleCloudMessaging} API. -To use this API, you must set up your project to use the Google Play services SDK, -as described in Setup Google Play -Services SDK.

- -

Caution: When you add the Play Services library to -your project, be sure to add it with resources, as described in - -Setup Google Play Services SDK. The key point is that you must -reference the library—simply adding a {@code .jar} file to -your Eclipse project will not work. You must follow the directions -for referencing a library, or your app won't be able to access -the library's resources, and it won't run properly. -If you're using Android Studio, this is the string to add to the -{@code dependency} section of your application's {@code build.gradle} file:

- -
dependencies {
-  compile "com.google.android.gms:play-services:3.1.+"
-}
-
- - -

Step 2: Edit Your Application's Manifest

- -

Add the following to your application's manifest:

- - -

Here are excerpts from a sample manifest that supports GCM:

- -
-<manifest package="com.example.gcm" ...>
-
-    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17"/>
-    <uses-permission android:name="android.permission.INTERNET" />
-    <uses-permission android:name="android.permission.GET_ACCOUNTS" />
-    <uses-permission android:name="android.permission.WAKE_LOCK" />
-    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
-
-    <permission android:name="com.example.gcm.permission.C2D_MESSAGE"
-        android:protectionLevel="signature" />
-    <uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />
-
-    <application ...>
-        <receiver
-            android:name=".GcmBroadcastReceiver"
-            android:permission="com.google.android.c2dm.permission.SEND" >
-            <intent-filter>
-                <action android:name="com.google.android.c2dm.intent.RECEIVE" />
-                <category android:name="com.example.gcm" />
-            </intent-filter>
-        </receiver>
-        <service android:name=".GcmIntentService" />
-    </application>
-
-</manifest>
-
- -

Step 3: Write Your Application

- -

Finally, write your application. This section features a sample client -application that illustrates how to use the - -{@code GoogleCloudMessaging} API. The sample consists of a main activity -({@code DemoActivity}), a {@link android.support.v4.content.WakefulBroadcastReceiver} -({@code GcmBroadcastReceiver}), and an {@link android.app.IntentService} -({@code GcmIntentService}). You can find the complete source code for this sample at the -open source site.

- -

Note the following:

- - - -

Check for Google Play Services APK

- -

As described in -Setup Google Play Services SDK, apps that rely on the Play Services SDK -should always check the device for a compatible Google Play services APK before -accessing Google Play services features. In the sample app this check is done in -two places: in the main activity's {@code onCreate()} method, and in its -{@code onResume()} method. The check in {@code onCreate()} ensures that the app -can't be used without a successful check. The check in {@code onResume()} ensures -that if the user returns to the running app through some other means, such as -through the back button, the check is still performed. If the -device doesn't have a compatible Google Play services APK, your app can call -{@code GooglePlayServicesUtil.getErrorDialog()} to allow users to download the -APK from the Google Play Store or enable it in the device's system settings. -For example:

- -
private final static int PLAY_SERVICES_RESOLUTION_REQUEST = 9000;
-...
-@Override
-public void onCreate(Bundle savedInstanceState) {
-    super.onCreate(savedInstanceState);
-
-    setContentView(R.layout.main);
-    mDisplay = (TextView) findViewById(R.id.display);
-
-    context = getApplicationContext();
-
-    // Check device for Play Services APK.
-    if (checkPlayServices()) {
-        // If this check succeeds, proceed with normal processing.
-        // Otherwise, prompt user to get valid Play Services APK.
-        ...
-    }
-}
-
-// You need to do the Play Services APK check here too.
-@Override
-protected void onResume() {
-    super.onResume();
-    checkPlayServices();
-}
-
-/**
- * Check the device to make sure it has the Google Play Services APK. If
- * it doesn't, display a dialog that allows users to download the APK from
- * the Google Play Store or enable it in the device's system settings.
- */
-private boolean checkPlayServices() {
-    int resultCode = GooglePlayServicesUtil.isGooglePlayServicesAvailable(this);
-    if (resultCode != ConnectionResult.SUCCESS) {
-        if (GooglePlayServicesUtil.isUserRecoverableError(resultCode)) {
-            GooglePlayServicesUtil.getErrorDialog(resultCode, this,
-                    PLAY_SERVICES_RESOLUTION_REQUEST).show();
-        } else {
-            Log.i(TAG, "This device is not supported.");
-            finish();
-        }
-        return false;
-    }
-    return true;
-}
- -

Register for GCM

-

An Android application needs to register with GCM servers before it can receive -messages. When an app registers, it receives a registration ID, which it can then -store for future use (note that registration IDs must be kept secret). In the -following snippet the {@code onCreate()} method in the sample app's -main activity checks to see if the app is already registered with GCM and with -the server:

- -
/**
- * Main UI for the demo app.
- */
-public class DemoActivity extends Activity {
-
-    public static final String EXTRA_MESSAGE = "message";
-    public static final String PROPERTY_REG_ID = "registration_id";
-    private static final String PROPERTY_APP_VERSION = "appVersion";
-    private final static int PLAY_SERVICES_RESOLUTION_REQUEST = 9000;
-
-    /**
-     * Substitute you own sender ID here. This is the project number you got
-     * from the API Console, as described in "Getting Started."
-     */
-    String SENDER_ID = "Your-Sender-ID";
-
-    /**
-     * Tag used on log messages.
-     */
-    static final String TAG = "GCMDemo";
-
-    TextView mDisplay;
-    GoogleCloudMessaging gcm;
-    AtomicInteger msgId = new AtomicInteger();
-    SharedPreferences prefs;
-    Context context;
-
-    String regid;
-
-    @Override
-    public void onCreate(Bundle savedInstanceState) {
-        super.onCreate(savedInstanceState);
-
-        setContentView(R.layout.main);
-        mDisplay = (TextView) findViewById(R.id.display);
-
-        context = getApplicationContext();
-
-        // Check device for Play Services APK. If check succeeds, proceed with
-        //  GCM registration.
-        if (checkPlayServices()) {
-            gcm = GoogleCloudMessaging.getInstance(this);
-            regid = getRegistrationId(context);
-
-            if (regid.isEmpty()) {
-                registerInBackground();
-            }
-        } else {
-            Log.i(TAG, "No valid Google Play Services APK found.");
-        }
-    }
-...
-}
- -

The app calls {@code getRegistrationId()} to see whether there is an existing -registration ID stored in shared preferences:

- -
/**
- * Gets the current registration ID for application on GCM service.
- * <p>
- * If result is empty, the app needs to register.
- *
- * @return registration ID, or empty string if there is no existing
- *         registration ID.
- */
-private String getRegistrationId(Context context) {
-    final SharedPreferences prefs = getGCMPreferences(context);
-    String registrationId = prefs.getString(PROPERTY_REG_ID, "");
-    if (registrationId.isEmpty()) {
-        Log.i(TAG, "Registration not found.");
-        return "";
-    }
-    // Check if app was updated; if so, it must clear the registration ID
-    // since the existing registration ID is not guaranteed to work with
-    // the new app version.
-    int registeredVersion = prefs.getInt(PROPERTY_APP_VERSION, Integer.MIN_VALUE);
-    int currentVersion = getAppVersion(context);
-    if (registeredVersion != currentVersion) {
-        Log.i(TAG, "App version changed.");
-        return "";
-    }
-    return registrationId;
-}
-...
-/**
- * @return Application's {@code SharedPreferences}.
- */
-private SharedPreferences getGCMPreferences(Context context) {
-    // This sample app persists the registration ID in shared preferences, but
-    // how you store the registration ID in your app is up to you.
-    return getSharedPreferences(DemoActivity.class.getSimpleName(),
-            Context.MODE_PRIVATE);
-}
- -

If the registration ID doesn't exist or the app was updated, -{@code getRegistrationId()} returns an empty string -to indicate that the app needs to get a new registration ID. {@code getRegistrationId()} calls -the following method to check the app version:

- -
/**
- * @return Application's version code from the {@code PackageManager}.
- */
-private static int getAppVersion(Context context) {
-    try {
-        PackageInfo packageInfo = context.getPackageManager()
-                .getPackageInfo(context.getPackageName(), 0);
-        return packageInfo.versionCode;
-    } catch (NameNotFoundException e) {
-        // should never happen
-        throw new RuntimeException("Could not get package name: " + e);
-    }
-}
- - -

If there isn't a valid existing registration ID, {@code DemoActivity} calls the -following {@code registerInBackground()} method to register. Note that because the GCM -methods {@code register()} and {@code unregister()} are blocking, this has to -take place on a background thread. This sample uses {@link android.os.AsyncTask} -to accomplish this:

- -
-/**
- * Registers the application with GCM servers asynchronously.
- * <p>
- * Stores the registration ID and app versionCode in the application's
- * shared preferences.
- */
-private void registerInBackground() {
-    new AsyncTask() {
-        @Override
-        protected String doInBackground(Void... params) {
-            String msg = "";
-            try {
-                if (gcm == null) {
-                    gcm = GoogleCloudMessaging.getInstance(context);
-                }
-                regid = gcm.register(SENDER_ID);
-                msg = "Device registered, registration ID=" + regid;
-
-                // You should send the registration ID to your server over HTTP,
-                // so it can use GCM/HTTP or CCS to send messages to your app.
-                // The request to your server should be authenticated if your app
-                // is using accounts.
-                sendRegistrationIdToBackend();
-
-                // For this demo: we don't need to send it because the device
-                // will send upstream messages to a server that echo back the
-                // message using the 'from' address in the message.
-
-                // Persist the registration ID - no need to register again.
-                storeRegistrationId(context, regid);
-            } catch (IOException ex) {
-                msg = "Error :" + ex.getMessage();
-                // If there is an error, don't just keep trying to register.
-                // Require the user to click a button again, or perform
-                // exponential back-off.
-            }
-            return msg;
-        }
-
-        @Override
-        protected void onPostExecute(String msg) {
-            mDisplay.append(msg + "\n");
-        }
-    }.execute(null, null, null);
-    ...
-}
- -

Once you've received your registration ID, send it to your server:

-
-/**
- * Sends the registration ID to your server over HTTP, so it can use GCM/HTTP
- * or CCS to send messages to your app. Not needed for this demo since the
- * device sends upstream messages to a server that echoes back the message
- * using the 'from' address in the message.
- */
-private void sendRegistrationIdToBackend() {
-    // Your implementation here.
-}
- -

After registering, the app calls {@code storeRegistrationId()} to store the -registration ID in shared preferences for future use. This is just one way of -persisting a registration ID. You might choose to use a different approach in -your app:

- -
/**
- * Stores the registration ID and app versionCode in the application's
- * {@code SharedPreferences}.
- *
- * @param context application's context.
- * @param regId registration ID
- */
-private void storeRegistrationId(Context context, String regId) {
-    final SharedPreferences prefs = getGCMPreferences(context);
-    int appVersion = getAppVersion(context);
-    Log.i(TAG, "Saving regId on app version " + appVersion);
-    SharedPreferences.Editor editor = prefs.edit();
-    editor.putString(PROPERTY_REG_ID, regId);
-    editor.putInt(PROPERTY_APP_VERSION, appVersion);
-    editor.commit();
-}
- -

Handle registration errors

- -

As stated above, an Android app must register with GCM servers and get a registration ID -before it can receive messages. A given registration ID is not guaranteed to last indefinitely, -so the first thing your app should always do is check to make sure it has a valid -registration ID (as shown in the code snippets above).

- -

In addition to confirming that it has a valid registration ID, your app should be prepared to handle -the registration error {@code TOO_MANY_REGISTRATIONS}. This error indicates that the device -has too many apps registered with GCM. The error only occurs in cases where there are -extreme numbers of apps, so it should not affect the average user. The remedy is to prompt -the user to delete some of the other client apps from the device to make -room for the new one.

- -

Receive a downstream message

- -

As described above in Step 2, the app includes a -{@link android.support.v4.content.WakefulBroadcastReceiver} for the com.google.android.c2dm.intent.RECEIVE -intent. A broadcast receiver is the mechanism GCM uses to deliver messages.

-

A {@link android.support.v4.content.WakefulBroadcastReceiver} is a special type of -broadcast receiver that takes care of -creating and managing a - -partial wake lock for your app. -It passes off the work of processing the GCM message to a -{@link android.app.Service} (typically an -{@link android.app.IntentService}), while ensuring that the device does not -go back to sleep in the transition. If you don't hold a wake lock while transitioning -the work to a service, you are effectively allowing the device to go back to sleep before -the work completes. The net result is that the app might not finish processing -the GCM message until some arbitrary point in the future, which is not what you want.

- -

Note: Using {@link android.support.v4.content.WakefulBroadcastReceiver} -is not a requirement. If you have a relatively simple app that doesn't require -a service, you can intercept the GCM message in a regular {@link android.content.BroadcastReceiver} -and do your processing there. Once you get the intent that GCM passes into -your broadcast receiver's {@code onReceive()} method, what you do with it -is up to you.

- -

This snippet starts {@code GcmIntentService} with the method -{@link android.support.v4.content.WakefulBroadcastReceiver#startWakefulService startWakefulService()}. -This method is comparable to {@link android.content.Context#startService startService()}, except that -the {@link android.support.v4.content.WakefulBroadcastReceiver} is holding a -wake lock when the service starts. The intent that is passed with -{@link android.support.v4.content.WakefulBroadcastReceiver#startWakefulService startWakefulService()} -holds an extra identifying the wake lock:

- - -
public class GcmBroadcastReceiver extends WakefulBroadcastReceiver {
-    @Override
-    public void onReceive(Context context, Intent intent) {
-        // Explicitly specify that GcmIntentService will handle the intent.
-        ComponentName comp = new ComponentName(context.getPackageName(),
-                GcmIntentService.class.getName());
-        // Start the service, keeping the device awake while it is launching.
-        startWakefulService(context, (intent.setComponent(comp)));
-        setResultCode(Activity.RESULT_OK);
-    }
-}
- -

The intent service shown below does the actual work of handling the GCM -message. When the service is finished, it calls -{@link android.support.v4.content.WakefulBroadcastReceiver#completeWakefulIntent GcmBroadcastReceiver.completeWakefulIntent()} -to release the wake lock. The -{@link android.support.v4.content.WakefulBroadcastReceiver#completeWakefulIntent completeWakefulIntent()} -method has as its parameter the same intent that was -passed in from the {@link android.support.v4.content.WakefulBroadcastReceiver}. -

- -

This snippet processes the GCM message based on message type, and posts the -result in a notification. But what you do with GCM messages in your app is up to -you—the possibilities are endless. For example, the message might be a ping, -telling the app to sync to a server to retrieve new content, or it might be a -chat message that you display in the UI.

- -
-public class GcmIntentService extends IntentService {
-    public static final int NOTIFICATION_ID = 1;
-    private NotificationManager mNotificationManager;
-    NotificationCompat.Builder builder;
-
-    public GcmIntentService() {
-        super("GcmIntentService");
-    }
-
-    @Override
-    protected void onHandleIntent(Intent intent) {
-        Bundle extras = intent.getExtras();
-        GoogleCloudMessaging gcm = GoogleCloudMessaging.getInstance(this);
-        // The getMessageType() intent parameter must be the intent you received
-        // in your BroadcastReceiver.
-        String messageType = gcm.getMessageType(intent);
-
-        if (!extras.isEmpty()) {  // has effect of unparcelling Bundle
-            /*
-             * Filter messages based on message type. Since it is likely that GCM
-             * will be extended in the future with new message types, just ignore
-             * any message types you're not interested in, or that you don't
-             * recognize.
-             */
-            if (GoogleCloudMessaging.
-                    MESSAGE_TYPE_SEND_ERROR.equals(messageType)) {
-                sendNotification("Send error: " + extras.toString());
-            } else if (GoogleCloudMessaging.
-                    MESSAGE_TYPE_DELETED.equals(messageType)) {
-                sendNotification("Deleted messages on server: " +
-                        extras.toString());
-            // If it's a regular GCM message, do some work.
-            } else if (GoogleCloudMessaging.
-                    MESSAGE_TYPE_MESSAGE.equals(messageType)) {
-                // This loop represents the service doing some work.
-                for (int i=0; i<5; i++) {
-                    Log.i(TAG, "Working... " + (i+1)
-                            + "/5 @ " + SystemClock.elapsedRealtime());
-                    try {
-                        Thread.sleep(5000);
-                    } catch (InterruptedException e) {
-                    }
-                }
-                Log.i(TAG, "Completed work @ " + SystemClock.elapsedRealtime());
-                // Post notification of received message.
-                sendNotification("Received: " + extras.toString());
-                Log.i(TAG, "Received: " + extras.toString());
-            }
-        }
-        // Release the wake lock provided by the WakefulBroadcastReceiver.
-        GcmBroadcastReceiver.completeWakefulIntent(intent);
-    }
-
-    // Put the message into a notification and post it.
-    // This is just one simple example of what you might choose to do with
-    // a GCM message.
-    private void sendNotification(String msg) {
-        mNotificationManager = (NotificationManager)
-                this.getSystemService(Context.NOTIFICATION_SERVICE);
-
-        PendingIntent contentIntent = PendingIntent.getActivity(this, 0,
-                new Intent(this, DemoActivity.class), 0);
-
-        NotificationCompat.Builder mBuilder =
-                new NotificationCompat.Builder(this)
-        .setSmallIcon(R.drawable.ic_stat_gcm)
-        .setContentTitle("GCM Notification")
-        .setStyle(new NotificationCompat.BigTextStyle()
-        .bigText(msg))
-        .setContentText(msg);
-
-        mBuilder.setContentIntent(contentIntent);
-        mNotificationManager.notify(NOTIFICATION_ID, mBuilder.build());
-    }
-}
- - -

Send an upstream message

-

When the user clicks the app's Send button, the app sends an -upstream message using the - -{@code GoogleCloudMessaging} API. In order to receive the upstream message, -your server should be connected to CCS. You can use one of the demo servers in -Implementing an XMPP-based App Server to run the sample and connect -to CCS.

- -
public void onClick(final View view) {
-    if (view == findViewById(R.id.send)) {
-        new AsyncTask() {
-            @Override
-            protected String doInBackground(Void... params) {
-                String msg = "";
-                try {
-                    Bundle data = new Bundle();
-                        data.putString("my_message", "Hello World");
-                        data.putString("my_action",
-                                "com.google.android.gcm.demo.app.ECHO_NOW");
-                        String id = Integer.toString(msgId.incrementAndGet());
-                        gcm.send(SENDER_ID + "@gcm.googleapis.com", id, data);
-                        msg = "Sent message";
-                } catch (IOException ex) {
-                    msg = "Error :" + ex.getMessage();
-                }
-                return msg;
-            }
-
-            @Override
-            protected void onPostExecute(String msg) {
-                mDisplay.append(msg + "\n");
-            }
-        }.execute(null, null, null);
-    } else if (view == findViewById(R.id.clear)) {
-        mDisplay.setText("");
-    }
-}
- -

Running the Sample

- -

To run the sample:

- -
    -
  1. Follow the instructions in Getting Started to get your sender ID and - API key.
  2. -
  3. Implement your client app, as described in this document. You can find the complete source - code for the client app at the open source site.
  4. -
  5. Run one of the demo servers (Java or Python) provided in -Implementing an XMPP-based App Server. Whichever demo server you - choose, don't forget to edit its code before running it to supply -your sender ID and API key. -
  6. - -
- -

Viewing Statistics

- -

To view statistics and any error messages for your GCM applications:

-
    -
  1. Go to the Developer Console.
  2. -
  3. Login with your developer account. -

    You will see a page that has a list of all of your apps.

  4. -
  5. Click on the "statistics" link next to the app for which you -want to view GCM stats. -

    Now you are on the statistics page.

  6. -
  7. Go to the drop-down menu and select the GCM metric you want to view. -
  8. -
-

Note: Stats on the Google API Console are not -enabled for GCM. You must use the Developer Console.

- diff --git a/docs/html/google/gcm/demo.jd b/docs/html/google/gcm/demo.jd deleted file mode 100644 index 012eb9a09d62..000000000000 --- a/docs/html/google/gcm/demo.jd +++ /dev/null @@ -1,277 +0,0 @@ -page.title=GCM Demo Application -@jd:body - -
- - This doc is deprecated -
- - -
-

The information in this document has been superseded by GCM Server and GCM Client. Please use the {@code GoogleCloudMessaging} API instead of the GCM client helper library. The GCM server helper library is still valid.

- - -
-
- -
-
- -

Quickview

- -
    -
  • Build and run the GCM demo app.
  • -
  • Understand how to set up both the client and server sides of a GCM app.
  • -
  • Become familiar with the GCM helper libraries.
  • -
- - -

In this document

- -
    -
  1. Requirements
  2. -
  3. Setting Up GCM
  4. -
  5. Setting Up the Server -
      -
    1. Using a standard web server
    2. -
    3. Using App Engine for Java
    4. -
    -
  6. -
  7. Setting Up the Device
  8. -
- -
-
- -

Note: This tutorial describes how to develop GCM-enabled apps using the helper libraries. This is just one approach. For a more comprehensive discussion of the available APIs and development paths, see Getting Started. - -

The Google Cloud Messaging (GCM) Demo demonstrates how to use the Google Cloud Messaging framework in your Android application. This tutorial walks you through setting up and running the demo.

- - -

This demo consists of the following pieces:

- -

See the reference for the client and server helper libraries used in this demo.

- -

The sections below describe how to download the demo code and helper libraries from the SDK Manager. The demo code and helper libraries are also available at the open source site. - -

Requirements

-

For the web server:

- -

For the Android application:

- -

Setting Up GCM

-

Before proceeding with the server and client setup, it's necessary to register a Google account with the Google API Console, enable Google Cloud Messaging in GCM, and obtain an API key from the Google API Console.

-

For instructions on how to set up GCM, see Getting Started.

- - -

Setting Up the Server

-

This section describes the different options for setting up a server.

-

Using a standard web server

-

To set up the server using a standard, servlet-compliant web server:

-
    -
  1. From the SDK Manager, install Extras > Google Cloud Messaging for Android Library. - - -

    This creates a gcm directory under YOUR_SDK_ROOT/extras/google/ containing these subdirectories: gcm-client, gcm-server, samples/gcm-demo-client, samples/gcm-demo-server, and samples/gcm-demo-appengine.

    - -

    Note: If you don't see Extras > Google Cloud Messaging for Android Library in the SDK Manager, make sure you are running version 20 or higher. Be sure to restart the SDK Manager after updating it.

    -
  2. - -
  3. In a text editor, edit the samples/gcm-demo-server/WebContent/WEB-INF/classes/api.key and replace the existing text with the API key obtained above.
  4. -
  5. In a shell window, go to the samples/gcm-demo-server directory.
  6. -
  7. Generate the server's WAR file by running ant war:
  8. - -
    $ ant war
    -
    -Buildfile:build.xml
    -
    -init:
    -   [mkdir] Created dir: build/classes
    -   [mkdir] Created dir: dist
    -
    -compile:
    -   [javac] Compiling 6 source files to build/classes
    -
    -war:
    -     [war] Building war: dist/gcm-demo.war
    -
    -BUILD SUCCESSFUL
    -Total time: 0 seconds
    -
    - -
  9. Deploy the dist/gcm-demo.war to your running server. For instance, if you're using Jetty, copy gcm-demo.war to the webapps directory of the Jetty installation.
  10. -
  11. Open the server's main page in a browser. The URL depends on the server you're using and your machine's IP address, but it will be something like http://192.168.1.10:8080/gcm-demo/home, where gcm-demo is the application context and /home is the path of the main servlet. - -
  12. -
-

Note: You can get the IP by running ifconfig on Linux or MacOS, or ipconfig on Windows.

- -

You server is now ready.

-

Using App Engine for Java

- -

To set up the server using a standard App Engine for Java:

-
    -
  1. From the SDK Manager, install Extras > Google Cloud Messaging for Android Library. -

    This creates a gcm directory under YOUR_SDK_ROOT/extras/google/ containing these subdirectories: gcm-client, gcm-server, samples/gcm-demo-client, samples/gcm-demo-server, and samples/gcm-demo-appengine.

    -
  2. -
  3. In a text editor, edit samples/gcm-demo-appengine/src/com/google/android/gcm/demo/server/ApiKeyInitializer.java and replace the existing text with the API key obtained above. -

    Note: The API key value set in that class will be used just once to create a persistent entity on App Engine. If you deploy the application, you can use App Engine's Datastore Viewer to change it later.

    - -
  4. -
  5. In a shell window, go to the samples/gcm-demo-appengine directory.
  6. -
  7. Start the development App Engine server by ant runserver, using the -Dsdk.dir to indicate the location of the App Engine SDK and -Dserver.host to set your server's hostname or IP address:
  8. - -
    -$ ant -Dsdk.dir=/opt/google/appengine-java-sdk runserver -Dserver.host=192.168.1.10
    -Buildfile: gcm-demo-appengine/build.xml
    -
    -init:
    -    [mkdir] Created dir: gcm-demo-appengine/dist
    -
    -copyjars:
    -
    -compile:
    -
    -datanucleusenhance:
    -  [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes
    -  [enhance] DataNucleus Enhancer completed with success for 0 classes. Timings : input=28 ms, enhance=0 ms, total=28 ms. Consult the log for full details
    -  [enhance] DataNucleus Enhancer completed and no classes were enhanced. Consult the log for full details
    -
    -runserver:
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.jetty.JettyLogger info
    -     [java] INFO: Logging to JettyLogger(null) via com.google.apphosting.utils.jetty.JettyLogger
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.config.AppEngineWebXmlReader readAppEngineWebXml
    -     [java] INFO: Successfully processed gcm-demo-appengine/WebContent/WEB-INF/appengine-web.xml
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.config.AbstractConfigXmlReader readConfigXml
    -     [java] INFO: Successfully processed gcm-demo-appengine/WebContent/WEB-INF/web.xml
    -     [java] Jun 15, 2012 8:46:09 PM com.google.android.gcm.demo.server.ApiKeyInitializer contextInitialized
    -     [java] SEVERE: Created fake key. Please go to App Engine admin console, change its value to your API Key (the entity type is 'Settings' and its field to be changed is 'ApiKey'), then restart the server!
    -     [java] Jun 15, 2012 8:46:09 PM com.google.appengine.tools.development.DevAppServerImpl start
    -     [java] INFO: The server is running at http://192.168.1.10:8080/
    -     [java] Jun 15, 2012 8:46:09 PM com.google.appengine.tools.development.DevAppServerImpl start
    -     [java] INFO: The admin console is running at http://192.168.1.10:8080/_ah/admin
    -
    - -
  9. Open the server's main page in a browser. The URL depends on the server you're using and your machine's IP address, but it will be something like http://192.168.1.10:8080/home, where /home is the path of the main servlet.
  10. - -

    Note: You can get the IP by running ifconfig on Linux or MacOS, or ipconfig on Windows.

    - -
-

You server is now ready.

-

Setting Up the Device

-

To set up the device:

-
    -
  1. From the SDK Manager, install Extras > Google Cloud Messaging for Android Library. -

    This creates a gcm directory under YOUR_SDK_ROOT/extras/google containing these subdirectories: gcm-client, gcm-server, samples/gcm-demo-client, samples/gcm-demo-server, and samples/gcm-demo-appengine.

    -
  2. -
  3. Using a text editor, open samples/gcm-demo-client/src/com/google/android/gcm/demo/app/CommonUtilities.java and set the proper values for the SENDER_ID and SERVER_URL constants. For example:
  4. - -
    -static final String SERVER_URL = "http://192.168.1.10:8080/gcm-demo";
    -static final String SENDER_ID = "4815162342";
    -

    Note that the SERVER_URL is the URL for the server and the application's context (or just server, if you are using App Engine), and it does not include the forward slash (/). Also note that SENDER_ID is the Google API project number you obtained in the server setup steps above.

    - -
  5. In a shell window, go to the gcm-demo-client directory.
  6. -
  7. Use the SDK's android tool to generate the ant build files:
  8. - -
    -$ android update project --name GCMDemo -p . --target android-16
    -Updated project.properties
    -Updated local.properties
    -Updated file ./build.xml
    -Updated file ./proguard-project.txt
    -
    -

    If this command fails becase android-16 is not recognized, try a different target (as long as it is at least android-15).

    - -
  9. Use ant to build the application's APK file:
  10. - -
    -$ ant clean debug
    -Buildfile: build.xml
    -
    -...
    -
    -
    --do-debug:
    -[zipalign] Running zip align on final apk...
    -    [echo] Debug Package: bin/GCMDemo-debug.apk
    -[propertyfile] Creating new property file: bin/build.prop
    -[propertyfile] Updating property file: bin/build.prop
    -[propertyfile] Updating property file: bin/build.prop
    -[propertyfile] Updating property file: bin/build.prop
    -
    --post-build:
    -
    -debug:
    -
    -BUILD SUCCESSFUL
    -Total time: 3 seconds
    - 
    - -
  11. Start the Android emulator:
  12. -
    $emulator -avd my_avd
    -
    - -

    This example assumes there is an AVD (Android Virtual Device) named my_avd previously configured with Android 2.2 and Google APIs level 8. For more information on how to run an Android emulator, see Managing Virtual Devices in the Android Developers Guide.

    - -
  13. Make sure there is a Google account added to the emulator. It doesn't have to be any account (like the senderId) in particular.
  14. - -

    If the emulator is running Android 4.0.4 or later, this step is optional as GCM does not require an account from this version on.

    - -
  15. Install the application in the emulator:
  16. - -
    -$ ant installd
    -Buildfile: gcm-demo-client/build.xml
    -
    --set-mode-check:
    -
    --set-debug-files:
    -
    -install:
    -     [echo] Installing gcm-demo-client/bin/GCMDemo-debug.apk onto default emulator or device...
    -     [exec] 1719 KB/s (47158 bytes in 0.026s)
    -     [exec]   pkg: /data/local/tmp/GCMDemo-debug.apk
    -     [exec] Success
    -
    -installd:
    -
    -BUILD SUCCESSFUL
    -Total time: 3 seconds
    -
    -
  17. In the emulator, launch the GCM Demo app. The initial screen should look like this:
  18. -

    -

    Note: What happened? When the device received a registration callback intent from GCM, it contacted the server to register itself, using the register servlet and passing the registration ID received from GCM; the server then saved the registration ID to use it to send messages to the phone.

    -
  19. Now go back to your browser and refresh the page. It will show that there is one device registered:
  20. - -

    - -
  21. Click on Send Message. The browser should show:
  22. -

    - -

    And in your emulator:

    - -

    - -

    Note: What happened? When you clicked the button, the web server sent a message to GCM addressed to your device (more specifically, to the registration ID returned by GCM during the registration step). The device then received the message and displayed in the main activity; it also issued a system notification so the user would be notified even if the demo application was not running.

    -
- diff --git a/docs/html/google/gcm/gcm.jd b/docs/html/google/gcm/gcm.jd deleted file mode 100644 index d4bb45e05c2e..000000000000 --- a/docs/html/google/gcm/gcm.jd +++ /dev/null @@ -1,307 +0,0 @@ -page.title=Overview -@jd:body - -
- -
- -

Google Cloud Messaging (GCM) is a free service that enables developers -to send downstream messages (from servers to GCM-enabled client apps), and -upstream messages (from the GCM-enabled client apps to servers). -This could be a lightweight message telling the client app -that there is new data to be fetched from the server (for instance, a "new email" -notification informing the app that it is out of sync with the back end), -or it could be a message containing up to 4kb of payload -data (so apps like instant messaging can consume the message directly). The GCM -service handles all aspects of queueing of messages and delivery to and from -the target client app.

- - -

Key Concepts

- -

This table summarizes the key terms and concepts involved in GCM. It is -divided into these categories:

- - -

- Table 1. GCM components and credentials.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Components
GCM Connection ServersThe Google-provided servers involved in sending messages between the -3rd-party app server and the client app.
Client AppA GCM-enabled client app that communicates with a 3rd-party app server.
3rd-party App ServerAn app server that you write as part of implementing -GCM. The 3rd-party app server sends data to a client app via -the GCM connection server.
Credentials
Sender IDA project number you acquire from the API console, as described in -Getting Started. The sender -ID is used in the registration process to identify a -3rd-party app server that is permitted to send messages to the client app.
Sender Auth TokenAn API key that is saved on the 3rd-party app -server that gives the app server authorized access to Google services. -The API key is included in the header of POST requests. -
Application IDThe client app that is registering to receive messages. How this is implemented -is platform-dependent. For example, an Android app -is identified by the package name from the manifest. -This ensures that the messages are targeted to the correct Android app.
Registration IDAn ID issued by the GCM servers to the client app that allows -it to receive messages. Note that registration IDs must be kept secret. - -
- -

Architectural Overview

- -

A GCM implementation includes a Google-provided -connection server, a 3rd-party app server that interacts with the connection -server, and a GCM-enabled client app. For example, this diagram shows GCM -communicating with a client app on an Android device:

- - - -

- Figure 1. GCM Architecture. -

- -

This is how these components interact:

- - -

Lifecycle Flow

- - - -

Register to enable GCM

- -

Regardless of the platform you're developing on, the first step -a client app must do is register with GCM. This section covers some of the general -best practices for registration and unregistration. See your platform-specific docs for -details on writing a GCM-enabled client app on that platform.

- -

Keeping the Registration State in Sync

-

Whenever the app registers as described in -Implementing GCM Client, -it should save the registration ID for future use, pass it to the -3rd-party server to complete the registration, and keep track of -whether the server completed the registration. If the server fails -to complete the registration, the client app should retry passing the -registration ID to 3rd-party app server to complete the registration. -If this continues to fail, the client app should unregister from GCM.

- -

There are also two other scenarios that require special care:

- -

Client app update: When a client app is updated, it should invalidate its existing registration -ID, as it is not guaranteed to work with the new version. The recommended way to achieve -this validation is by storing the current app version when a registration -ID is stored. Then when the app starts, compare the stored value with -the current app version. If they do not match, invalidate the stored data -and start the registration process again.

- -

Backup and restore: You should not save the registration ID when an app is -backed up. This is because the registration ID could become invalid by the time -the app is restored, which would put the app in an invalid state -(that is, the app thinks it is registered, but the server and GCM do not -store that registration ID anymore—thus the app will not get more -messages). The best practice is to initiate the registration process as if the app has been -installed for the first time.

- -

Canonical IDs

-

If a bug in the app triggers multiple -registrations for the same device, it can be hard to reconcile state and you might -end up with duplicate messages.

-

GCM provides a facility called "canonical registration IDs" to easily -recover from these situations. A canonical registration ID is defined to be the ID -of the last registration requested by your app. This is the ID that the -server should use when sending messages to the device.

-

If later on you try to send a message using a different registration ID, GCM -will process the request as usual, but it will include the canonical registration -ID in the registration_id field of the response. Make sure to replace -the registration ID stored in your server with this canonical ID, as eventually -the ID you're using will stop working.

- -

Automatic Retry Using Exponential Back-Off

- -

When registration or unregistration fails, the app should retry the failed operation.

-

In the simplest case, if your app attempts to register and GCM is not a -fundamental part of the app, the app could simply ignore the error -and try to register again the next time it starts. Otherwise, it should retry the -previous operation using exponential back-off. In exponential back-off, each time -there is a failure, it should wait twice the previous amount of time before trying -again. -

- -

Unregistration

- -

This section explains when you should unregister in GCM and what happens -when you do.

- -

Why you should rarely unregister

- -

You should only need to unregister in rare cases, such as -if you want an app to stop receiving messages, or if you suspect that the registration ID has -been compromised. In general, once an app has a registration ID, you shouldn't need -to change it.

- -

In particular, you should never unregister your app as a mechanism for -logout or for switching between users, for the following reasons:

- - - - -

To make sure that messages go to the intended user:

- - - - -

How unregistration works

- -

A client app can be automatically unregistered after it is uninstalled. -However, this process does not happen right away. What happens in -this scenario is as follows:

-
    -
  1. The end user uninstalls the client app.
  2. -
  3. The 3rd-party app server sends a message to GCM server.
  4. -
  5. The GCM server sends the message to the GCM client on the device.
  6. -
  7. The GCM client on the device receives the message and detects that the client app has been - uninstalled; the detection details depend on the platform on which the client app is running. -
  8. -
  9. The GCM client on the device informs the GCM server that the client app was uninstalled.
  10. -
  11. The GCM server marks the registration ID for deletion.
  12. -
  13. The 3rd-party app server sends a message to GCM.
  14. -
  15. The GCM returns a NotRegistered error message to the 3rd-party app server.
  16. -
  17. The 3rd-party app server deletes the registration ID. -
  18. -
- -

Note that it might take a while for the registration ID be completely removed -from GCM. Thus it is possible that messages sent during step 7 above gets a valid -message ID as response, even though the message will not be delivered to the client app. -Eventually, the registration ID will be removed and the server will get a -NotRegistered error, without any further action being required from -the 3rd-party server (this scenario happens frequently while an app is -being developed and tested).

- diff --git a/docs/html/google/gcm/gs.jd b/docs/html/google/gcm/gs.jd deleted file mode 100644 index 2331292614ec..000000000000 --- a/docs/html/google/gcm/gs.jd +++ /dev/null @@ -1,94 +0,0 @@ -page.title=Getting Started on Android -page.tags=cloud,push,messaging -@jd:body - -
- -
- -

This document tells you how to get started setting up a Google Cloud Messaging -(GCM) implementation. -Before you begin, make sure to set up -the Google Play Services SDK. You need this SDK to use the - -GCM APIs.

- -

Creating a Google API project

-

To create a Google API project:

-
    -
  1. Open the Google Developers Console. -
  2. -
  3. If you haven't created an API project yet, click Create Project.
  4. - -
  5. Supply a project name and click Create. - -

    Once the project has been created, a page appears that displays your project ID and -project number. For example, Project Number: 670330094152.

  6. - -
  7. Copy down your project number. You will use it later on as the - GCM sender ID.
  8. - -
-

Enabling the GCM Service

-

To enable the GCM service:

-
    -
  1. In the sidebar on the left, select APIs & auth.
  2. -
  3. In the displayed list of APIs, turn the Google Cloud Messaging for Android - toggle to ON.
  4. - -
-

Obtaining an API Key

-

To obtain an API key:

-
    -
  1. In the sidebar on the left, select APIs & auth > Credentials.
  2. - -
  3. Under Public API access, click Create new key.
  4. - -
  5. In the Create a new key dialog, click Server key.
  6. - -
  7. In the resulting configuration dialog, supply your server's IP address. For testing -purposes, you can use {@code 0.0.0.0/0}.

  8. -
  9. Click Create.
  10. - -
  11. In the refreshed page, copy the -API key. -You will need the API key later on to perform authentication in your app server.
  12. - -

    Note: If you need to rotate the key, click -Regenerate key. A new key will be created. If you think the key has been -compromised and you want to delete it immediately, click Delete.

    -
- -

Next Steps

- -

Once you've finished the tasks listed above, you're ready to start -implementing GCM. Here is an overview of the basic steps:

- -
    -
  1. Implement an app server (the "3rd-party app server") to interact -with your chosen GCM connection server. The app server sends data to a -GCM-enabled Android client app via the GCM connection server. For more -information about implementing the server side, see -Implementing GCM Server.
  2. -
  3. Write your client app. This is the GCM-enabled Android app that runs -on a device. See Implementing GCM Client for more information.
  4. -
diff --git a/docs/html/google/gcm/helper.jd b/docs/html/google/gcm/helper.jd deleted file mode 100644 index 19dcdc523da2..000000000000 --- a/docs/html/google/gcm/helper.jd +++ /dev/null @@ -1,199 +0,0 @@ -page.title=Using the GCM Helper Libraries -page.tags=cloud,push,messaging -@jd:body - -
- - This doc is deprecated -
- - -
-

The information in this document has been superseded by GCM Server and GCM Client. Please use the {@code GoogleCloudMessaging} API instead of the GCM client helper library. The GCM server helper library is still valid.

- - -
-
- - -
-
- -

Quickview

- -
    -
  • Walk through the steps of creating a GCM app.
  • -
- - -

In this document

- -
    -
  1. Installing the Helper Libraries
  2. -
  3. Writing the Android Application -
  4. Writing the Server-side Application
  5. -
- -

See Also

- -
    -
  1. Getting Started with GCM Extensions
  2. -
  3. CCS and User Notifications Signup Form
  4. -
- -
-
- -

This document describes how to write an Android application and the server-side logic, using the client and server helper libraries provided by GCM.

- -

The helper libraries are one option for creating an Android application that uses GCM. You can alternatively use the approach described in the GCM Architectural Overview. If you need to perform upstream messaging, you must use the GoogleCloudMessaging APIs, and GoogleCloudMessaging also provides a streamlined registration process.

- -

For information on how to get started creating an Android GCM application and an example of how to use the GoogleCloudMessaging APIs, see Getting Started.

- -

Installing the Helper Libraries

-

To perform the steps described in the following sections, you must first install the -helper libraries. Note that while using the helper libraries is recommended, it is not required. See the GCM Architectural Overview for a description of how to write apps without using the helper libraries. - -

To install the helper libraries, choose -Extras > Google Cloud Messaging for Android Library -from the SDK Manager. This creates a gcm directory under -YOUR_SDK_ROOT/extras/google/ containing these -subdirectories: gcm-client, gcm-server, -samples/gcm-demo-client, samples/gcm-demo-server, -and samples/gcm-demo-appengine.

- -

Note: If you don't see Extras > Google Cloud Messaging for Android Library in the SDK Manager, make sure you are running version 20 or higher. Be sure to restart the SDK Manager after updating it.

- -

Writing the Android Application

-

This section describes the steps involved in writing an Android application that uses GCM.

-

Step 1: Copy the gcm.jar file into your application classpath

-

To write your Android application, first copy the gcm.jar file from the SDK's gcm-client/dist directory to your application classpath.

-

Step 2: Make the following changes in the application's Android manifest

-
    -
  1. GCM requires Android 2.2 or later, so if your application cannot work without GCM, add the following line, where xx is the latest target SDK version:
  2. - -
    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="xx"/>
    - -
  3. Declare and use a custom permission so only this application can receive GCM messages:
    -
  4. - -
    <permission android:name="my_app_package.permission.C2D_MESSAGE" android:protectionLevel="signature" />
    -<uses-permission android:name="my_app_package.permission.C2D_MESSAGE" /> 
    -

    This permission must be called my_app_package.permission.C2D_MESSAGE (where my_app_package is the package name of your app as defined by the manifest tag), otherwise it will not work.

    -

    Note: This permission is not required if you are targeting your application to 4.1 or above (i.e., minSdkVersion 16)

    - -
  5. Add the following permissions:
  6. - -
    <!-- App receives GCM messages. -->
    -<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
    -<!-- GCM connects to Google Services. -->
    -<uses-permission android:name="android.permission.INTERNET" /> 
    -<!-- GCM requires a Google account. -->
    -<uses-permission android:name="android.permission.GET_ACCOUNTS" />
    -<!-- Keeps the processor from sleeping when a message is received. -->
    -<uses-permission android:name="android.permission.WAKE_LOCK" />
    - -
  7. Add the following broadcast receiver:
  8. - -
    <receiver android:name="com.google.android.gcm.GCMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND" >
    -  <intent-filter>
    -    <action android:name="com.google.android.c2dm.intent.RECEIVE" />
    -    <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
    -    <category android:name="my_app_package" />
    -  </intent-filter>
    -</receiver>
    -

    This broadcast receiver is responsible for handling the 2 intents that can be sent by GCM (com.google.android.c2dm.intent.RECEIVE and com.google.android.c2dm.intent.REGISTRATION) and should be defined in the manifest (rather than programmatically) so that these intents can be received even if the application is not running. By setting the com.google.android.c2dm.permission.SEND permission, you are ensuring that only intents sent by the GCM system framework are sent to the receiver (a regular application cannot issue intents with that permission).

    -

    Notice that android:name in the category tag must be replaced by your application's package name (and the category tag is not required for applications targeted to minSdkVersion 16 and higher).
    -

    - -
  9. Add the following intent service:
  10. - - -
    <service android:name=".GCMIntentService" />
    - -
-

This intent service will be called by the GCMBroadcastReceiver (which is provided by the GCM library), as shown in the next step. It must be a subclass of com.google.android.gcm.GCMBaseIntentService, must contain a public constructor, and should be named my_app_package.GCMIntentService (unless you use a subclass of GCMBroadcastReceiver that overrides the method used to name the service).

- -

The intent service must also define its sender ID(s). It does this as follows:

- - - -

Step 3: Write the my_app_package.GCMIntentService class

- -

Next write the my_app_package.GCMIntentService class, overriding the following callback methods (which are called by GCMBroadcastReceiver):
-

- - -

Note: The methods above run in the intent service's thread and hence are free to make network calls without the risk of blocking the UI thread.

- -

Step 4: Write your application's main activity

-Add the following import statement in your application's main activity: -
import com.google.android.gcm.GCMRegistrar;
-

In the onCreate() method, add the following code:

-
GCMRegistrar.checkDevice(this);
-GCMRegistrar.checkManifest(this);
-final String regId = GCMRegistrar.getRegistrationId(this);
-if (regId.equals("")) {
-  GCMRegistrar.register(this, SENDER_ID);
-} else {
-  Log.v(TAG, "Already registered");
-}
-

The checkDevice() method verifies that the device supports GCM and throws an exception if it does not (for instance, if it is an emulator that does not contain the Google APIs). Similarly, the checkManifest() method verifies that the application manifest contains meets all the requirements described in Writing the Android Application (this method is only necessary when you are developing the application; once the application is ready to be published, you can remove it).

- -

Once the sanity checks are done, the device calls GCMRegsistrar.register() to register the device, passing the SENDER_ID you got when you signed up for GCM. But since the GCMRegistrar singleton keeps track of the registration ID upon the arrival of registration intents, you can call GCMRegistrar.getRegistrationId() first to check if the device is already registered.

-

Note: It is possible that the device was successfully registered to GCM but failed to send the registration ID to your server, in which case you should retry. See Advanced Topics for more details on how to handle this scenario.

- -

Writing the Server-side Application

- -

To write the server-side application:

-
    -
  1. Copy the gcm-server.jar file from the SDK's gcm-server/dist directory to your server classpath.
  2. -
  3. Create a servlet (or other server-side mechanism) that can be used by the Android application to send the registration ID received by GCM . The application might also need to send other information—such as the user's email address or username—so that the server can associate the registration ID with the user owning the device.
  4. -
  5. Similarly, create a servlet used to unregister registration IDs.
    -
  6. -
  7. When the server needs to send a message to the registration ID, it can use the com.google.android.gcm.server.Sender helper class from the GCM library. For example:
  8. -
- -
import com.google.android.gcm.server.*;
-
-Sender sender = new Sender(myApiKey);
-Message message = new Message.Builder().build();
-MulticastResult result = sender.send(message, devices, 5);
- -

The snippet above does the following: -

-

It's now necessary to parse the result and take the proper action in the following cases:

- -

Here's a code snippet that handles these 2 conditions:

-
-if (result.getMessageId() != null) {
- String canonicalRegId = result.getCanonicalRegistrationId();
- if (canonicalRegId != null) {
-   // same device has more than on registration ID: update database
- }
-} else {
- String error = result.getErrorCodeName();
- if (error.equals(Constants.ERROR_NOT_REGISTERED)) {
-   // application has been removed from device - unregister database
- }
-}
diff --git a/docs/html/google/gcm/http.jd b/docs/html/google/gcm/http.jd deleted file mode 100644 index e36440a890f2..000000000000 --- a/docs/html/google/gcm/http.jd +++ /dev/null @@ -1,445 +0,0 @@ -page.title=GCM HTTP Connection Server -@jd:body - -
- -
- -

This document describes the Google Cloud Messaging (GCM) HTTP -connection server. Connection servers -are the Google-provided servers that take messages from the 3rd-party -application server and sending them to the device.

- -

Note: The content in this document -applies to -GCM with Chrome apps as well as Android.

- -

See the -Server Reference for a list of all the message -parameters and which connection server(s) supports them.

- - -

Authentication

- -

To send a message, the application server issues a POST request. For example:

-
https://android.googleapis.com/gcm/send
-

A message request is made of 2 parts: HTTP header and HTTP body.

- -

The HTTP header must contain the following headers:

- - -

For example: -

- -
Content-Type:application/json
-Authorization:key=AIzaSyB-1uEai2WiUapxCs2Q0GZYzPu7Udno5aA
-
-{
-  "registration_ids" : ["APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx..."],
-  "data" : {
-    ...
-  },
-}
- - -

The HTTP body content depends on whether you're using JSON or plain text. -See -the Server Reference for a list of all the -parameters your JSON or plain text message can contain.

- -

Checking the validity of an API key

- -

If you receive authentication errors when sending messages, check the validity -of your API key. For example, on Android, run the following command:

- -
# api_key=YOUR_API_KEY
-
-# curl --header "Authorization: key=$api_key" \
-       --header Content-Type:"application/json" \
-       https://android.googleapis.com/gcm/send \
-       -d "{\"registration_ids\":[\"ABC\"]}"
- -

-If you receive a 401 HTTP status code, your API key is not valid. Otherwise you -should see something like this:

- -
-{"multicast_id":6782339717028231855,"success":0,"failure":1,
-"canonical_ids":0,"results":[{"error":"InvalidRegistration"}]}
-
- -

-If you want to confirm the validity of a registration ID, you can do so by -replacing "ABC" with the registration ID. -

- - -

Request Format

- -

This section shows you how to format a request for both JSON and plain text. See -the Server Reference for a complete -list of the fields you can include in a request.

- -

Here is the smallest possible request (a message without any parameters and -just one recipient) using JSON:

- -
{ "registration_ids": [ "42" ] }
- -

And here the same example using plain text:

-
registration_id=42
- -

Here is a message with a payload and 6 recipients:

- -
{ "data": {
-    "score": "5x1",
-    "time": "15:10"
-  },
-  "registration_ids": ["4", "8", "15", "16", "23", "42"]
-}
-

Here is a message with all optional fields set and 6 recipients:

-
{ "collapse_key": "score_update",
-  "time_to_live": 108,
-  "delay_while_idle": true,
-  "data": {
-    "score": "4x8",
-    "time": "15:16.2342"
-  },
-  "registration_ids":["4", "8", "15", "16", "23", "42"]
-}
-

And here is the same message using plain-text format (but just 1 recipient):

- -
collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.score=4x8&data.time=15:16.2342&registration_id=42
-  
- -

Here is a message that includes a notification key and payload:

- -
-{
-  "data": {
-    "message": "ciao"
-  },
-  "notification_key":"aUniqueKey"
-}
-
- -

For more information about notifications and how to use them, see -User Notifications.

- - -

Note: If your organization has a firewall -that restricts the traffic to or -from the Internet, you need to configure it to allow connectivity with GCM in order for -your GCM client apps to receive messages. -The ports to open are: 5228, 5229, and 5230. GCM typically only uses 5228, but -it sometimes uses 5229 and 5230. GCM doesn't provide specific IPs, so you should allow -your firewall to accept outgoing connections to all IP addresses -contained in the IP blocks listed in Google's ASN of 15169.

- - - -

Response format

- -

There are two possible outcomes when trying to send a message:

- - -

When a JSON request is successful (HTTP status code 200), the JSON object returned -contains the -Downstream HTTP message response body.

- -

If the value of failure and canonical_ids is 0, it's -not necessary to parse the remainder of the response. Otherwise, we recommend -that you iterate through the results field and do the following for each object -in that list:

- - -

When a plain-text request is successful (HTTP status code 200), the response -body contains 1 or 2 lines in the form of key/value pairs. -The first line is always available and its content is either id=ID of -sent message or Error=GCM error code. The second -line, if available, -has the format of registration_id=canonical ID. The second -line is optional, and it can only be sent if the first line is not an error. We -recommend handling the plain-text response in a similar way as handling the -JSON response:

- - - -

Example responses

-

This section shows a few examples of responses indicating messages that were -processed successfully. See Request Format for -the requests these responses are based on.

-

Here is a simple case of a JSON message successfully sent to one recipient -without canonical IDs in the response:

-
{ "multicast_id": 108,
-  "success": 1,
-  "failure": 0,
-  "canonical_ids": 0,
-  "results": [
-    { "message_id": "1:08" }
-  ]
-}
- -

Or if the request was in plain-text format:

-
id=1:08
-
- -

Here are JSON results for 6 recipients (IDs 4, 8, 15, 16, 23, and 42 respectively) -with 3 messages successfully processed, 1 canonical registration ID returned, -and 3 errors:

-
{ "multicast_id": 216,
-  "success": 3,
-  "failure": 3,
-  "canonical_ids": 1,
-  "results": [
-    { "message_id": "1:0408" },
-    { "error": "Unavailable" },
-    { "error": "InvalidRegistration" },
-    { "message_id": "1:1516" },
-    { "message_id": "1:2342", "registration_id": "32" },
-    { "error": "NotRegistered"}
-  ]
-}
-
-

In this example:

- -

Or if just the 4th message above was sent using plain-text format:

-
Error=InvalidRegistration
-
-

If the 5th message above was also sent using plain-text format:

-
id=1:2342
-registration_id=32
-
- - -

Implementing an HTTP-Based App Server

- -

This section gives examples of implementing an app server that works with the -GCM HTTP connection server. Note that a full GCM implementation requires a -client-side implementation, in addition to the server. This example is based on Android. - - -

Requirements

-

For the web server:

- -

For the Android application:

- - -

Setting Up GCM

-

Before proceeding with the server and client setup, it's necessary to register -a Google account with the Google API Console, enable Google Cloud Messaging in GCM, -and obtain an API key from the -Google API Console.

-

For instructions on how to set up GCM, see Getting Started.

- - -

Setting Up an HTTP Server

-

This section describes the different options for setting up an HTTP server.

- -

Using a standard web server

-

To set up the server using a standard, servlet-compliant web server:

-
    -
  1. From the open source site, -download the following directories: gcm-server, -samples/gcm-demo-server, and samples/gcm-demo-appengine.

    - - -
  2. In a text editor, edit the samples/gcm-demo-server/WebContent/WEB-INF/classes/api.key and replace the existing text with the API key obtained above.
  3. -
  4. In a shell window, go to the samples/gcm-demo-server directory.
  5. -
  6. Generate the server's WAR file by running ant war:
  7. - -
    $ ant war
    -
    -Buildfile:build.xml
    -
    -init:
    -   [mkdir] Created dir: build/classes
    -   [mkdir] Created dir: dist
    -
    -compile:
    -   [javac] Compiling 6 source files to build/classes
    -
    -war:
    -     [war] Building war: dist/gcm-demo.war
    -
    -BUILD SUCCESSFUL
    -Total time: 0 seconds
    -
    - -
  8. Deploy the dist/gcm-demo.war to your running server. For instance, if you're using Jetty, copy gcm-demo.war to the webapps directory of the Jetty installation.
  9. -
  10. Open the server's main page in a browser. The URL depends on the server you're using and your machine's IP address, but it will be something like http://192.168.1.10:8080/gcm-demo/home, where gcm-demo is the application context and /home is the path of the main servlet. - -
  11. -
-

Note: You can get the IP by running ifconfig on Linux or MacOS, or ipconfig on Windows.

- -

You server is now ready.

- -

Using App Engine for Java

- -

To set up the server using a standard App Engine for Java:

-
    -
  1. Get the files from the open source -site, as described above.

    -
  2. -
  3. In a text editor, edit -samples/gcm-demo-appengine/src/com/google/android/gcm/demo/server/ApiKeyInitializer.java -and replace the existing text with the API key obtained above. - -

    Note: The API key value set in that class will -be used just once to create a persistent entity on App Engine. If you deploy -the application, you can use App Engine's Datastore Viewer to change -it later.

    - -
  4. -
  5. In a shell window, go to the samples/gcm-demo-appengine directory.
  6. -
  7. Start the development App Engine server by ant runserver, -using the -Dsdk.dir to indicate the location of the App Engine SDK -and -Dserver.host to set your server's hostname or IP address:
  8. - -
    -$ ant -Dsdk.dir=/opt/google/appengine-java-sdk runserver -Dserver.host=192.168.1.10
    -Buildfile: gcm-demo-appengine/build.xml
    -
    -init:
    -    [mkdir] Created dir: gcm-demo-appengine/dist
    -
    -copyjars:
    -
    -compile:
    -
    -datanucleusenhance:
    -  [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes
    -  [enhance] DataNucleus Enhancer completed with success for 0 classes. Timings : input=28 ms, enhance=0 ms, total=28 ms. Consult the log for full details
    -  [enhance] DataNucleus Enhancer completed and no classes were enhanced. Consult the log for full details
    -
    -runserver:
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.jetty.JettyLogger info
    -     [java] INFO: Logging to JettyLogger(null) via com.google.apphosting.utils.jetty.JettyLogger
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.config.AppEngineWebXmlReader readAppEngineWebXml
    -     [java] INFO: Successfully processed gcm-demo-appengine/WebContent/WEB-INF/appengine-web.xml
    -     [java] Jun 15, 2012 8:46:06 PM com.google.apphosting.utils.config.AbstractConfigXmlReader readConfigXml
    -     [java] INFO: Successfully processed gcm-demo-appengine/WebContent/WEB-INF/web.xml
    -     [java] Jun 15, 2012 8:46:09 PM com.google.android.gcm.demo.server.ApiKeyInitializer contextInitialized
    -     [java] SEVERE: Created fake key. Please go to App Engine admin console, change its value to your API Key (the entity type is 'Settings' and its field to be changed is 'ApiKey'), then restart the server!
    -     [java] Jun 15, 2012 8:46:09 PM com.google.appengine.tools.development.DevAppServerImpl start
    -     [java] INFO: The server is running at http://192.168.1.10:8080/
    -     [java] Jun 15, 2012 8:46:09 PM com.google.appengine.tools.development.DevAppServerImpl start
    -     [java] INFO: The admin console is running at http://192.168.1.10:8080/_ah/admin
    -
    - -
  9. Open the server's main page in a browser. The URL depends on the server -you're using and your machine's IP address, but it will be something like -http://192.168.1.10:8080/home, where /home -is the path of the main servlet.
  10. - -

    Note: You can get the IP by running ifconfig -on Linux or MacOS, or ipconfig on Windows.

    - -
-

You server is now ready.

diff --git a/docs/html/google/gcm/index.jd b/docs/html/google/gcm/index.jd deleted file mode 100644 index af5d74104605..000000000000 --- a/docs/html/google/gcm/index.jd +++ /dev/null @@ -1,70 +0,0 @@ -page.title=Google Cloud Messaging for Android -page.tags=gcm -header.hide=1 -@jd:body - - -
- -
- -
-
- -

Google Cloud Messaging for Android

-

- Google Cloud Messaging (GCM) for Android is a service that allows you to send data -from your server to your users' Android-powered device, and also to receive messages from -devices on the same connection. The GCM service handles all aspects of queueing of messages -and delivery to the target Android application running on the target device, and it is -completely free. -

- -
-
- -
- - - - - -
- - diff --git a/docs/html/google/gcm/notifications.jd b/docs/html/google/gcm/notifications.jd deleted file mode 100644 index 333d4b694d9c..000000000000 --- a/docs/html/google/gcm/notifications.jd +++ /dev/null @@ -1,308 +0,0 @@ -page.title=User Notifications -@jd:body - -
-
- -

Quickview

- -
    -
  • Learn how to send a single message to multiple devices owned by a single user.
  • -
- - -

In this document

- -
    -
  1. Generate a Notification Key on the Server
  2. -
  3. Generate a Notification Key on the Client
  4. -
  5. Add Registration IDs
  6. -
  7. Remove Registration IDs
  8. -
  9. Send Upstream Messages
  10. -
  11. Response Formats -
      -
    1. Create/add/remove operations -
    2. Send operations -
    -
  12. -
- -

See Also

- -
    -
  1. Getting Started
  2. -
- -
-
- -

With user notifications, 3rd-party app servers can send a single message to -multiple instance of an app running on devices owned by a single user. This feature -is called user notifications. User notifications make it possible for every -app instance that a user owns to reflect the latest messaging state. For example:

- - - -

The way this works is that during registration, the 3rd-party server requests -a {@code notification_key}. The {@code notification_key} maps a particular user -to all of the user's associated registration IDs (a regID represents a particular -Android application running on a particular device). Then instead of sending one -message to one regID at a time, the 3rd-party server can send a message to to the -{@code notification_key}, which then sends the message to all of the user's regIDs.

- -

Note: A notification dismissal message is like any -other upstream message, meaning that it will be delivered to the other devices that -belong to the specified {@code notification_key}. You should design your app to -handle cases where the app receives a dismissal message, but has not yet displayed -the notification that is being dismissed. You can solve this by caching the dismissal -and then reconciling it with the corresponding notification. -

- -

You can use this feature with either the XMPP (CCS) or -HTTP connection server.

- -

You can generate notification keys in two different ways: on the server, and on -the client, if the user has a Google account. All of the associated registration IDs -can be mapped to a single user.

- -

The examples below show you how to perform generate/add/remove operations, -and how to send upstream messages. For generate/add/remove operations, the -message body is JSON.

- -

Generate a Notification Key on the Server

- -

To generate a notification key on the server, you create a new -notification_key and map it to a -notification_key_name.

- -

This example shows how to create a new notification_key for a -notification_key_name called appUser-Chris. -The {@code notification_key_name} is a name or identifier (it can be a username for -a 3rd-party app) that is unique to a given user. It is used by third parties to -group together registration IDs for a single user. Note that notification_key_name -and notification_key are unique to a group of registration IDs. It is also -important that notification_key_name be uniquely named per app in case -you have multiple apps for the same project ID. This ensures that notifications -only go to the intended target app.

- - -

A create operation returns a token (notification_key). Third parties -must save this token (as well as its mapping to the notification_key_name) -to use in subsequent operations:

- -
request:
-{ 
-   "operation": "create",
-   "notification_key_name": "appUser-Chris",
-   "registration_ids": ["4", "8", "15", "16", "23", "42"]
-}
- -

Request format

- -

To send a message in cases where your notification key is generated on the server, -the application server issues a POST request to -https://android.googleapis.com/gcm/notification.

- -

Here is the HTTP request header you should use for all server side create/add/remove operations:

- -
content-type: "application/json"
-Header : "project_id": <projectID>
-Header: "Authorization", "key=API_KEY"
-
- - -

Generate a Notification Key on the Client

- -

Generating a notification key on the client is useful for cases where a server is unavailable. -To generate a notification key on the client, the device must have at least one -Google account. Note that the process for generating a notification key on the client is significantly -different from the server process described above.

- -

To generate a notification key on the client:

- -
    -
  1. Open your project in the Google Developers Console.
  2. -
  3. Click APIS & AUTH > Credentials.
  4. -
  5. Under OAuth, click Create new Client ID.
  6. -
  7. In the Create Client ID dialog, select Web Application as -the application type, and click Create Client ID.
  8. -
  9. Copy the value from Client ID for web application > Client ID. -This client ID represents a Google account "scope" that you will use to generate an {@code id_token}.
  10. -
- -

Once you've followed the above steps and gotten a client ID from Google Developers Console, - you're ready to add this feature to your app. First check the device for the presence of a Google -account. For example:

- -
// This snippet takes the simple approach of using the first returned Google account,
-// but you can pick any Google account on the device.
-public String getAccount() {
-    Account[] accounts = AccountManager.get(getActivity()).
-        getAccountsByType("com.google");
-    if (accounts.length == 0) {
-        return null;
-    }
-    return accounts[0].name;
-}
- -

Next, get an authentication token ({@code id_token}) by using the GoogleAuthUtil -class. For example:

- -
String accountName = getAccount();
-
-// Initialize the scope using the client ID you got from the Console.
-final String scope = "audience:server:client_id:"
-        + "1262xxx48712-9qs6n32447mcj9dirtnkyrejt82saa52.apps.googleusercontent.com";
-String id_token = null;
-try {
-    id_token = GoogleAuthUtil.getToken(context, accountName, scope);
-} catch (Exception e) {
-    log("exception while getting id_token: " + e);
-}
-...
- -

Now use id_token to authenticate your request. -This add operation returns a {@code notification_key}. -Third parties must save this {@code notification_key} (as well as its mapping to the -notification_key_name) -to use in subsequent operations. Note that a client request only takes a single regID. -The only operations supported on the client side are add/remove.

- -
request:
-{
-   "operation": "add",
-   "notification_key_name": "appUser-Chris",
-   "registration_ids": ["4"]
-   "id_token": "id_token"
-}
- -

Request format

- -

To send a message in cases where your notification key is generated on the client, -the application server issues a POST request to -https://android.googleapis.com/gcm/googlenotification.

- -

Here is the HTTP request header you should use for all add/remove operations. The -client side doesn't support the create operation; -the add operation has the effect of creating the notification key if it doesn't already -exist:

- -
content-type: "application/json"
-Header : "project_id": <projectID>
-
- -

Note that the authentication token is passed in the JSON body as shown above, not the header. -This is different from the server case.

- - -

Add Registration IDs

- -

This example shows how to add registration IDs for a given notification key. -The maximum number of members allowed for a {@code notification_key} is 20.

- -

Note that the notification_key_name is not strictly required for -adding/removing regIDs. But including it protects you against accidentally using -the incorrect notification_key.

- -
request:
-{ 
-   "operation": "add",
-   "notification_key_name": "appUser-Chris",
-   "notification_key": "aUniqueKey"
-   "registration_ids": ["4", "8", "15", "16", "23", "42"]
-}
- -

Remove Registration IDs

- -

This example shows how to remove registration IDs for a given notification key:

-
request:
-{ 
-   "operation": "remove",
-   "notification_key_name": "appUser-Chris",
-   "notification_key": "aUniqueKey"
-   "registration_ids": ["4", "8", "15", "16", "23", "42"]
-}
- -

Send Upstream Messages

- -

To send an upstream (device-to-cloud) message, you must use the - -{@code GoogleCloudMessaging} API. Specifying a {@code notification_key} as the target -for an upstream message allows a user on one device to send a message to other -devices in the notification group—for example, to dismiss a notification. -Here is an example that shows targeting a {@code notification_key}:

- -
GoogleCloudMessaging gcm = GoogleCloudMessaging.get(context);
-String to = NOTIFICATION_KEY;
-AtomicInteger msgId = new AtomicInteger();
-String id = Integer.toString(msgId.incrementAndGet());
-Bundle data = new Bundle();
-data.putString("hello", "world");
-
-gcm.send(to, id, data);
-
- -

This call generates the necessary XMPP stanza for sending the message. The -Bundle data consists of a key-value pair.

- -

For a complete example, see Implementing GCM Client. - -

Response Formats

- -

This section shows examples of the responses that can be returned for -notification key operations.

- -

Create/add/remove operations

- -

When you make a request to create a {@code notification_key} or to add/remove its -regIDs, a successful response always returns the notification_key. -Use the returned {@code notification_key} for sending messages:

- -
HTTP status: 200
-{ 
-    "notification_key": "aUniqueKey",   // to be used for sending
-}
- - -

Send operations

- -

For a send operation that has a {@code notification_key} as its target, the -possible responses are success, partial success, and failure.

- -

Here is an example of "success"—the {@code notification_key} has 2 regIDs -associated with it, and the message was successfully sent to both of them:

- -
{
-  "success": 2,
-  "failure": 0
-}
- -

Here is an example of "partial success"—the {@code notification_key} has -3 regIDs associated with it. The message was successfully send to 1 of the regIDs, -but not to the other 2. The response message lists the regIDs that failed to -receive the message:

- -
{
-  "success":1,
-  "failure":2,
-  "failed_registration_ids":[
-     "regId1",
-     "regId2"
-  ]
-}
- -

In the case of failure, the response has HTTP code 503 and no JSON. When a message -fails to be delivered to one or more of the regIDs associated with a {@code notification_key}, -the 3rd-party server should retry.

diff --git a/docs/html/google/gcm/server-ref.jd b/docs/html/google/gcm/server-ref.jd deleted file mode 100644 index 2a41e584f41e..000000000000 --- a/docs/html/google/gcm/server-ref.jd +++ /dev/null @@ -1,764 +0,0 @@ -page.title=Server Reference -@jd:body - -
- -
- -

This document provides a reference for the syntax used to pass -messages back and forth in GCM. These messages fall into -the following broad categories:

- - - -

The following sections describe the basic requirements for -sending messages.

- -

Downstream Messages

-

This is the message that a 3rd-party app server sends to a client app. -

-

A downstream message includes the following components:

- - -

The syntax for each of these components is described in the tables below.

- -

Sending a downstream message

- -

This section gives the syntax for sending a downstream messages. For JSON, -these messages can be either HTTP or XMPP. For plain text, these messages can only be HTTP.

- -

Downstream HTTP or XMPP messages (JSON)

- -

The following table lists the targets, options, and payload for HTTP or XMPP JSON messages.

-

- Table 1. Targets, options, and payload for downstream HTTP or XMPP message (JSON).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterProtocolUsageDescription
Targets
toXMPPRequired, string

This parameter specifies the recipient of a message.

-

The value must be a registration ID or notification key.

-

This parameter is used in XMPP in place of {@code registration_ids} or {@code notification_key} in HTTP.

registration_idsHTTPRequired if {@code notification_key} not present, string array

This parameter specifies the list of devices (registration IDs) -receiving the message. It must contain at least 1 and at most 1000 registration IDs.

-

Multicast messages (sending to more than 1 registration IDs) are allowed using HTTP JSON format only.

-

This parameter or {@code notification_key} is used in HTTP in place of {@code to} in XMPP.

notification_keyHTTPRequired if {@code registration_ids} not present, string

This parameter specifies the mapping of a single user to -multiple registration IDs associated with that user.

-

This allows a 3rd-party app server to send a single message to multiple app instances -(typically on multiple devices) owned by a single user.

-

A 3rd-party app server can use {@code notification_key} as the target for a -message instead of an individual registration ID (or array of registration IDs). -The maximum number of members allowed for a {@code notification_key} is 20.

-

This parameter or {@code registration_ids} is used in HTTP in place of {@code to} in XMPP.

-

See User Notifications for details.

Options
message_idXMPPRequired, string

This parameter uniquely identifies a message in an XMPP connection.

collapse_keyHTTP, XMPPOptional, string

This parameters identifies a group of messages (e.g., with -{@code collapse_key: "Updates Available"}) that can be collapsed, so that only the -last message gets sent when delivery can be resumed. This is intended to avoid sending too -many of the same messages when the device comes back online or becomes active (see {@code delay_while_idle}).

-

Note that there is no guarantee of the order in which messages get sent.

-

Messages with collapse key are also called -send-to-sync messages messages. -

-

Note: A maximum of 4 different collapse keys is allowed at any given time. This means a -GCM connection server can simultaneously store 4 different send-to-sync messages per client app. If you -exceed this number, there is no guarantee which 4 collapse keys the GCM connection server will keep.

delay_while_idleHTTP, XMPPOptional, JSON booleanWhen this parameter is set to {@code true}, it indicates that the message should not be -sent until the device becomes active.

-

The default value is {@code false}.

time_to_liveHTTP, XMPPOptional, JSON number

This parameter specifies how long (in seconds) the message should be kept in GCM storage -if the device is offline. The maximum time to live supported is 4 weeks.

-

The default value is 4 weeks.

delivery_receipt_ -
requested
XMPPOptional, JSON boolean

This parameter lets 3rd-party app server request confirmation of message delivery.

-

When this parameter is set to {@code true}, CCS sends a delivery receipt -when the device confirms that it received the message.

-

The default value is {@code false}.

restricted_package_ -
name
HTTPOptional, stringThis parameter specifies the package name of the application where the -registration IDs must match in order to receive the message.
dry_runHTTPOptional, JSON boolean

This parameter, when set to {@code true}, allows developers to test a -request without actually sending a message.

-

The default value is {@code false}.

Payload
dataHTTP, XMPPOptional, JSON object

This parameter specifies the key-value pairs of the message's payload. There is -no limit on the number of key-value pairs, but there is a total message size limit of 4kb.

-

For instance, in Android, data:{"score":"3x1"} would result in an intent extra -named {@code score} with the string value {@code 3x1}.

-

The key should not be a reserved word ({@code from} or any word starting with -{@code google}). It is also not recommended to use words defined in this table -(such as {@code collapse_key}) because that could yield unpredictable outcomes.

-

Values in string types are recommended. You have to convert values in objects -or other non-string data types (e.g., integers or booleans) to string.

- -

Downstream HTTP messages (Plain Text)

- -

The following table lists the syntax for targets, options, and payload in plain -text downstream HTTP messages.

- -

- Table 2. Targets, options, and payload for downstream plain text HTTP messages.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
Targets
registration _idRequired, string

This parameter specifies the client apps (registration ID) receiving the message.

-

Multicast messaging (sending to more than one registration ID) is allowed using HTTP JSON format only.

Options
collapse_keyOptional, stringSee table 1 for details.
delay_while_idleOptional, boolean or numberSee table 1 for details.
time_to_liveOptional, numberSee table 1 for details.
restricted_package_nameOptional, stringSee table 1 for details.
dry_run Optional, booleanSee table 1 for details.
Payload
data.<key>Optional, string

This parameter specifies the key-value pairs of the message's payload. -There is no limit on the number of key-value parameters, -but there is a total message size limit of 4kb.

-

For instance, in Android, data:{"score":"3x1"} would result in an intent extra -named {@code score} with the string value {@code 3x1}.

-

The key should not be a reserved word ({@code from} or any word starting with -{@code google}). It is also not recommended to use words defined in this table -(such as {@code collapse_key}) because that could yield unpredictable outcomes.

- -

Interpreting a Downstream Message Response

- -

This section describes the syntax of a response to a downstream message. A client -app or the GCM Connection Server sends the response to 3rd-party app server upon processing -the message request.

- -

Interpreting a downstream HTTP message response

-

The 3rd-party app server should look at both the message response header and the body -to interpret the message response sent from the GCM Connection Server. The following table -describes the possible responses.

-

- -

- Table 3. Downstream HTTP message response header.

- - - - - - - - - - - - - - - - - - - - - -
ResponseDescription
200Message was processed successfully. The response body will contain more -details about the message status, but its format will depend whether the request -was JSON or plain text. See table 4 -for more details.
400Only applies for JSON requests. -Indicates that the request could not be parsed as JSON, or it contained invalid -fields (for instance, passing a string where a number was expected). The exact -failure reason is described in the response and the problem should be addressed -before the request can be retried.
401There was an error authenticating the sender account. -Troubleshoot
5xxErrors in the 500-599 range (such as 500 or 503) indicate that there was -an internal error in the GCM server while trying to process the request, or that -the server is temporarily unavailable (for example, because of timeouts). Sender -must retry later, honoring any Retry-After header included in the -response. Application servers must implement exponential back-off. -Troubleshoot
- -

The following table lists the fields in a downstream message response body -(JSON).

- - -

- Table 4. Downstream HTTP message response body (JSON).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
multicast_idRequired, numberUnique ID (number) identifying the multicast message.
successRequired, numberNumber of messages that were processed without an error.
failureRequired, numberNumber of messages that could not be processed.
canonical_idsRequired, numberNumber of results that contain a canonical registration ID. See the -Overview for more discussion of this topic.
resultsOptional, array objectArray of objects representing the status of the messages processed. The -objects are listed in the same order as the request (i.e., for each registration -ID in the request, its result is listed in the same index in the response).
-
    -
  • message_id: String specifying a unique ID for each successfully processed - message.
  • -
  • registration_id: Optional string specifying the canonical registration ID - for the client app that the message was processed and sent to. Sender should use this - value as the Registration ID for future requests. Otherwise, the messages might - be rejected. -
  • -
  • error: String specifying the error that occurred when processing the - message for the recipient. The possible values can be found in table 11 - .
  • -
- - -

- Table 5. Success response for downstream HTTP message response body (Plain Text).

- - - - - - - - - - - - - - - - -
ParameterUsageDescription
idRequired, stringThis parameter specifies the unique message ID that GCM server processed successfully.
registration_idOptional, stringThis parameter specifies the canonical registration ID for the client app that the message was -processed and sent to. Sender should replace the registration ID with this value on future requests, -otherwise, the messages might be rejected.
- -

- Table 6. Error response for downstream HTTP message response body (Plain Text).

- - - - - - - - - - - -
ParameterUsageDescription
{@code Error}Required, stringThis parameter specifies the error value while processing the message for the recipient. -See table 11 for details.
- -

Interpreting a downstream XMPP message response

- -

The following table lists the fields that appear in a downstream XMPP message response.

- -

- Table 7. Downstream message XMPP message response body.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
fromRequired, string

This parameter specifies who sent this response.

-

The value is the registration ID of the client app.

message_idRequired, stringThis parameter uniquely identifies a message in an XMPP connection. -The value is a string that uniquely identifies the associated message.
message_typeRequired, string

This parameter specifies an 'ack' or 'nack' message from XMPP (CCS) -to the 3rd-party app server.

-

If the value is set to {@code nack}, the 3rd-party app server should look at -{@code error} and {@code error_description} to get failure information.

errorOptional, stringThis parameter specifies an error related to the downstream message. It is set when the -{@code message_type} is {@code nack}. See table 6 for details.
error_descriptionOptional, stringThis parameter provides descriptive information for the error. It is set -when the {@code message_type} is {@code nack}.
-

Upstream Messages (XMPP)

- -

An upstream message is a message the client app sends to the 3rd-party app server. -Currently only CCS (XMPP) supports upstream messaging.

- -

Interpreting an upstream XMPP message

-

The following table describes the fields that appear in an upstream XMPP message. - -

- Table 8. Upstream XMPP messages.

- - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
fromRequired, string

This parameter specifies who sent the message.

-

The value is the registration ID of the client app.

categoryRequired, stringThis parameter specifies the application package name of the client app that sent the message.
message_idRequired, stringThis parameter specifies the unique ID of the message.
dataOptional, stringThis parameter specifies the key-value pairs of the message's payload.
- -

Sending an upstream XMPP message response

- -

The following table describes the response that 3rd-party app server is expected to send to -XMPP (CCS) in response to an -upstream message it (the app server) received.

- -

- Table 9. Upstream XMPP message response.

- - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
toRequired, string

This parameter specifies the recipient of a response message.

-

The value must be a registration ID of the client app that sent the upstream message.

message_idRequired, stringThis parameter specifies which message the response is intended for. The value must be -the {@code message_id} value from the corresponding upstream message.
message_typeRequired, stringThis parameter specifies an {@code ack} message from a 3rd-party app server to CCS.
-

Cloud Connection Server Messages (XMPP)

-

This is a message sent from XMPP (CCS) to a 3rd-party app server. Here are the primary types -of messages that XMPP (CCS) sends to the 3rd-party app server:

- - -

The following table describes the fields included in the messages CCS -sends to a 3rd-party app server.

- -

- Table 10. GCM Cloud Connection Server messages (XMPP).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ParameterUsageDescription
Common Field
message_typeRequired, string

This parameter specifies the type of the CCS message: either delivery receipt or control.

-

When it is set to {@code receipt}, the message includes {@code from}, {@code message_id}, - {@code category} and {@code data} fields to provide additional information.

-

When it is set to {@code control}, the message includes {@code control_type} to indicate the -type of control message.

Delivery receipt-specific
fromRequired, stringThis parameter is set to {@code gcm.googleapis.com}, indicating that the -message is sent from CCS.
message_idRequired, stringThis parameter specifies the original message ID that the receipt is intended for, -prefixed with {@code dr2:} to indicate that the message is a delivery receipt. A 3rd-party app -server must send an {@code ack} message with this message ID to acknowledge that it -received this delivery receipt. See table 9 for the 'ack' message format.
categoryOptional, stringThis parameter specifies the application package name of the client app that -receives the message that this delivery receipt is reporting. This is available when -{@code message_type} is {@code receipt}.
dataOptional, stringThis parameter specifies the key-value pairs for the delivery receipt message. This is available -when the {@code message_type} is {@code receipt}. -
    -
  • {@code message_status}: This parameter specifies the status of the receipt message. -It is set to {@code MESSAGE_SENT_TO_DEVICE} to indicate the device has confirmed its receipt of -the original message.
  • -
  • {@code original_message_id}: This parameter specifies the ID of the original message -that the 3rd-party app server sent to the client app.
  • -
  • {@code device_registration_id}: This parameter specifies the registration ID of the -client app to which the original message was sent.
  • -
-
Control-specific
control_typeOptional, string

This parameter specifies the type of control message sent from CCS.

-

Currently, only {@code CONNECTION_DRAINING} is supported. XMPP (CCS) sends this control message -before it closes a connection to perform load balancing. As the connection drains, no more messages -are allowed to be sent to the connection, but existing messages in the pipeline will -continue to be processed.

- -

Downstream message error response codes (HTTP and XMPP)

- -

The following table lists the error response codes for downstream messages (HTTP and XMPP).

- -

- Table 11. Downstream message error response codes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ErrorHTTP CodeXMPP CodeRecommended Action
Missing Registration ID200 + error:MissingRegistrationINVALID_JSONCheck that the request contains a registration ID (either in the -{@code registration_id} in a plain text message, or in the {@code registration_ids} in JSON).
Invalid Registration ID200 + error:InvalidRegistrationBAD_REGISTRATIONCheck the format of the registration ID you pass to the server. Make sure it -matches the registration ID the client app receives from registering with GCM. Do not -truncate or add additional characters.
Unregistered Device200 + error:NotRegisteredDEVICE_UNREGISTEREDAn existing registration ID may cease to be valid in a number of scenarios, including:
-
    -
  • If the client app unregisters with GCM.
  • -
  • If the client app is automatically unregistered, which can happen if the user uninstalls the application.
  • -
  • If the registration ID expires (for example, Google might decide to refresh registration IDs).
  • -
  • If the client app is updated but the new version is not configured to receive messages.
  • -
- For all these cases, remove this registration ID from the 3rd-party app -server and stop using it to send messages.
Invalid Package Name200 + error:InvalidPackageNameMake sure the message was addressed to a registration ID whose package name -matches the value passed in the request.
Authentication Error401 The sender account used to send a message couldn't be authenticated. Possible causes are:
-
    -
  • Authorization header missing or with invalid syntax in HTTP request.
  • -
  • Invalid project number sent as key.
  • -
  • Key valid but with GCM service disabled.
  • -
  • Request originated from a server not whitelisted in the Server Key IPs.
  • -
- Check that the token you're sending inside the Authentication header is -the correct API key associated with your project. See -Checking the validity of an API Key - for details.
Mismatched Sender200 + error:MismatchSenderIdBAD_REGISTRATIONA registration ID is tied to a certain group of senders. When a client app registers -for GCM, it must specify which senders are allowed to send messages. You should use one -of those sender IDs when sending messages to the client app. If you switch to a different -sender, the existing registration IDs won't work.
Invalid JSON400INVALID_JSONCheck that the JSON message is properly formatted and contains valid fields -(for instance, making sure the right data type is passed in).
Message Too Big200 + error:MessageTooBigINVALID_JSONCheck that the total size of the payload data included in a message does -not exceed 4096 bytes. This includes both the the keys and the values.
Invalid Data Key200 + error: -
-InvalidDataKey
INVALID_JSONCheck that the payload data does not contain a key (such as {@code from} or any value -prefixed by {@code google}) that is used internally by GCM. Note that some words (such as {@code collapse_key}) -are also used by GCM but are allowed in the payload, in which case the payload value -will be overridden by the GCM value.
Invalid Time to Live200 + error:InvalidTtlINVALID_JSONCheck that the value used in {@code time_to_live} is an integer representing a -duration in seconds between 0 and 2,419,200 (4 weeks).
Bad ACK messageN/ABAD_ACKCheck that the 'ack' message is properly formatted before retrying. See -table 9 for details.
Timeout5xx or 200 + error:UnavailableSERVICE_UNAVAILABLE

The server couldn't process the request in time. Retry the same request, but you must:
-

    -
  • For HTTP: Honor the {@code Retry-After} header if it is included in the response from the -GCM Connection Server.
  • -
  • Implement exponential back-off in your retry mechanism. (e.g. if you waited one second -before the first retry, wait at least two second before the next one, then 4 seconds and so on). -If you're sending multiple messages, delay each one independently by an additional random amount -to avoid issuing a new request for all messages at the same time.
  • -
  • For CCS: The initial retry delay should be set to 1 second.
  • -
-

Senders that cause problems risk being blacklisted.

Internal Server Error500 or 200 + error:InternalServerErrorINTERNAL_SERVER_ -
-ERROR
The server encountered an error while trying to process the request. You could retry -the same request following the requirements listed in "Timeout" (see row above). If the error persists, please -report the problem in the {@code android-gcm group}.
Device Message Rate Exceeded200 + error: -
DeviceMessageRate -
-Exceeded
DEVICE_MESSAGE_RATE
-_EXCEEDED
The rate of messages to a particular device is too high. Reduce the -number of messages sent to this device and do not immediately retry sending to this device.
Connection DrainingN/ACONNECTION_DRAININGThe message couldn't be processed because the connection is draining. This happens because -periodically, XMPP (CCS) needs to close down a connection to perform load balancing. Retry the message over -another XMPP connection.
diff --git a/docs/html/google/gcm/server.jd b/docs/html/google/gcm/server.jd deleted file mode 100644 index 004fd0e42307..000000000000 --- a/docs/html/google/gcm/server.jd +++ /dev/null @@ -1,440 +0,0 @@ -page.title=Implementing GCM Server -@jd:body - -
- -
- - -

The server side of Google Cloud Messaging (GCM) consists of two components:

- -

- -

A full GCM implementation requires both a client implementation and a server -implementation. For more -information about implementing the client side, see -Implementing GCM Client.

- - -

Role of the 3rd-party Application Server

- -

Before you can write client apps that use the GCM feature, you must -have an application server that meets the following criteria:

- - - -

Here are the basic steps you follow to implement your 3rd-party app server:

- - - - - - -

Choosing a GCM Connection Server

- -

Currently GCM provides two connection servers: -HTTP and XMPP (CCS). You can use them -separately or in tandem. XMPP (CCS) messaging differs from HTTP messaging in the following ways:

- - - -

Sending Messages

- -

This section gives an overview of sending messages. For details of message syntax, -see Server Reference.

- -

Overview

- -

Here is the general sequence of events that occurs when a 3rd-party application -server sends a message (the details vary depending on the platform):

-
    -
  1. The 3rd-party app server sends a message to GCM servers.
  2. -
  3. The GCM connection server enqueues and stores the message if the device is offline.
  4. -
  5. When the device is online, GCM connection server sends the message to the device.
  6. -
  7. The client app processes the message.
  8. -
- -

Implement send request

- -

The following sections describe the basic components involved in -sending a request. See the Server Reference -for details.

- -

Target

-

Required. When your app server sends a message in GCM, it must specify a target.

-

For HTTP you must specify the target as one of the following:

- -

For CCS (XMPP) you must specify the target as:

- - -

Options

- -

There are various options the 3rd-party app server can set when sending a downstream -message to a client app. See the -Server Reference for details. Here are a few examples of possible options:

- - - -

Payload

-

Optional. If you are including a payload in the message, you use the data -parameter to include the payload. This applies for both HTTP and XMPP.

- -

See the Server Reference for details on sending -and receiving messages.

- -

Messaging Concepts and Best Practices

- -

This section has a discussion of general messaging topics.

- -

Send-to-Sync vs. Messages with Payload

- -

Every message sent in GCM has the following characteristics:

- - -

But despite these similarities, messages can behave very differently depending -on their particular settings. One major distinction between messages is whether -they are collapsed (where each new message replaces the preceding message) or not -collapsed (where each individual message is delivered). Every message sent in GCM -is either a "send-to-sync" (collapsible) message or a "message with -payload" (non-collapsible message).

- -

Send-to-sync messages

- -

A send-to-sync (collapsible) message is often a "tickle" that tells -a mobile application to sync data from the server. For example, suppose you have -an email application. When a user receives new email on the server, the server -pings the mobile application with a "New mail" message. This tells the -application to sync to the server to pick up the new email. The server might send -this message multiple times as new mail continues to accumulate, before the application -has had a chance to sync. But if the user has received 25 new emails, there's no -need to preserve every "New mail" message. One is sufficient. Another -example would be a sports application that updates users with the latest score. -Only the most recent message is relevant.

- -

GCM allows a maximum of 4 different collapse keys to be used by the GCM server -at any given time. In other words, the GCM server can simultaneously store 4 -different send-to-sync messages per device, each with a different collapse key. -For example, Device A can have A1, A2, A3, and A4. Device B can have B1, B2, B3, -and B4, and so on. If you exceed this number GCM will only keep 4 collapse keys, with no -guarantees about which ones they will be.

- -

Messages with payload

- -

Unlike a send-to-sync message, every "message with payload" -(non-collapsible message) is delivered. The payload the message contains can be -up to 4kb. For example, here is a JSON-formatted message in an IM application in -which spectators are discussing a sporting event:

- -
{
-  "registration_id" : "APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx...",
-  "data" : {
-    "Nick" : "Mario",
-    "Text" : "great match!",
-    "Room" : "PortugalVSDenmark",
-  },
-}
- -

A "message with payload" is not simply a "ping" to the -mobile application to contact the server to fetch data. In the aforementioned IM -application, for example, you would want to deliver every message, because every -message has different content. To specify a non-collapsible message, you simply -omit the collapse_key parameter. Thus GCM will send each message -individually. Note that the order of delivery is not guaranteed.

- -

GCM will store up to 100 non-collapsible messages. After that, all messages -are discarded from GCM, and a new message is created that tells the client how -far behind it is.

- -

The application should respond by syncing with the server to recover the -discarded messages.

- -

Which should I use?

-

If your application does not need to use non-collapsible messages, collapsible -messages are a better choice from a performance standpoint. However, if you use -collapsible messages, remember that GCM only allows a maximum of 4 different collapse -keys to be used by the GCM server per registration ID at any given time. You must -not exceed this number, or it could cause unpredictable consequences.

- -

Setting an Expiration Date for a Message

-

You can use the time_to_live parameter in the send request -to specify the maximum lifespan of a message. -The value of this parameter must be a duration from 0 to 2,419,200 seconds, and -it corresponds to the maximum period of time for which GCM will store and try to -deliver the message. Requests that don't contain this field default to the maximum -period of 4 weeks.

-

Here are some possible uses for this feature:

- -

Background

-

GCM usually delivers messages immediately after they are sent. However, -this might not always be possible. For example, if the platform is Android, -the device could be turned off, offline, or otherwise unavailable. -Or the sender itself might request -that messages not be delivered until the device becomes active by using the -delay_while_idle flag. Finally, GCM might intentionally delay messages -to prevent an application from consuming excessive resources and negatively -impacting battery life.

- -

When this happens, GCM will store the message and deliver it as soon as it's -feasible. While this is fine in most cases, there are some applications for which -a late message might as well never be delivered. For example, if the message is -an incoming call or video chat notification, it will only be meaningful for a -small period of time before the call is terminated. Or if the message is an -invitation to an event, it will be useless if received after the event has ended.

- -

Another advantage of specifying the expiration date for a message is that GCM -will never throttle messages with a time_to_live value of 0 seconds. -In other words, GCM will guarantee best effort for messages that must be delivered -"now or never." Keep in mind that a time_to_live value of -0 means messages that can't be delivered immediately will be discarded. However, -because such messages are never stored, this provides the best latency for -sending notifications.

- -

Here is an example of a JSON-formatted request that includes TTL:

-
-{
-  "collapse_key" : "demo",
-  "delay_while_idle" : true,
-  "registration_ids" : ["xyz"],
-  "data" : {
-    "key1" : "value1",
-    "key2" : "value2",
-  },
-  "time_to_live" : 3
-},
-
- - -

Receiving Messages from Multiple Senders

- -

GCM allows multiple parties to send messages to the same application. For -example, suppose your application is an articles aggregator with multiple -contributors, and you want each of them to be able to send a message when they -publish a new article. This message might contain a URL so that the application -can download the article. Instead of having to centralize all sending activity in -one location, GCM gives you the ability to let each of these contributors send -its own messages.

- -

To make this possible, all you need to do is have each sender generate its own -project number. Then include those IDs in the sender field, separated by commas, -when requesting a registration. Finally, share the registration ID with your -partners, and they'll be able to send messages to your application using their -own authentication keys.

- -

Note that there is limit of 100 multiple senders.

- -

Lifetime of a Message

- -

When a 3rd-party server posts a message to GCM and receives a message ID back, -it does not mean that the message was already delivered to the device. Rather, it -means that it was accepted for delivery. What happens to the message after it is -accepted depends on many factors.

- -

In the best-case scenario, if the device is connected to GCM, the screen is on, -and there are no throttling restrictions (see Throttling), -the message will be delivered right away.

- -

If the device is connected but idle, the message will still be -delivered right away unless the delay_while_idle flag is set to true. -Otherwise, it will be stored in the GCM servers until the device is awake. And -that's where the collapse_key flag plays a role: if there is already -a message with the same collapse key (and registration ID) stored and waiting for -delivery, the old message will be discarded and the new message will take its place -(that is, the old message will be collapsed by the new one). However, if the collapse -key is not set, both the new and old messages are stored for future delivery. -Collapsible messages are also called send-to-sync messages.

- -

Note: There is a limit on how many messages can -be stored without collapsing. That limit is currently 100. If the limit is reached, -all stored messages are discarded. Then when the device is back online, it receives -a special message indicating that the limit was reached. The application can then -handle the situation properly, typically by requesting a full sync. -

-Likewise, there is a limit on how many collapse_keys you can have for -a particular device. GCM allows a maximum of 4 different collapse keys to be used -by the GCM server per device -any given time. In other words, the GCM server can simultaneously store 4 different -send-to-sync messages, each with a different collapse key. If you exceed this number -GCM will only keep 4 collapse keys, with no guarantees about which ones they will be. -See Send-to-sync messages for more information. -

- -

If the device is not connected to GCM, the message will be stored until a -connection is established (again respecting the collapse key rules). When a connection -is established, GCM will deliver all pending messages to the device, regardless of -the delay_while_idle flag. If the device never gets connected again -(for instance, if it was factory reset), the message will eventually time out and -be discarded from GCM storage. The default timeout is 4 weeks, unless the -time_to_live flag is set.

- -

Finally, when GCM attempts to deliver a message to the device and the -application was uninstalled, GCM will discard that message right away and -invalidate the registration ID. Future attempts to send a message to that device -will get a NotRegistered error. See -How Unregistration Works for more information.

-

Although is not possible to track the status of each individual message, the -Google Cloud Console stats are broken down by messages sent to device, messages -collapsed, and messages waiting for delivery.

- -

Throttling

-

To prevent abuse (such as sending a flood of messages to a device) and -to optimize for the overall network efficiency and battery life of -devices, GCM implements throttling of messages using a token bucket -scheme. Messages are throttled on a per application and per collapse -key basis (including non-collapsible messages). Each application -collapse key is granted some initial tokens, and new tokens are granted -periodically therefter. Each token is valid for a single message sent to -the device. If an application collapse key exhausts its supply of -available tokens, new messages are buffered in a pending queue until -new tokens become available at the time of the periodic grant. Thus -throttling in between periodic grant intervals may add to the latency -of message delivery for an application collapse key that sends a large -number of messages within a short period of time. Messages in the pending -queue of an application collapse key may be delivered before the time -of the next periodic grant, if they are piggybacked with messages -belonging to a non-throttled category by GCM for network and battery -efficiency reasons.

- - diff --git a/docs/html/google/gcs/gcs-signup.jd b/docs/html/google/gcs/gcs-signup.jd deleted file mode 100644 index 7334cec9059d..000000000000 --- a/docs/html/google/gcs/gcs-signup.jd +++ /dev/null @@ -1,10 +0,0 @@ -page.title=Sign Up for Google Cloud Save - -@jd:body - -

Sign up to be a trial partner for Google Cloud Save.

- - - - - diff --git a/docs/html/google/gcs/index.jd b/docs/html/google/gcs/index.jd deleted file mode 100644 index e5f4776d59ef..000000000000 --- a/docs/html/google/gcs/index.jd +++ /dev/null @@ -1,30 +0,0 @@ -page.title=Google Cloud Save -page.tags="gcs" -header.hide=1 -@jd:body - - -
- -
- -
-
- -

Google Cloud Save

-

- Google Cloud Save is a service that enables per-user data storage -and sync in your apps with no backend programming required. Google Cloud Save -stores its data -in Google Cloud Datastore, - a fully managed, schemaless database for storing non-relational data. Cloud -Datastore automatically scales with your users. -Google Cloud Save works even when your device is offline, and it -provides an easy transition to server-side coding because -the same database is accessible via App Engine and Compute Engine. -Finally, Google Cloud Save provides a generous initial per-user free quota that -expands as your user base grows. -

-Sign Up -
-
diff --git a/docs/html/google/play-services/ads.jd b/docs/html/google/play-services/ads.jd deleted file mode 100644 index 2f915f3ddc78..000000000000 --- a/docs/html/google/play-services/ads.jd +++ /dev/null @@ -1,110 +0,0 @@ -page.title=Google Mobile Ads -page.tags=Ads,monetization,AdMob,Google Play services -header.hide=1 - -@jd:body - - -
- -
- -
-
- -

Google Mobile Ads

-

- Monetize your app with banner or interstitial ads from - Google's vast pool of advertisers. Integrate with top ad networks through - mediation to maximize your revenue from impressions. Take advantage of new - ad features and capabilities through Google Play services, without having to - add or update a library in your APK. -

- -

- Check out the Google Mobile Ads API reference and visit developers.google.com/mobile-ads-sdk - for more information about integrating Google Mobile Ads into your app. -

-
-
- -
-

Upgrade to the new AdMob

-

Legacy AdMob will be shutting down on August 31, 2014. Beginning August 31, - you will no longer be able to use legacy AdMob to promote and monetize your - apps. Specifically, please be aware of the following:

-
    -
  1. Ads will stop serving to legacy ad units that are not updated with new - ad unit IDs.
  2. -
  3. Legacy house ad campaigns will stop serving.
  4. -
  5. You will not be able to access the legacy AdMob UI after August 31, - 2014.
  6. -
-

If you are still using legacy AdMob, please upgrade your account to the new - AdMob as soon as possible. Upgrading takes only 5 minutes. Start here.

-
- -
- - - -
diff --git a/docs/html/google/play-services/cast.jd b/docs/html/google/play-services/cast.jd deleted file mode 100644 index 656f634bd21e..000000000000 --- a/docs/html/google/play-services/cast.jd +++ /dev/null @@ -1,92 +0,0 @@ -page.title=Google Cast Android API -page.tags="chromecast","miracast" -header.hide=1 - -@jd:body - - -
- -
- -
-
- -

Google Cast Android API

-

Google Cast is a technology that enables multi-screen experiences, which - allows users to send content from mobile devices and personal computers to their TVs. - You can use the Google Cast Android API - to add casting functionality to your Android app so users can view your app content on their - big screens.

- -

Explore the Google Cast Android API reference or visit developers.google.com/cast - for more information about how to design and build your app to support Google Cast.

-

-
-
- -
- - - - -
\ No newline at end of file diff --git a/docs/html/google/play-services/drive.jd b/docs/html/google/play-services/drive.jd deleted file mode 100644 index e9662e675104..000000000000 --- a/docs/html/google/play-services/drive.jd +++ /dev/null @@ -1,141 +0,0 @@ -page.title=Google Drive Android API -page.tags="storage","files","cloud" -header.hide=1 - -@jd:body - -
-
- -
- -
-

- Google Drive Android API -

- -

- Give your users access to their files, wherever they are, on any device. - The Google Drive Android API makes it easier than ever to use Drive to - store and sync user’s files between their mobile devices and the cloud. - Simply use Drive like local file storage and the API will handle the - syncing for you. -

- -

- Explore the Google - Drive Android API reference or visit developers.google.com/drive/android - for more information about integrating Google Drive into your app. -

-
-
- -
- - - -
- \ No newline at end of file diff --git a/docs/html/google/play-services/games.jd b/docs/html/google/play-services/games.jd deleted file mode 100644 index f68751d89060..000000000000 --- a/docs/html/google/play-services/games.jd +++ /dev/null @@ -1,94 +0,0 @@ -page.title=Google Play Game Services -page.tags="games" -header.hide=1 - -@jd:body - -
- -
- -
-
- -

Google Play Game Services

-

-Make your games social with Google Play game services. Add achievements, -leaderboards, real-time multiplayer, and other popular features using the -Google Play game services SDK. Let players sign in using their Google+ -identities and share their gaming experience with friends. -

-

Explore the -Google -Play Games Android API reference or visit -developers.google.com/games/services -for more information about integrating game services into your app. -

-
-
- -
- - - - - -
diff --git a/docs/html/google/play-services/id.jd b/docs/html/google/play-services/id.jd deleted file mode 100644 index 43d1809a2d2e..000000000000 --- a/docs/html/google/play-services/id.jd +++ /dev/null @@ -1,211 +0,0 @@ -page.title=Advertising ID -page.tags=Ads,Advertising ID,ID -header.hide=1 - -@jd:body - -
- -
- -

Advertising ID

-

The advertising ID is a user-specific, unique, - resettable ID for advertising, provided by Google Play services. It gives - users better controls and provides developers with a simple, standard system - to continue to monetize your apps. It is an anonymous identifier for advertising - purposes and enables users to reset their identifier or opt out of interest-based - ads within Google Play apps.

- -

The advertising ID is accessible through a straightforward API that you can implement in your apps. For details, -take a look at the -overview and the advertising ID API reference. - -

-
- -
- - - -
- -

- As a reminder, please note that starting 1 August 2014, new - apps and app updates distributed through Google Play must use the advertising - ID in lieu of any other persistent identifiers for any advertising purposes, - on devices that support the advertising ID.
-
- To learn how to check your app's compliance through the Developer Console, or - for details on the associated developer policy changes, please see the - Advertising - ID topic in the Google Play developer help center. -

- -

Using the Advertising ID

- -

- The advertising ID is a unique but - user-resettable string identifier that lets ad networks and other apps anonymously - identify a user. The user's advertising ID is made available to apps through APIs - provided in Google Play services. -

-

- Users can reset their advertising ID at any time, right from the Ads section of the - Google Settings app on their devices. From the same app, users can also - opt-out of targeted advertising based on the advertising ID by setting the appropriate - ad tracking preference. When the - user opts-out of targeted ads, this ad tracking preference is made available - to apps through a Google Play services API. -

-

- Apps making use of the advertising ID must check for and respect the - user's ad tracking preference. Also please note that any use of the advertising ID - must abide by the terms of the Google Play - Developer Content Policies. -

- -

Format of the Advertising ID

- -

- Google Play services APIs expose the user's advertising ID as a string format of UUID, - with values similar to this: -

-

“38400000-8cf0-11bd-b23e-10b96e40000d”

- -

Requirements

- - - -

Obtaining the user's advertising ID and ad tracking preference

- -

- If you want to use the advertising ID in your app, you must first install the Google - Play services SDK. As noted in the requirements above, you should install the - SDK for Google Play services 4.0 or higher if you will develop using the advertising ID - APIs. For information about how to get started, see Set Up Google Play services. -

-

- The advertising ID APIs are available in the - com.google.android.gms.ads.identifier package in the Google - Play Services library. To obtain the user's advertising ID and tracking preference, - call the method - - getAdvertisingIdInfo(), which returns an - AdvertisingIdClient.Info encapsulating the user's current Advertising ID - and tracking preference. -

- -

- Note: The getAdvertisingIdInfo() method is a - blocking call, so you must not call it on the main (UI) thread. If called on - the main thread, the method throws IllegalStateException. -

- -

- Once you've retrieved the AdvertisingIdClient.Info object, you - can use it's - getId() and - isLimitAdTrackingEnabled() methods to access the advertising ID and - ad tracking preference. -

- - - - - - - - - - - - - - -
MethodDescription
public String getId()Retrieves the advertising ID.
public boolean isLimitAdTrackingEnabled()Retrieves whether the user has limit ad tracking enabled or not.
- -

- The advertising ID APIs do not include a "reset" method. Only users can initiate a - reset of their own advertising IDs, through the Google Settings application. -

-

- For more information about the advertising ID APIs, see the - reference documentation. -

- -

Example implementation

- -

- Here's a basic illustration of how you can retrieve the user's advertising ID and ad - tracking preference in your app: -

- -
-import com.google.android.gms.ads.identifier.AdvertisingIdClient;
-import com.google.android.gms.ads.identifier.AdvertisingIdClient.Info;
-import com.google.android.gms.common.GooglePlayServicesAvailabilityException;
-import com.google.android.gms.common.GooglePlayServicesNotAvailableException;
-import java.io.IOException;
-...
-
-// Do not call this function from the main thread. Otherwise, 
-// an IllegalStateException will be thrown.
-public void getIdThread() {
-
-  Info adInfo = null;
-  try {
-    adInfo = AdvertisingIdClient.getAdvertisingIdInfo(mContext);
-
-  } catch (IOException e) {
-    // Unrecoverable error connecting to Google Play services (e.g.,
-    // the old version of the service doesn't support getting AdvertisingId).
- 
-  } catch (GooglePlayServicesAvailabilityException e) {
-    // Encountered a recoverable error connecting to Google Play services. 
-
-  } catch (GooglePlayServicesNotAvailableException e) {
-    // Google Play services is not available entirely.
-  }
-  final String id = adInfo.getId();
-  final boolean isLAT = adInfo.isLimitAdTrackingEnabled();
-}
diff --git a/docs/html/google/play-services/location.jd b/docs/html/google/play-services/location.jd deleted file mode 100644 index 98b054435abf..000000000000 --- a/docs/html/google/play-services/location.jd +++ /dev/null @@ -1,125 +0,0 @@ -page.title=Location APIs -page.tags=location,geofence,geofencing,gps -header.hide=1 -@jd:body - - -
- -
- Location APIs Logo -
- -
- -

Location & Places

-

- The location APIs make it easy for you to build location-aware applications, without needing to - focus on the details of the underlying location technology. The related Places APIs also help - your app identify real-world points of interest near the user. -

-

- To get started, first set up - the Google Play services SDK. To learn how to identify the user's location, see - Making Your App Location Aware, or to - identify nearby places, see the -Google Places API for Android -developer guide. -

-
-
-
-

Key Developer Features

- diff --git a/docs/html/google/play-services/maps.jd b/docs/html/google/play-services/maps.jd deleted file mode 100644 index 9bf5f80b77a6..000000000000 --- a/docs/html/google/play-services/maps.jd +++ /dev/null @@ -1,97 +0,0 @@ -page.title=Google Maps Android API v2 -page.tags=mapview,location -header.hide=1 - -@jd:body - - -
- -
- -
-
- -

Google Maps Android API v2

-

Allow your users to explore the world with rich maps provided by - Google. Identify locations with custom markers, augment the map data - with image overlays, embed one or more maps as fragments, - and much more.

-

Explore the Google Maps Android API v2 reference or visit developers.google.com/maps -for more information about adding maps to your app.

-
-
- - - -
- - - - - -
diff --git a/docs/html/google/play-services/plus.jd b/docs/html/google/play-services/plus.jd deleted file mode 100644 index 84224e7815e7..000000000000 --- a/docs/html/google/play-services/plus.jd +++ /dev/null @@ -1,90 +0,0 @@ -page.title=Google+ Platform for Android -page.tags=authentication,signin,social -header.hide=1 - -@jd:body - - -
- -
- -
-
- -

Google+ Platform for Android

-

The Google+ platform for Android lets you authenticate a user - with the same credentials they use on Google every day. Once a user signs in with Google, - you can create more engaging experiences and drive usage of your app.

- -

Explore the Google+ Android API reference or visit developers.google.com/+ for more -information about integrating Google+ into your app.

-
-
- -
- - - - -
diff --git a/docs/html/google/play-services/wallet.jd b/docs/html/google/play-services/wallet.jd deleted file mode 100644 index 744c8d367881..000000000000 --- a/docs/html/google/play-services/wallet.jd +++ /dev/null @@ -1,87 +0,0 @@ -page.title=Google Wallet Instant Buy for Android -page.tags=Wallet,payments,Instant Buy -header.hide=1 - -@jd:body - -
-
-

Google Wallet Instant Buy

-

Add fast, secure checkout for users buying physical goods and - services from your app. Transactions are monitored for fraud 24/7. Keep your existing - payments infrastructure and integrate Google Wallet quickly, easily and free of charge.

- -

To ensure that your app content is consistent with the requirements for - Instant Buy access, apply for content review before - starting development. Note that Instant Buy is currently only - available to US-based merchants. Once you've completed integration, you can - apply for production access by submitting your sandbox integration for review.

- -

Check out the Instant - Buy API reference and visit - developers.google.com/wallet/instant-buy/ - for complete information about integrating Google Wallet Instant Buy into your app.

-
- -
- -
-
- -
- - - - -
diff --git a/docs/html/google/play/safetynet/index.jd b/docs/html/google/play/safetynet/index.jd deleted file mode 100644 index b728ca1beb2c..000000000000 --- a/docs/html/google/play/safetynet/index.jd +++ /dev/null @@ -1,82 +0,0 @@ -page.title=SafetyNet for Android -page.tags=compatibility, CTS -header.hide=1 - -@jd:body - -
- -
- -

- Android SafetyNet API -

- -

- SafetyNet provides access to Google services that help you assess the health and safety of an - Android device. The wide variety of Android devices and configurations can make it difficult to - know if your app will behave as you expect on all available devices. The SafetyNet API helps you - determine if your app will function properly on a device by analyzing its compatibility with the - Android platform specifications. -

- -
-
- -
- - - -
diff --git a/docs/html/training/building-location.jd b/docs/html/training/building-location.jd new file mode 100644 index 000000000000..9ab0908290bc --- /dev/null +++ b/docs/html/training/building-location.jd @@ -0,0 +1,11 @@ +page.title=Building Apps with Location & Maps +page.trainingcourse=true + +@jd:body + + +

+ These classes teach you how to add user location and mapping information to your app. + Make your app more helpful and relevant to users by providing information about where + they are and the world around them. +

\ No newline at end of file diff --git a/docs/html/training/maps/index.jd b/docs/html/training/maps/index.jd new file mode 100644 index 000000000000..3efa493afe4a --- /dev/null +++ b/docs/html/training/maps/index.jd @@ -0,0 +1,70 @@ +page.title=Adding Maps +page.tags=mapview,location +page.article=true +page.trainingcourse=true +@jd:body + + +Google maps sample image + +

+ Allow your users to explore the world with rich maps provided by Google. Identify + locations with custom markers, augment the map data with image overlays, embed one + or more maps as fragments, and much more. +

+ +

+ The Google + Maps Android API allows you to include maps and customized mapping information + in your app. +

+ + +

Key Developer Features

+ +

Add maps to your app

+

+ With Google Maps Android API v2, you can embed maps into an activity as a fragment with a simple + XML snippet. The new Maps offer exciting features such as 3D maps; indoor, satellite, terrain, + and hybrid maps; vector-based tiles for efficient caching and drawing; animated transitions; and + much more. Add a map object. +

+ +

Customize the map

+

+ Add markers onto the map to indicate special points of interest for your users. You can define + custom colors or icons for your map markers to match your app's look and feel. To further enhance + the app, draw polylines and polygons to indicate paths or regions, or provide complete image + overlays. Draw markers. +

+ +

Control the user's view

+

+ Give your users a different view of the world with the ability to control the rotation, tilt, + zoom, and pan properties of the "camera" perspective of the map. Change the view. +

+ +

Add Street View to your app

+

+ Embed Street View into an activity and let your users explore the world through panoramic + 360-degree views. Programmatically control the zoom and orientation (tilt and bearing) of the + Street View camera, and animate the camera movements over a given duration. Add + Street View. +

+ + +

Get Started

+

+ Google Maps Android API is part of the Google Play services platform. To use Google Maps, + set up the Google Play services SDK in your app development project. For more information, + see the Getting Started guide + for the Google Maps Android API. +

diff --git a/docs/html/training/monetization/ads-and-ux.jd b/docs/html/training/monetization/ads-and-ux.jd deleted file mode 100644 index d3ab676fea72..000000000000 --- a/docs/html/training/monetization/ads-and-ux.jd +++ /dev/null @@ -1,250 +0,0 @@ -page.title=Advertising without Compromising User Experience -parent.title=Monetizing Your App -parent.link=index.html -@jd:body - - - -
-
- -

This lesson teaches you to

-
    -
  1. Obtain a Publisher Account and Ad SDK
  2. -
  3. Declare Proper Permissions
  4. -
  5. Set Up Ad Placement
  6. -
  7. Initialize the Ad
  8. -
  9. Enable Test Mode
  10. -
  11. Implement Ad Event Listeners
  12. -
- -

You should also read

- - - -

Try it out

- -
- Download -the sample app -

MobileAds.zip

-
- - -
-
- -

Advertising is one of the means to monetize (make money with) mobile applications. In this -lesson, you are going to learn how to incorporate banner ads in your Android application.

- -

While this lesson and the sample application use AdMob to serve ads, the Android platform doesn’t -impose any restrictions on the choice of mobile advertising network. To the extent possible, this -lesson generically highlights concepts that are similar across advertising networks.

- -

For example, each advertising network may have some network-specific configuration settings such -as geo-targeting and ad-text font size, which may be configurable on some networks but not on -others. This lesson does not touch not these topics in depth and you should consult documentation -provided by the network you choose.

- - -

Obtain a Publisher Account and Ad SDK

- -

In order to integrate advertisements in your application, you first must become a publisher by -registering a publishing account with the mobile advertising network. Typically, an identifier is -provisioned for each application serving advertisements. This is how the advertising network -correlates advertisements served in applications. In the case of AdMob, the identifier is known as -the Publisher ID. You should consult your advertising networks for details.

- -

Mobile advertising networks typically distribute a specific Android SDK, which consists of code -that takes care of communication, ad refresh, look-and-feel customization, and so on.

- -

Most advertising networks distribute their SDK as a JAR file. Setting up ad network JAR file in -your Android project is no different from integrating any third-party JAR files. First, copy the -JAR files to the libs/ directory of your project. If you’re using Eclipse as IDE, be -sure to add the JAR file to the Build Path. It can be done through Properties > -Java Build Path > Libraries > Add JARs.

- - -

- Figure 1. Eclipse build path settings. -

- - -

Declare Proper Permissions

- -

Because the mobile ads are fetched over the network, mobile advertising SDKs usually -require the declaration of related permissions in the Android manifest. Other kinds of permissions -may also be required.

- -

For example, here's how you can request the {@link android.Manifest.permission#INTERNET} -permission:

- -
-</manifest>
-    <uses-permission android:name="android.permission.INTERNET" />
-    ...
-    <application>...</application>
-</manifest>
-
- - -

Set Up Ad Placement

- -
- -

- Figure 2. Screenshot of the ad layout in the Mobile Ads sample. -

-
- -

Banner ads typically are implemented as a custom {@link android.webkit.WebView} (a view for -viewing web pages). Ads also come in different dimensions and shapes. Once you’ve decided to put an -ad on a particular screen, you can add it in your activity's XML layout. The XML snippet below -illustrates a banner ad displayed on top of a screen.

- -
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
-        android:id="@+id/ad_catalog_layout"
-        android:orientation="vertical"
-        android:layout_width="match_parent"
-        android:layout_height="match_parent" >
-    <com.google.ads.AdView
-        xmlns:googleads="http://schemas.android.com/apk/lib/com.google.ads"
-        android:id="@+id/ad"
-        android:layout_width="fill_parent"
-        android:layout_height="wrap_content"
-        googleads:adSize="BANNER"
-        googleads:adUnitId="@string/admob_id" />
-    <TextView android:id="@+id/title"
-        android:layout_width="match_parent"
-        android:layout_height="wrap_content"
-        android:text="@string/banner_top" />
-    <TextView android:id="@+id/status"
-        android:layout_width="match_parent"
-        android:layout_height="wrap_content" />
-</LinearLayout>
-
- -

You should consider using alternative ad sizes based on various configurations such as screen -size or screen orientation. This can easily be addressed by providing -alternative resources. For instance, the above sample layout might placed under the -res/layout/ directory as the default layout. If larger ad -sizes are available, you can consider using them for "large" (and above) screens. For example, the -following snippet comes from a layout file in the res/layout-large/ directory, which -renders a larger ad for "large" screen sizes.

- -
-...
-<com.google.ads.AdView
-    xmlns:googleads="http://schemas.android.com/apk/lib/com.google.ads"
-    android:id="@+id/ad"
-    android:layout_width="fill_parent"
-    android:layout_height="wrap_content"
-    googleads:adSize="IAB_LEADERBOARD"
-    googleads:adUnitId="@string/admob_id" />
-...
-
- -

Notice that the custom view name and it’s configuration attributes are network-specific. Ad -networks might support configurations with XML layout attributes (as shown above), runtime APIs, or -both. In the sample application, Mobile Ads, the {@code AdView} ad size -(googleads:adSize) and publisher ID (googleads:adUnitId) are set up in the -XML layout.

- -

When deciding where to place ads within your application, you should carefully -consider user-experience. For example, you don’t want to fill the screen with -multiple ads that will quite likely annoy your users. In fact, this practice is banned by some ad -networks. Also, avoid placing ads too closely to UI controls to avoid inadvertent clicks.

- -

Figures 3 and 4 illustrate what not to do.

- -
- -

- Figure 3. Avoid putting UI -inputs too closely to an ad banner to prevent inadvertent ad clicks. -

-
- -
- -

- Figure 4. Don't overlay ad banner on useful content. -

-
- - -

Initialize the Ad

- -

After setting up the ad in the XML layout, you can further customize the ad in {@link -android.app.Activity#onCreate Activity.onCreate()} or {@link -android.app.Fragment#onCreateView Fragment.onCreateView()} based on how your application is -architected. Depending on the ad network, possible configuration parameters are: ad size, font -color, keyword, demographics, location targeting, and so on.

- -

It is important to respect user privacy if certain parameters, such as demographics or location, -are passed to ad networks for targeting purposes. Let your users know and give them a chance to opt -out of these features.

- -

In the below code snippet, keyword targeting is used. After the keywords are set, the -application calls loadAd() to begin serving ads.

- -
-public View onCreateView(LayoutInflater inflater, ViewGroup container,
-        Bundle savedInstanceState) {
-    ...
-    View v = inflater.inflate(R.layout.main, container, false);
-    mAdStatus = (TextView) v.findViewById(R.id.status);
-    mAdView = (AdView) v.findViewById(R.id.ad);
-    mAdView.setAdListener(new MyAdListener());
-
-    AdRequest adRequest = new AdRequest();
-    adRequest.addKeyword("sporting goods");
-    mAdView.loadAd(adRequest);
-    return v;
-}
-
- - - -

Enable Test Mode

- -

Some ad networks provide a test mode. This is useful during development and testing in which ad -impressions and clicks are not counted.

- -

Important: Be sure to turn off test mode before publishing your -application.

- - -

Implement Ad Event Listeners

- -

Where available, you should consider implementing ad event listeners, which provide callbacks on -various ad-serving events associated with the ad view. Depending on the ad network, the listener -might provide notifications on events such as before the ad is loaded, after the ad is loaded, -whether the ad fails to load, or other events. You can choose to react to these events based on -your specific situation. For example, if the ad fails to load, you can display a custom banner -within the application or create a layout such that the rest of content fills up the screen.

- -

For example, here are some event callbacks available from AdMob's {@code AdListener} -interface:

- -
-private class MyAdListener implements AdListener {
-    ...
-
-    @Override
-    public void onFailedToReceiveAd(Ad ad, ErrorCode errorCode) {
-        mAdStatus.setText(R.string.error_receive_ad);
-    }
-
-    @Override
-    public void onReceiveAd(Ad ad) {
-        mAdStatus.setText("");
-    }
-}
-
- diff --git a/docs/html/training/monetization/index.jd b/docs/html/training/monetization/index.jd deleted file mode 100644 index f90bfc735622..000000000000 --- a/docs/html/training/monetization/index.jd +++ /dev/null @@ -1,44 +0,0 @@ -page.title=Monetizing Your App - -trainingnavtop=true -startpage=true -next.title=Advertising without Compromising User Experience -next.link=ads-and-ux.html - -@jd:body - -
-
- - -

Dependencies and prerequisites

-
    -
  • Android 1.0 or higher
  • -
  • Experience with XML layouts
  • -
- - -

Try it out

- -
- Download -the sample app -

MobileAds.zip

-
- -
-
- -

Apart from offering paid apps, there are a number of other ways to monetize your mobile applications. In this class, we are going to examine a number of typical methods (more lessons are to come) and their associated technical best practices. Obviously, each application is different and you should experiment with different combinations of these and other monetization methods to determine what works best for you.

- -

Lessons

- - - -
-
Advertising without Compromising User Experience
-
In this lesson, you will learn how to monetize your application with mobile -advertisements.
-
diff --git a/docs/html/google/play/safetynet/start.jd b/docs/html/training/safetynet/index.jd similarity index 96% rename from docs/html/google/play/safetynet/start.jd rename to docs/html/training/safetynet/index.jd index 8307928e84a5..6090f41a4095 100644 --- a/docs/html/google/play/safetynet/start.jd +++ b/docs/html/training/safetynet/index.jd @@ -1,11 +1,10 @@ -page.title=Getting Started with SafetyNet -parent.title=SafetyNet for Android -parent.link=index.html +page.title=Checking Device Compatibility with SafetyNet + @jd:body -
-
+
+

In this document

    @@ -68,7 +67,9 @@ party rights. You will not violate any other terms of service with Google (or it You acknowledge and understand that the SafetyNet API works by collecting hardware and software information, such as device and application data and the results of integrity checks, and sending that data to Google for analysis. Pursuant to Section 3(d) of the -Google APIs Terms of Service, you agree that if you use the APIs that it is your responsibility to provide any necessary notices or consents for the collection and sharing of this data with Google. +Google APIs Terms of Service, you agree that if +you use the APIs that it is your responsibility to provide any necessary notices or consents for the +collection and sharing of this data with Google.

@@ -256,9 +257,9 @@ certificate used to sign requesting app"], {@code getJwsResult()} method is null or contains an {@code error:} field, then communication - with the service failed and should be retried. You should use an exponential backoff technique for - retries, to avoid flooding the service with additional requests. + with the service failed and should be retried. You should use an + exponential backoff technique for retries, to avoid flooding the service with additional requests.

@@ -362,7 +363,7 @@ https://www.googleapis.com/androidcheck/v1/attestations/verify?key=& -

+

Important: This use of the Android Device Verification API only validates that the provided JWS message was received from the SafetyNet service. It does not verify that the payload data matches your original compatibility check request. diff --git a/docs/html/training/sign-in/index.jd b/docs/html/training/sign-in/index.jd new file mode 100644 index 000000000000..9d49fd926484 --- /dev/null +++ b/docs/html/training/sign-in/index.jd @@ -0,0 +1,68 @@ +page.title=Adding Sign-In +page.tags=authentication,signin,social,google+ +page.article=true +page.trainingcourse=true +@jd:body + + +Google maps sample image + +

+ The Google+ platform for Android lets you authenticate a user with the same credentials they use + on Google every day. Once a user signs in with Google, you can create more engaging experiences + and drive usage of your app. +

+ +

+ The Google+ Android API allows + you to integrate sign-in and social features into your app. +

+ + +

Key Developer Features

+ +

Trusted authentication

+

+ Google+ Sign-In is a simple, trusted, and secure way to let people sign in to your app with their + Google credentials and bring along their Google+ info.
+ Add + sign-in. +

+ +

Access the profile and social graph

+

+ Once users have signed in with Google, your app can welcome them by name, display their picture, + connect them with friends, and lots more.
+ Access the + social graph. +

+ +

Stand out in the stream

+

+ Interactive posts is a rich way of sharing to Google+. It lets users prompt friends to take + specific actions in your app from a Google+ post, like "listen," "RSVP," "check-in," and over 100 + more actions.
+ Post + interactive content. +

+ +

Recommend content

+

+ Add a native +1 button so users can recommend content from your app. These endorsements can give + your app more credibility and help it grow faster.
+ Add the + +1 button. +

+ + +

Get Started

+

+ The Google+ Android APIs are part of the Google Play services platform. To use Google+ features, + set up the Google Play services SDK in your app development project. For more information, see + the Getting Started guide for + the Google+ Platform for Android +

\ No newline at end of file diff --git a/docs/html/training/training_toc.cs b/docs/html/training/training_toc.cs index 089739bd002f..7adc45a78afb 100644 --- a/docs/html/training/training_toc.cs +++ b/docs/html/training/training_toc.cs @@ -672,12 +672,59 @@ include the action bar on devices running Android 2.1 or higher." + + + - - + -
  • + Checking Device Compatibility with SafetyNet +
  • + +
  • + Enhancing Security with Device Management Policies
  • @@ -1956,21 +1978,6 @@ results." - -- 2.11.0