From 6d6690db4134a4c065cbfa69abbd86987d9fac79 Mon Sep 17 00:00:00 2001 From: Deskull Date: Tue, 4 Nov 2014 07:46:58 +0900 Subject: [PATCH] =?utf8?q?=E5=86=8D=E6=8F=8F=E7=94=BB=E3=83=95=E3=83=A9?= =?utf8?q?=E3=82=B0(PR=5F*)=E5=AE=9A=E7=BE=A9=E3=81=ABDoxygen=E3=82=B3?= =?utf8?q?=E3=83=A1=E3=83=B3=E3=83=88=E3=82=92=E8=BF=BD=E5=8A=A0=E3=80=82?= =?utf8?q?=20/=20Add=20Doxygen=20comments=20to=20redrawing=20flags=20(PR?= =?utf8?q?=5F*)=20definition.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/defines.h | 56 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/src/defines.h b/src/defines.h index 12992c7ab..e14e83765 100644 --- a/src/defines.h +++ b/src/defines.h @@ -2736,34 +2736,34 @@ /* * Bit flags for the "p_ptr->redraw" variable */ -#define PR_MISC 0x00000001L /* Display Race/Class */ -#define PR_TITLE 0x00000002L /* Display Title */ -#define PR_LEV 0x00000004L /* Display Level */ -#define PR_EXP 0x00000008L /* Display Experience */ -#define PR_STATS 0x00000010L /* Display Stats */ -#define PR_ARMOR 0x00000020L /* Display Armor */ -#define PR_HP 0x00000040L /* Display Hitpoints */ -#define PR_MANA 0x00000080L /* Display Mana */ -#define PR_GOLD 0x00000100L /* Display Gold */ -#define PR_DEPTH 0x00000200L /* Display Depth */ -#define PR_EQUIPPY 0x00000400L /* Display equippy chars */ -#define PR_HEALTH 0x00000800L /* Display Health Bar */ -#define PR_CUT 0x00001000L /* Display Extra (Cut) */ -#define PR_STUN 0x00002000L /* Display Extra (Stun) */ -#define PR_HUNGER 0x00004000L /* Display Extra (Hunger) */ -#define PR_STATUS 0x00008000L /* Display Status Bar */ -#define PR_XXX0 0x00010000L /* (unused) */ -#define PR_UHEALTH 0x00020000L /* Display Uma Health Bar */ -#define PR_XXX1 0x00040000L /* (unused) */ -#define PR_XXX2 0x00080000L /* (unused) */ -#define PR_STATE 0x00100000L /* Display Extra (State) */ -#define PR_SPEED 0x00200000L /* Display Extra (Speed) */ -#define PR_STUDY 0x00400000L /* Display Extra (Study) */ -#define PR_IMITATION 0x00800000L /* Display Extra (Imitation) */ -#define PR_EXTRA 0x01000000L /* Display Extra Info */ -#define PR_BASIC 0x02000000L /* Display Basic Info */ -#define PR_MAP 0x04000000L /* Display Map */ -#define PR_WIPE 0x08000000L /* Hack -- Total Redraw */ +#define PR_MISC 0x00000001L /*!< 再描画フラグ: 種族と職業 / Display Race/Class */ +#define PR_TITLE 0x00000002L /*!< 再描画フラグ: 称号 / Display Title */ +#define PR_LEV 0x00000004L /*!< 再描画フラグ: レベル / Display Level */ +#define PR_EXP 0x00000008L /*!< 再描画フラグ: 経験値 / Display Experience */ +#define PR_STATS 0x00000010L /*!< 再描画フラグ: ステータス / Display Stats */ +#define PR_ARMOR 0x00000020L /*!< 再描画フラグ: AC / Display Armor */ +#define PR_HP 0x00000040L /*!< 再描画フラグ: HP / Display Hitpoints */ +#define PR_MANA 0x00000080L /*!< 再描画フラグ: MP / Display Mana */ +#define PR_GOLD 0x00000100L /*!< 再描画フラグ: 所持金 / Display Gold */ +#define PR_DEPTH 0x00000200L /*!< 再描画フラグ: ダンジョンの階 / Display Depth */ +#define PR_EQUIPPY 0x00000400L /*!< 再描画フラグ: 装備シンボル / Display equippy chars */ +#define PR_HEALTH 0x00000800L /*!< 再描画フラグ: モンスターのステータス / Display Health Bar */ +#define PR_CUT 0x00001000L /*!< 再描画フラグ: 負傷度 / Display Extra (Cut) */ +#define PR_STUN 0x00002000L /*!< 再描画フラグ: 朦朧度 / Display Extra (Stun) */ +#define PR_HUNGER 0x00004000L /*!< 再描画フラグ: 空腹度 / Display Extra (Hunger) */ +#define PR_STATUS 0x00008000L /*!< 再描画フラグ: プレイヤーの付与状態 / Display Status Bar */ +#define PR_XXX0 0x00010000L /*!< (unused) */ +#define PR_UHEALTH 0x00020000L /*!< 再描画フラグ: ペットのステータス / Display Uma Health Bar */ +#define PR_XXX1 0x00040000L /*!< (unused) */ +#define PR_XXX2 0x00080000L /*!< (unused) */ +#define PR_STATE 0x00100000L /*!< 再描画フラグ: プレイヤーの行動状態 / Display Extra (State) */ +#define PR_SPEED 0x00200000L /*!< 再描画フラグ: 加速 / Display Extra (Speed) */ +#define PR_STUDY 0x00400000L /*!< 再描画フラグ: 学習 / Display Extra (Study) */ +#define PR_IMITATION 0x00800000L /*!< 再描画フラグ: ものまね / Display Extra (Imitation) */ +#define PR_EXTRA 0x01000000L /*!< 再描画フラグ: 拡張ステータス全体 / Display Extra Info */ +#define PR_BASIC 0x02000000L /*!< 再描画フラグ: 基本ステータス全体 / Display Basic Info */ +#define PR_MAP 0x04000000L /*!< 再描画フラグ: ゲームマップ / Display Map */ +#define PR_WIPE 0x08000000L /*!< 再描画フラグ: 画面消去 / Hack -- Total Redraw */ /* xxx */ /* xxx */ /* xxx */ -- 2.11.0