From 70089c7515bf640751d8b4252f07fd7df5fd88b2 Mon Sep 17 00:00:00 2001 From: "christoph.luder" Date: Sun, 21 Mar 2010 08:59:34 +0000 Subject: [PATCH] DirectionalShadowMapPass: fix to avoid infinite shadows - contribution by 'patamau' see tpoic:13447 git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@4888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- src/com/jme/renderer/pass/DirectionalShadowMapPass.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/com/jme/renderer/pass/DirectionalShadowMapPass.java b/src/com/jme/renderer/pass/DirectionalShadowMapPass.java index d6b8f7679..43f8cc546 100644 --- a/src/com/jme/renderer/pass/DirectionalShadowMapPass.java +++ b/src/com/jme/renderer/pass/DirectionalShadowMapPass.java @@ -311,7 +311,8 @@ public class DirectionalShadowMapPass extends Pass { shadowMapTexture.setApply(Texture.ApplyMode.Modulate); shadowMapTexture .setMinificationFilter(Texture.MinificationFilter.NearestNeighborNoMipMaps); - shadowMapTexture.setWrap(Texture.WrapMode.Clamp); + shadowMapTexture.setWrap(Texture.WrapMode.BorderClamp); + shadowMapTexture.setBorderColor(ColorRGBA.white); shadowMapTexture .setMagnificationFilter(Texture.MagnificationFilter.Bilinear); shadowMapTexture -- 2.11.0