From 70e89c9c376bf5bb20498c5c952cf665b2cd7375 Mon Sep 17 00:00:00 2001 From: John Reck Date: Fri, 5 Aug 2016 10:50:36 -0700 Subject: [PATCH] Ensure Dequeue/Queue duration is always set Bug: 30662749 Change-Id: I35a4c26ce78536fc7a506ec2f92a8b9eecb12ec2 --- libs/hwui/renderthread/CanvasContext.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index dafe1d11bbc9..dcaec428449c 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -578,6 +578,9 @@ void CanvasContext::draw() { = swap.queueDuration; mHaveNewSurface = false; mFrameNumber = -1; + } else { + mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0; + mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0; } // TODO: Use a fence for real completion? -- 2.11.0