From 73f6f9b9be1aedf85cfe15b87e3c543e5cc399d2 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Fri, 27 Mar 2015 10:43:05 -0700 Subject: [PATCH] glsl: Factor out a get_mul_type() function. Reviewed-by: Chris Forbes --- src/glsl/ast_to_hir.cpp | 62 ++++----------------------------------------- src/glsl/glsl_types.cpp | 67 +++++++++++++++++++++++++++++++++++++++++++++++++ src/glsl/glsl_types.h | 6 +++++ 3 files changed, 78 insertions(+), 57 deletions(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 036ec17dee7..78369360f19 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -375,66 +375,14 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, if (type_a == type_b) return type_a; } else { - if (type_a->is_matrix() && type_b->is_matrix()) { - /* Matrix multiply. The columns of A must match the rows of B. Given - * the other previously tested constraints, this means the vector type - * of a row from A must be the same as the vector type of a column from - * B. - */ - if (type_a->row_type() == type_b->column_type()) { - /* The resulting matrix has the number of columns of matrix B and - * the number of rows of matrix A. We get the row count of A by - * looking at the size of a vector that makes up a column. The - * transpose (size of a row) is done for B. - */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - type_b->row_type()->vector_elements); - assert(type != glsl_type::error_type); + const glsl_type *type = glsl_type::get_mul_type(type_a, type_b); - return type; - } - } else if (type_a->is_matrix()) { - /* A is a matrix and B is a column vector. Columns of A must match - * rows of B. Given the other previously tested constraints, this - * means the vector type of a row from A must be the same as the - * vector the type of B. - */ - if (type_a->row_type() == type_b) { - /* The resulting vector has a number of elements equal to - * the number of rows of matrix A. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } - } else { - assert(type_b->is_matrix()); - - /* A is a row vector and B is a matrix. Columns of A must match rows - * of B. Given the other previously tested constraints, this means - * the type of A must be the same as the vector type of a column from - * B. - */ - if (type_a == type_b->column_type()) { - /* The resulting vector has a number of elements equal to - * the number of columns of matrix B. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_b->row_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } + if (type == glsl_type::error_type) { + _mesa_glsl_error(loc, state, + "size mismatch for matrix multiplication"); } - _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication"); - return glsl_type::error_type; + return type; } diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index be87b0a2d24..4aa36a79490 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -825,6 +825,73 @@ glsl_type::get_interface_instance(const glsl_struct_field *fields, const glsl_type * +glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b) +{ + if (type_a == type_b) { + return type_a; + } else if (type_a->is_matrix() && type_b->is_matrix()) { + /* Matrix multiply. The columns of A must match the rows of B. Given + * the other previously tested constraints, this means the vector type + * of a row from A must be the same as the vector type of a column from + * B. + */ + if (type_a->row_type() == type_b->column_type()) { + /* The resulting matrix has the number of columns of matrix B and + * the number of rows of matrix A. We get the row count of A by + * looking at the size of a vector that makes up a column. The + * transpose (size of a row) is done for B. + */ + const glsl_type *const type = + get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + type_b->row_type()->vector_elements); + assert(type != error_type); + + return type; + } + } else if (type_a->is_matrix()) { + /* A is a matrix and B is a column vector. Columns of A must match + * rows of B. Given the other previously tested constraints, this + * means the vector type of a row from A must be the same as the + * vector the type of B. + */ + if (type_a->row_type() == type_b) { + /* The resulting vector has a number of elements equal to + * the number of rows of matrix A. */ + const glsl_type *const type = + get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + 1); + assert(type != error_type); + + return type; + } + } else { + assert(type_b->is_matrix()); + + /* A is a row vector and B is a matrix. Columns of A must match rows + * of B. Given the other previously tested constraints, this means + * the type of A must be the same as the vector type of a column from + * B. + */ + if (type_a == type_b->column_type()) { + /* The resulting vector has a number of elements equal to + * the number of columns of matrix B. */ + const glsl_type *const type = + get_instance(type_a->base_type, + type_b->row_type()->vector_elements, + 1); + assert(type != error_type); + + return type; + } + } + + return error_type; +} + + +const glsl_type * glsl_type::field_type(const char *name) const { if (this->base_type != GLSL_TYPE_STRUCT diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 7359e94764c..d383dd5bef1 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -276,6 +276,12 @@ struct glsl_type { const char *block_name); /** + * Get the type resulting from a multiplication of \p type_a * \p type_b + */ + static const glsl_type *get_mul_type(const glsl_type *type_a, + const glsl_type *type_b); + + /** * Query the total number of scalars that make up a scalar, vector or matrix */ unsigned components() const -- 2.11.0