From 76027f5b5cd8017f8455e2df375fcea7cc888dce Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 10 Apr 2012 10:42:13 -0700 Subject: [PATCH] glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits Signed-off-by: Ian Romanick Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- src/glsl/link_uniform_initializers.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 46f05261f18..849e080970a 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -132,11 +132,20 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, idx += elements; } + + if (base_type == GLSL_TYPE_SAMPLER) { + for (unsigned int i = 0; i < storage->array_elements; i++) { + prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i; + } + } } else { copy_constant_to_storage(storage->storage, val, val->type->base_type, val->type->components()); + + if (storage->type->is_sampler()) + prog->SamplerUnits[storage->sampler] = storage->storage[0].i; } storage->initialized = true; -- 2.11.0