From 7ecf03918e59d340c40cbfd608ba15c2445bf52b Mon Sep 17 00:00:00 2001 From: Latif Khalifa Date: Sun, 10 Jul 2011 11:53:38 +0000 Subject: [PATCH] A bit less camera smoothing. git-svn-id: https://radegast.googlecode.com/svn/trunk@965 f7a694da-4d33-11de-9ad6-1127a62b9fcd --- Radegast/GUI/Rendering/Rendering.cs | 2 +- Radegast/GUI/Rendering/RenderingHelpers.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Radegast/GUI/Rendering/Rendering.cs b/Radegast/GUI/Rendering/Rendering.cs index 86b3c5a..16cd1cc 100644 --- a/Radegast/GUI/Rendering/Rendering.cs +++ b/Radegast/GUI/Rendering/Rendering.cs @@ -631,7 +631,7 @@ namespace Radegast.Rendering direction.Normalize(); Vector3 vy = direction % new Vector3(0f, 0f, 1f); Vector3 vx = vy % direction; - Vector3 vxy = vx * deltaY * pixelToM * 3 + vy * deltaX * pixelToM * 3; + Vector3 vxy = vx * deltaY * pixelToM * 2 + vy * deltaX * pixelToM * 2; Camera.Position += vxy; Camera.FocalPoint += vxy; } diff --git a/Radegast/GUI/Rendering/RenderingHelpers.cs b/Radegast/GUI/Rendering/RenderingHelpers.cs index b42ebf7..e1d300c 100644 --- a/Radegast/GUI/Rendering/RenderingHelpers.cs +++ b/Radegast/GUI/Rendering/RenderingHelpers.cs @@ -286,7 +286,7 @@ namespace Radegast.Rendering public static class RHelp { - static float t1 = 0.04f; + static float t1 = 0.075f; static float t2 = t1 / 5.7f; public static Vector3 Smoothed1stOrder(Vector3 curPos, Vector3 targetPos, double lastFrameTime) -- 2.11.0