From 82777e390985786a7c7f5e7ee020a4541a13766f Mon Sep 17 00:00:00 2001 From: Hourier Date: Tue, 21 Jul 2020 19:57:10 +0900 Subject: [PATCH] [Refactor] #40481 Separated switch_cast_blue_magic() from cast_learned_spell() --- src/blue-magic/blue-magic-caster.c | 420 ++++++++++--------------------------- src/blue-magic/blue-magic-caster.h | 2 +- 2 files changed, 110 insertions(+), 312 deletions(-) diff --git a/src/blue-magic/blue-magic-caster.c b/src/blue-magic/blue-magic-caster.c index 6cdeeac34..872e29bab 100644 --- a/src/blue-magic/blue-magic-caster.c +++ b/src/blue-magic/blue-magic-caster.c @@ -401,436 +401,234 @@ bool cast_blue_summon_unique(player_type *caster_ptr, bmc_type *bmc_ptr) return TRUE; } -/*! - * @brief 青魔法の発動 / - * do_cmd_cast calls this function if the player's class is 'blue-mage'. - * @param spell 発動するモンスター攻撃のID - * @param success TRUEは成功時、FALSEは失敗時の処理を行う - * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。 - */ -bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success) +bool switch_cast_blue_magic(player_type *caster_ptr, bmc_type *bmc_ptr, SPELL_IDX spell) { - bmc_type tmp_bm; - bmc_type *bmc_ptr = initialize_blue_magic_type(caster_ptr, &tmp_bm, success, get_pseudo_monstetr_level); switch (spell) { case MS_SHRIEK: msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek.")); aggravate_monsters(caster_ptr, 0); - break; // 関数分割後に'return TRUE;' に差し替え. + return TRUE; case MS_XXX1: case MS_XXX2: case MS_XXX3: case MS_XXX4: - break; // 関数分割後に'return TRUE;' に差し替え. + return TRUE; case MS_DISPEL: - if (!cast_blue_dispel(caster_ptr)) - return FALSE; - - break; + return cast_blue_dispel(caster_ptr); case MS_ROCKET: - if (!cast_blue_rocket(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_rocket(caster_ptr, bmc_ptr); case MS_SHOOT: - if (!cast_blue_shoot(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_shoot(caster_ptr, bmc_ptr); case MS_BR_ACID: - if (!cast_blue_breath_acid(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_acid(caster_ptr, bmc_ptr); case MS_BR_ELEC: - if (!cast_blue_breath_elec(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_elec(caster_ptr, bmc_ptr); case MS_BR_FIRE: - if (!cast_blue_breath_fire(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_fire(caster_ptr, bmc_ptr); case MS_BR_COLD: - if (!cast_blue_breath_cold(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_cold(caster_ptr, bmc_ptr); case MS_BR_POIS: - if (!cast_blue_breath_pois(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_pois(caster_ptr, bmc_ptr); case MS_BR_NETHER: - if (!cast_blue_breath_nether(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_nether(caster_ptr, bmc_ptr); case MS_BR_LITE: - if (!cast_blue_breath_lite(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_lite(caster_ptr, bmc_ptr); case MS_BR_DARK: - if (!cast_blue_breath_dark(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_dark(caster_ptr, bmc_ptr); case MS_BR_CONF: - if (!cast_blue_breath_conf(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_conf(caster_ptr, bmc_ptr); case MS_BR_SOUND: - if (!cast_blue_breath_sound(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_sound(caster_ptr, bmc_ptr); case MS_BR_CHAOS: - if (!cast_blue_breath_chaos(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_chaos(caster_ptr, bmc_ptr); case MS_BR_DISEN: - if (!cast_blue_breath_disenchant(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_disenchant(caster_ptr, bmc_ptr); case MS_BR_NEXUS: - if (!cast_blue_breath_nexus(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_nexus(caster_ptr, bmc_ptr); case MS_BR_TIME: - if (!cast_blue_breath_time(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_time(caster_ptr, bmc_ptr); case MS_BR_INERTIA: - if (!cast_blue_breath_inertia(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_inertia(caster_ptr, bmc_ptr); case MS_BR_GRAVITY: - if (!cast_blue_breath_gravity(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_gravity(caster_ptr, bmc_ptr); case MS_BR_SHARDS: - if (!cast_blue_breath_shards(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_shards(caster_ptr, bmc_ptr); case MS_BR_PLASMA: - if (!cast_blue_breath_plasma(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_plasma(caster_ptr, bmc_ptr); case MS_BR_FORCE: - if (!cast_blue_breath_force(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_force(caster_ptr, bmc_ptr); case MS_BR_MANA: - if (!cast_blue_breath_mana(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_mana(caster_ptr, bmc_ptr); case MS_BR_NUKE: - if (!cast_blue_breath_nuke(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_nuke(caster_ptr, bmc_ptr); case MS_BR_DISI: - if (!cast_blue_breath_disintegration(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_breath_disintegration(caster_ptr, bmc_ptr); case MS_BALL_ACID: - if (!cast_blue_ball_acid(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_acid(caster_ptr, bmc_ptr); case MS_BALL_ELEC: - if (!cast_blue_ball_elec(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_elec(caster_ptr, bmc_ptr); case MS_BALL_FIRE: - if (!cast_blue_ball_fire(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_fire(caster_ptr, bmc_ptr); case MS_BALL_COLD: - if (!cast_blue_ball_cold(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_cold(caster_ptr, bmc_ptr); case MS_BALL_POIS: - if (!cast_blue_ball_pois(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_pois(caster_ptr, bmc_ptr); case MS_BALL_NUKE: - if (!cast_blue_ball_nuke(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_nuke(caster_ptr, bmc_ptr); case MS_BALL_NETHER: - if (!cast_blue_ball_nether(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_nether(caster_ptr, bmc_ptr); case MS_BALL_CHAOS: - if (!cast_blue_ball_chaos(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_chaos(caster_ptr, bmc_ptr); case MS_BALL_WATER: - if (!cast_blue_ball_water(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_water(caster_ptr, bmc_ptr); case MS_STARBURST: - if (!cast_blue_ball_star_burst(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_star_burst(caster_ptr, bmc_ptr); case MS_BALL_DARK: - if (!cast_blue_ball_dark_storm(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_dark_storm(caster_ptr, bmc_ptr); case MS_BALL_MANA: - if (!cast_blue_ball_mana_storm(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_ball_mana_storm(caster_ptr, bmc_ptr); case MS_DRAIN_MANA: - if (!cast_blue_drain_mana(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_drain_mana(caster_ptr, bmc_ptr); case MS_MIND_BLAST: - if (!cast_blue_mind_blast(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_mind_blast(caster_ptr, bmc_ptr); case MS_BRAIN_SMASH: - if (!cast_blue_brain_smash(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_brain_smash(caster_ptr, bmc_ptr); case MS_CAUSE_1: - if (!cast_blue_curse_1(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_curse_1(caster_ptr, bmc_ptr); case MS_CAUSE_2: - if (!cast_blue_curse_2(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_curse_2(caster_ptr, bmc_ptr); case MS_CAUSE_3: - if (!cast_blue_curse_3(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_curse_3(caster_ptr, bmc_ptr); case MS_CAUSE_4: - if (!cast_blue_curse_4(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_curse_4(caster_ptr, bmc_ptr); case MS_BOLT_ACID: - if (!cast_blue_bolt_acid(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_acid(caster_ptr, bmc_ptr); case MS_BOLT_ELEC: - if (!cast_blue_bolt_elec(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_elec(caster_ptr, bmc_ptr); case MS_BOLT_FIRE: - if (!cast_blue_bolt_fire(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return !cast_blue_bolt_fire(caster_ptr, bmc_ptr); case MS_BOLT_COLD: - if (!cast_blue_bolt_cold(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_cold(caster_ptr, bmc_ptr); case MS_BOLT_NETHER: - if (!cast_blue_bolt_nether(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_nether(caster_ptr, bmc_ptr); case MS_BOLT_WATER: - if (!cast_blue_bolt_water(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_water(caster_ptr, bmc_ptr); case MS_BOLT_MANA: - if (!cast_blue_bolt_mana(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_mana(caster_ptr, bmc_ptr); case MS_BOLT_PLASMA: - if (!cast_blue_bolt_plasma(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_plasma(caster_ptr, bmc_ptr); case MS_BOLT_ICE: - if (!cast_blue_bolt_icee(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_icee(caster_ptr, bmc_ptr); case MS_MAGIC_MISSILE: - if (!cast_blue_bolt_missile(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_bolt_missile(caster_ptr, bmc_ptr); case MS_SCARE: - if (!cast_blue_scare(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_scare(caster_ptr, bmc_ptr); case MS_BLIND: - if (!cast_blue_blind(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_blind(caster_ptr, bmc_ptr); case MS_CONF: - if (!cast_blue_confusion(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_confusion(caster_ptr, bmc_ptr); case MS_SLOW: - if (!cast_blue_slow(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_slow(caster_ptr, bmc_ptr); case MS_SLEEP: - if (!cast_blue_sleep(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_sleep(caster_ptr, bmc_ptr); case MS_SPEED: (void)set_fast(caster_ptr, randint1(20 + bmc_ptr->plev) + bmc_ptr->plev, FALSE); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_HAND_DOOM: - if (!cast_blue_hand_doom(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_hand_doom(caster_ptr, bmc_ptr); case MS_HEAL: msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!")); (void)hp_player(caster_ptr, bmc_ptr->plev * 4); (void)set_stun(caster_ptr, 0); (void)set_cut(caster_ptr, 0); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_INVULNER: msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability.")); (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_BLINK: teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_TELEPORT: teleport_player(caster_ptr, bmc_ptr->plev * 5, TELEPORT_SPONTANEOUS); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_WORLD: (void)time_walk(caster_ptr); - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_SPECIAL: - break; // 関数分割後に'return TRUE;' に差し替え + return TRUE; case MS_TELE_TO: - if (!cast_blue_teleport_back(caster_ptr)) - return FALSE; - - break; + return cast_blue_teleport_back(caster_ptr); case MS_TELE_AWAY: - if (!cast_blue_teleport_away(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_teleport_away(caster_ptr, bmc_ptr); case MS_TELE_LEVEL: return teleport_level_other(caster_ptr); case MS_PSY_SPEAR: - if (!cast_blue_psy_spear(caster_ptr, bmc_ptr)) - return FALSE; - - break; + return cast_blue_psy_spear(caster_ptr, bmc_ptr); case MS_DARKNESS: msg_print(_("暗闇の中で手を振った。", "You gesture in shadow.")); (void)unlite_area(caster_ptr, 10, 3); - break; + return TRUE; case MS_MAKE_TRAP: - if (!cast_blue_make_trap(caster_ptr)) - return FALSE; - - break; + return cast_blue_make_trap(caster_ptr); case MS_FORGET: msg_print(_("しかし何も起きなかった。", "Nothing happen.")); - break; // 関数分割後に'return TRUE;' に差し替え. + return TRUE; case MS_RAISE_DEAD: msg_print(_("死者復活の呪文を唱えた。", "You animate the dead.")); (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x); - break; // 関数分割後に'return TRUE;' に差し替え. + return TRUE; case MS_S_KIN: - (void)cast_blue_summon_kin(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_kin(caster_ptr, bmc_ptr); case MS_S_CYBER: - (void)cast_blue_summon_cyber(caster_ptr, bmc_ptr); - break; + return cast_blue_summon_cyber(caster_ptr, bmc_ptr); case MS_S_MONSTER: - (void)cast_blue_summon_monster(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_monster(caster_ptr, bmc_ptr); case MS_S_MONSTERS: - (void)cast_blue_summon_monsters(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_monsters(caster_ptr, bmc_ptr); case MS_S_ANT: - (void)cast_blue_summon_ant(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_ant(caster_ptr, bmc_ptr); case MS_S_SPIDER: - (void)cast_blue_summon_spider(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_spider(caster_ptr, bmc_ptr); case MS_S_HOUND: - (void)cast_blue_summon_hound(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_hound(caster_ptr, bmc_ptr); case MS_S_HYDRA: - (void)cast_blue_summon_hydra(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_hydra(caster_ptr, bmc_ptr); case MS_S_ANGEL: - (void)cast_blue_summon_angel(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_angel(caster_ptr, bmc_ptr); case MS_S_DEMON: - (void)cast_blue_summon_demon(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_demon(caster_ptr, bmc_ptr); case MS_S_UNDEAD: - (void)cast_blue_summon_undead(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_undead(caster_ptr, bmc_ptr); case MS_S_DRAGON: - (void)cast_blue_summon_dragon(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_dragon(caster_ptr, bmc_ptr); case MS_S_HI_UNDEAD: - (void)cast_blue_summon_high_undead(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_high_undead(caster_ptr, bmc_ptr); case MS_S_HI_DRAGON: - (void)cast_blue_summon_high_dragon(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_high_dragon(caster_ptr, bmc_ptr); case MS_S_AMBERITE: - (void)cast_blue_summon_amberite(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_amberite(caster_ptr, bmc_ptr); case MS_S_UNIQUE: - (void)cast_blue_summon_unique(caster_ptr, bmc_ptr); - break; // 関数分割後に'return cast_...();' に差し替え. + return cast_blue_summon_unique(caster_ptr, bmc_ptr); default: msg_print("hoge?"); - break; // 関数分割後に'return TRUE;' に差し替え. + return TRUE; } +} + +/*! + * @brief 青魔法の発動 / + * do_cmd_cast calls this function if the player's class is 'blue-mage'. + * @param spell 発動するモンスター攻撃のID + * @param success TRUEは成功時、FALSEは失敗時の処理を行う + * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。 + */ +bool cast_learned_spell(player_type *caster_ptr, SPELL_IDX spell, const bool success) +{ + bmc_type tmp_bm; + bmc_type *bmc_ptr = initialize_blue_magic_type(caster_ptr, &tmp_bm, success, get_pseudo_monstetr_level); + if (switch_cast_blue_magic(caster_ptr, bmc_ptr, spell)) + return FALSE; if (bmc_ptr->no_trump) msg_print(_("何も現れなかった。", "No one appeared.")); diff --git a/src/blue-magic/blue-magic-caster.h b/src/blue-magic/blue-magic-caster.h index f49fa6dd9..5f0b27ce1 100644 --- a/src/blue-magic/blue-magic-caster.h +++ b/src/blue-magic/blue-magic-caster.h @@ -2,4 +2,4 @@ #include "system/angband.h" -bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success); +bool cast_learned_spell(player_type *caster_ptr, SPELL_IDX spell, const bool success); -- 2.11.0