From 8312caf6737d51df6048397befa49cae10b5604d Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Thu, 18 Apr 2013 14:18:09 -0700 Subject: [PATCH] intel_fbo: set gl_renderbuffer Depth field Set the renderbuffer's Depth field to match the texture's Depth when rendering to a texture. Signed-off-by: Jordan Justen Reviewed-by: Paul Berry Reviewed-by: Eric Anholt --- src/mesa/drivers/dri/intel/intel_fbo.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 5a3732a1ac7..9f892a92eb9 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -494,6 +494,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, struct intel_mipmap_tree *mt = intel_image->mt; int level = image->Level; + rb->Depth = image->Depth; + rb->AllocStorage = intel_nop_alloc_storage; intel_miptree_check_level_layer(mt, level, layer); -- 2.11.0