From 83ef56e5d8693d2fc0e574fac8d21dd1b6aaf2d9 Mon Sep 17 00:00:00 2001 From: maruhiro Date: Mon, 11 Apr 2016 23:05:56 +0900 Subject: [PATCH] =?utf8?q?SDL=5FGameControllerMapping=20SDL=5FGameControll?= =?utf8?q?erMapping=20=E3=82=B5=E3=83=B3=E3=83=97=E3=83=AB=E3=82=B3?= =?utf8?q?=E3=83=BC=E3=83=89=E3=81=ABSDL=5FInit()=E3=82=92=E8=BF=BD?= =?utf8?q?=E5=8A=A0,=20printf()=E3=82=92SDL=5FLog()=E3=81=AB=E7=BD=AE?= =?utf8?q?=E3=81=8D=E6=8F=9B=E3=81=88,=20=E3=83=A1=E3=83=A2=E3=83=AA?= =?utf8?q?=E3=83=AA=E3=83=BC=E3=82=AF=E3=81=AE=E4=BF=AE=E6=AD=A3,=20?= =?utf8?q?=E8=A9=B3=E7=B4=B0=E3=81=AB=E3=83=98=E3=83=83=E3=83=80=E3=83=95?= =?utf8?q?=E3=82=A1=E3=82=A4=E3=83=AB=E3=81=AE=E8=A8=98=E8=BF=B0=E3=82=92?= =?utf8?q?=E8=BF=BD=E5=8A=A0,=20=E6=B3=A8=E9=87=88=E3=82=92=E8=A9=B3?= =?utf8?q?=E7=B4=B0=E6=AC=84=E3=81=AB=E7=A7=BB=E5=8B=95,=20=E5=88=A9?= =?utf8?q?=E7=94=A8=E5=8F=AF=E8=83=BD=E3=81=AA=E3=83=90=E3=83=BC=E3=82=B8?= =?utf8?q?=E3=83=A7=E3=83=B3=E3=82=92=E8=BF=BD=E5=8A=A0=20https://wiki.lib?= =?utf8?q?sdl.org/SDL=5FGameControllerMapping=3Faction=3Ddiff&rev1=3D7&rev?= =?utf8?q?2=3D12?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- SDL_GameControllerMapping.html | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/SDL_GameControllerMapping.html b/SDL_GameControllerMapping.html index 0b775dd..10c4ffa 100644 --- a/SDL_GameControllerMapping.html +++ b/SDL_GameControllerMapping.html @@ -21,33 +21,47 @@

–ß‚è’l

ƒQ[ƒ€ƒRƒ“ƒgƒ[ƒ‰[‚̃}ƒbƒsƒ“ƒO•¶Žš—ñ‚ð–ß‚·. -Ú×‚ÍSDL_GameControllerAddMapping()‚ðŽQÆ‚·‚邱‚Æ. +NULL‚Ì‚Æ‚«ƒ}ƒbƒsƒ“ƒO‚ÍŽg‚¦‚È‚¢. SDL_GetError()‚ŏڍׂð’m‚邱‚Æ‚ª‚Å‚«‚é.

ƒTƒ“ƒvƒ‹ƒR[ƒh

-#include <stdio.h> /* printf()‚Ì‚½‚ß‚É•K—v */
+#include "SDL.h"
 
 /* ... */
 
 SDL_GameController *ctrl;
 int i;
 
+SDL_Init(SDL_INIT_GAMECONTROLLER);
+
 for (i = 0; i < SDL_NumJoysticks(); ++i) {
     if (SDL_IsGameController(i)) {
-        printf("\'%d\'”Ԃ̓Wƒ‡ƒCƒXƒeƒBƒbƒNŒÝŠ·‚̃Rƒ“ƒgƒ[ƒ‰, –¼Ì‚Í\'%s\'\n", i, SDL_GameControllerNameForIndex(i));
+        char *mapping;
+        SDL_Log("\'%d\'”Ԃ̓Wƒ‡ƒCƒXƒeƒBƒbƒNŒÝŠ·‚̃Rƒ“ƒgƒ[ƒ‰, –¼Ì‚Í\'%s\'", i, SDL_GameControllerNameForIndex(i));
         ctrl = SDL_GameControllerOpen(i);
-        printf("ƒRƒ“ƒgƒ[ƒ‰ %i ‚Í \"%s\" ‚Ƀ}ƒbƒsƒ“ƒO‚³‚ꂽ\n", i, SDL_GameControllerMapping(ctrl));
+        mapping = SDL_GameControllerMapping(ctrl);
+        SDL_Log("ƒRƒ“ƒgƒ[ƒ‰ %i ‚Í \"%s\" ‚Ƀ}ƒbƒsƒ“ƒO‚³‚ꂽ", i, mapping);
+        SDL_free(mapping);
     } else {
-        printf("\'%d\'”Ԃ̓Wƒ‡ƒCƒXƒeƒBƒbƒN‚Æ”ñŒÝŠ·‚̃Rƒ“ƒgƒ[ƒ‰\n", i);
+        SDL_Log("\'%d\'”Ԃ̓Wƒ‡ƒCƒXƒeƒBƒbƒN‚Æ”ñŒÝŠ·‚̃Rƒ“ƒgƒ[ƒ‰", i);
     }
 }
 

Ú×

+

–ß‚³‚ꂽ•¶Žš—ñ‚ÍSDL_Free()‚ʼnð•ú‚·‚é•K—v‚ª‚ ‚é. +

+

+ƒ}ƒbƒsƒ“ƒO‚̏ڍׂÍSDL_GameControllerAddMapping()‚̃y[ƒW‚É‚ ‚é. +

+

ƒo[ƒWƒ‡ƒ“

+

+SDL 2.0.0ˆÈ~ +

ŠÖ˜A€–Ú(ŠÖ”)

SDL_GameControllerAddMapping
SDL_GameControllerMappingForGUID
-- 2.11.0