From 8a3c6037837028a96df74f5714a1c311e8ff7d80 Mon Sep 17 00:00:00 2001 From: Hourier Date: Sun, 5 Jul 2020 19:20:01 +0900 Subject: [PATCH] [Refactor] #40467 Removed unused headers in load.c --- src/savedata/load.c | 70 ++++------------------------------------------------- src/savedata/load.h | 2 +- src/savedata/save.c | 2 +- 3 files changed, 7 insertions(+), 67 deletions(-) diff --git a/src/savedata/load.c b/src/savedata/load.c index 0e6770d0f..ea0d34e49 100644 --- a/src/savedata/load.c +++ b/src/savedata/load.c @@ -10,103 +10,44 @@ */ #include "savedata/load.h" -#include "art-definition/art-accessory-types.h" -#include "birth/quick-start.h" -#include "cmd-building/cmd-building.h" -#include "cmd-io/cmd-gameoption.h" -#include "cmd-item/cmd-smith.h" #include "dungeon/dungeon.h" #include "dungeon/quest.h" -#include "floor/floor-generate.h" -#include "floor/floor-save.h" #include "floor/floor-town.h" #include "floor/floor.h" #include "floor/wild.h" #include "game-option/birth-options.h" -#include "game-option/cheat-options.h" -#include "game-option/option-flags.h" #include "game-option/runtime-arguments.h" -#include "game-option/special-options.h" -#include "grid/feature.h" -#include "grid/grid.h" -#include "grid/trap.h" #include "info-reader/fixed-map-parser.h" -#include "inventory/inventory-slot-types.h" #include "io/report.h" #include "io/uid-checker.h" -#include "locale/japanese.h" -#include "market/arena.h" -#include "market/bounty.h" -#include "mind/mind-weaponsmith.h" -#include "monster-floor/monster-move.h" #include "monster-race/monster-race.h" -#include "monster-race/race-flags-resistance.h" #include "monster-race/race-flags1.h" -#include "monster-race/race-flags3.h" #include "monster-race/race-flags7.h" -#include "monster-race/race-indice-types.h" -#include "monster/monster-flag-types.h" -#include "monster/monster-info.h" -#include "monster/monster-list.h" -#include "mutation/mutation.h" #include "object-enchant/artifact.h" -#include "object-enchant/object-ego.h" -#include "object-enchant/tr-types.h" -#include "object-enchant/trc-types.h" #include "object-enchant/trg-types.h" -#include "object-hook/hook-checker.h" -#include "object-hook/hook-enchant.h" -#include "object/object-flags.h" -#include "object/object-generator.h" -#include "object/object-kind-hook.h" #include "object/object-kind.h" -#include "object/object-mark-types.h" -#include "object/object-stack.h" -#include "object/object-value.h" #include "pet/pet-util.h" -#include "player/avatar.h" -#include "player/patron.h" #include "player/player-class.h" #include "player/player-personality.h" -#include "player/player-race-types.h" +#include "player/player-race.h" #include "player/player-sex.h" -#include "player/player-skill.h" #include "player/race-info-table.h" -#include "player/special-defense-types.h" #include "savedata/angband-version-comparer.h" -#include "savedata/birth-loader.h" -#include "savedata/dungeon-loader.h" #include "savedata/dummy-loader.h" +#include "savedata/dungeon-loader.h" #include "savedata/extra-loader.h" -#include "savedata/floor-loader.h" #include "savedata/inventory-loader.h" -#include "savedata/item-loader.h" #include "savedata/load-util.h" #include "savedata/load-v1-5-0.h" -#include "savedata/load-zangband.h" #include "savedata/lore-loader.h" -#include "savedata/monster-loader.h" -#include "savedata/old-feature-types.h" #include "savedata/option-loader.h" -#include "savedata/player-info-loader.h" -#include "savedata/save.h" -#include "savedata/savedata-flag-types.h" #include "savedata/store-loader.h" +#include "savedata/player-info-loader.h" #include "savedata/world-loader.h" #include "spell/spells-status.h" -#include "store/store-util.h" -#include "store/store.h" -#include "sv-definition/sv-armor-types.h" -#include "sv-definition/sv-lite-types.h" -#include "system/angband-version.h" -#include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す. -#include "term/screen-processor.h" +#include "system/system-variables.h" #include "util/angband-files.h" -#include "util/bit-flags-calculator.h" -#include "util/object-sort.h" -#include "util/quarks.h" #include "view/display-messages.h" -#include "world/world-object.h" #include "world/world.h" /*! @@ -149,9 +90,8 @@ static void rd_randomizer(void) u16b tmp16u; rd_u16b(&tmp16u); rd_u16b(&Rand_place); - for (int i = 0; i < RAND_DEG; i++) { + for (int i = 0; i < RAND_DEG; i++) rd_u32b(&Rand_state[i]); - } } /*! diff --git a/src/savedata/load.h b/src/savedata/load.h index e78d3db96..688f579ed 100644 --- a/src/savedata/load.h +++ b/src/savedata/load.h @@ -3,4 +3,4 @@ #include "floor/floor-save.h" #include "system/angband.h" -errr rd_savefile_new(player_type *player_ptr); +errr rd_savefile(player_type *player_ptr); diff --git a/src/savedata/save.c b/src/savedata/save.c index 5ed24862d..98376e5ae 100644 --- a/src/savedata/save.c +++ b/src/savedata/save.c @@ -1683,7 +1683,7 @@ bool load_player(player_type *player_ptr) Term_clear(); /* Attempt to load */ - err = rd_savefile_new(player_ptr); + err = rd_savefile(player_ptr); /* Message (below) */ if (err) -- 2.11.0