From 8a69ae5345045af4642145ad0bcfd1314d4d949e Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Mon, 31 Oct 2016 22:06:37 +1100 Subject: [PATCH] mesa/compiler: add local_size_variable to shader_info This will be used in api_validate.c in a following patch when we switch to using gl_program pointers for the pipelines CurrentProgram array. Reviewed-by: Eric Anholt --- src/compiler/shader_info.h | 2 ++ src/mesa/main/shaderapi.c | 1 + 2 files changed, 3 insertions(+) diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 6c05f3807ee..181f85febac 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -134,6 +134,8 @@ typedef struct shader_info { struct { unsigned local_size[3]; + bool local_size_variable; + /** * Size of shared variables accessed by the compute shader. */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c1e67f36366..f9106140770 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2203,6 +2203,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, for (int i = 0; i < 3; i++) dst->info.cs.local_size[i] = src->Comp.LocalSize[i]; dst->info.cs.shared_size = src->Comp.SharedSize; + dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable; break; } default: -- 2.11.0