From 94d3b832cc5c73544c478804531e16644483d8be Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 5 Aug 2009 20:12:15 -0700 Subject: [PATCH] i965: Fix source depth reg setting for FSes reading and writing to depth. For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. (cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886) --- src/mesa/drivers/dri/i965/brw_wm.c | 2 ++ src/mesa/drivers/dri/i965/brw_wm.h | 1 + src/mesa/drivers/dri/i965/brw_wm_iz.c | 3 ++- 3 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 8a3b7df9c78..d4e22d59396 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -202,6 +202,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_FRAGMENT_PROGRAM */ const struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program; + GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0; GLuint lookup = 0; GLuint line_aa; GLuint i; @@ -263,6 +264,7 @@ static void brw_wm_populate_key( struct brw_context *brw, brw_wm_lookup_iz(line_aa, lookup, + uses_depth, key); diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 295fed851bb..307b5e59dde 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -286,6 +286,7 @@ void brw_wm_print_program( struct brw_wm_compile *c, void brw_wm_lookup_iz( GLuint line_aa, GLuint lookup, + GLboolean ps_uses_depth, struct brw_wm_prog_key *key ); GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp); diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c index bd60ac9b315..7e2b1c79ded 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_iz.c +++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c @@ -118,6 +118,7 @@ const struct { void brw_wm_lookup_iz( GLuint line_aa, GLuint lookup, + GLboolean ps_uses_depth, struct brw_wm_prog_key *key ) { GLuint reg = 2; @@ -127,7 +128,7 @@ void brw_wm_lookup_iz( GLuint line_aa, if (lookup & IZ_PS_COMPUTES_DEPTH_BIT) key->computes_depth = 1; - if (wm_iz_table[lookup].sd_present) { + if (wm_iz_table[lookup].sd_present || ps_uses_depth) { key->source_depth_reg = reg; reg += 2; } -- 2.11.0