From 9562dd7dc78cace68b038ca4cba66e3794e64c83 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Sun, 31 Jan 2021 13:56:51 -0800 Subject: [PATCH] Switched "is" to "are" to match "some monsters". --- src/floor/wild.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/floor/wild.c b/src/floor/wild.c index c546a4237..c70757986 100644 --- a/src/floor/wild.c +++ b/src/floor/wild.c @@ -879,7 +879,7 @@ bool change_wild_mode(player_type *creature_ptr, bool encount) if (monster_csleep_remaining(m_ptr) || (m_ptr->cdis > MAX_SIGHT) || !is_hostile(m_ptr)) continue; - msg_print(_("敵がすぐ近くにいるときは広域マップに入れない!", "You cannot enter global map, since there is some monsters nearby!")); + msg_print(_("敵がすぐ近くにいるときは広域マップに入れない!", "You cannot enter global map, since there are some monsters nearby!")); free_turn(creature_ptr); return FALSE; } -- 2.11.0