From 976c2c44419ab3a4e8009e9132dac29a5c4d4e16 Mon Sep 17 00:00:00 2001 From: mogami Date: Wed, 14 Aug 2002 09:06:48 +0000 Subject: [PATCH] =?utf8?q?=E3=83=80=E3=83=B3=E3=82=B8=E3=83=A7=E3=83=B3?= =?utf8?q?=E3=81=AB=E5=85=A5=E3=81=A3=E3=81=9F=E6=9C=80=E5=88=9D=E3=81=AE?= =?utf8?q?=E3=82=BF=E3=83=BC=E3=83=B3=E3=81=AB=E3=80=81=E8=87=AA=E5=88=86?= =?utf8?q?=E3=81=A7=E5=85=89=E3=81=A3=E3=81=A6=E3=81=84=E3=82=8B=E3=83=A2?= =?utf8?q?=E3=83=B3=E3=82=B9=E3=82=BF=E3=83=BC=E3=81=8C=E3=81=A1=E3=82=83?= =?utf8?q?=E3=82=93=E3=81=A8=E5=85=89=E3=82=89=E3=81=AA=E3=81=84=20?= =?utf8?q?=E3=83=90=E3=82=B0=E4=BF=AE=E6=AD=A3=E3=80=82update=5Fstuff();?= =?utf8?q?=E3=82=922=E5=9B=9E=E3=81=AB=E5=88=86=E3=81=91=E3=81=A6=E5=91=BC?= =?utf8?q?=E3=82=93=E3=81=A7=E3=81=84=E3=81=9F=E3=81=AE=E3=81=8C=E3=81=BE?= =?utf8?q?=E3=81=9A=E3=81=8B=E3=81=A3=E3=81=9F=E3=82=89=E3=81=97=E3=81=84?= =?utf8?q?=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/dungeon.c | 28 +++++++++------------------- 1 file changed, 9 insertions(+), 19 deletions(-) diff --git a/src/dungeon.c b/src/dungeon.c index 9a438c9fb..8ec966641 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -5775,10 +5775,7 @@ static void dungeon(bool load_game) character_xtra = TRUE; /* Window stuff */ - p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); - - /* Window stuff */ - p_ptr->window |= (PW_MONSTER); + p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON); /* Redraw dungeon */ p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY); @@ -5786,27 +5783,17 @@ static void dungeon(bool load_game) /* Redraw map */ p_ptr->redraw |= (PR_MAP); - /* Window stuff */ - p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON); - /* Update stuff */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - /* Calculate torch radius */ - p_ptr->update |= (PU_TORCH); - - /* Update stuff */ - update_stuff(); - - /* Redraw stuff */ - redraw_stuff(); + /* Update lite/view */ + p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH); - /* Redraw stuff */ - window_stuff(); + /* Update monsters */ + p_ptr->update |= (PU_MONSTERS); /* Update stuff */ - p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE); - p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */ + p_ptr->update |= (PU_FLOW | PU_DISTANCE); /* Update stuff */ update_stuff(); @@ -5814,6 +5801,9 @@ static void dungeon(bool load_game) /* Redraw stuff */ redraw_stuff(); + /* Redraw stuff */ + window_stuff(); + /* Leave "xtra" mode */ character_xtra = FALSE; -- 2.11.0