From 9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alejandro=20Pi=C3=B1eiro?= Date: Thu, 18 Apr 2019 15:58:35 +0200 Subject: [PATCH] docs: document MESA_GLSL=errors keyword Added with commit 0161691f3518, still checked on shaderapi.c _mesa_get_shader_flag method. Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom --- docs/shading.html | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..76f25316f86 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -59,6 +59,7 @@ execution. These are generally used for debugging.
  • nopfrag - force fragment shader to be a simple shader that passes through the color attribute.
  • useprog - log glUseProgram calls to stderr +
  • errors - GLSL compilation and link errors will be reported to stderr.

    Example: export MESA_GLSL=dump,nopt -- 2.11.0