From a2f05219b356d3c1e6117327f203d4504969e8ef Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Sun, 15 Dec 2019 19:00:46 -0800 Subject: [PATCH] Replaced "damages" with "damage" in English messages for hex spells since the latter works as well or better. In one instance, also changed the preposition immediately after "damages" to be more idiomatic. --- src/realm-hex.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/realm-hex.c b/src/realm-hex.c index 70f2e4cbe..f6c43f753 100644 --- a/src/realm-hex.c +++ b/src/realm-hex.c @@ -546,7 +546,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) } if (current_world_ptr->wizard) { - msg_format(_("%d点のダメージを返した。", "You return %d damages."), power); + msg_format(_("%d点のダメージを返した。", "You return %d damage."), power); } /* Reset */ @@ -609,7 +609,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 12: if (name) return _("魔剣化", "Swords to runeswords"); if (desc) return _("武器の攻撃力を上げる。切れ味を得、呪いに応じて与えるダメージが上昇し、善良なモンスターに対するダメージが2倍になる。", - "Gives vorpal ability to your weapon. Increases damages by your weapon acccording to curse of your weapon."); + "Gives vorpal ability to your weapon. Increases damage from your weapon acccording to curse of your weapon."); if (cast) { #ifdef JP @@ -837,7 +837,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 22: if (name) return _("苦痛を魔力に", "Pain to mana"); - if (desc) return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damages to all monsters in sight and drains some mana."); + if (desc) return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damage to all monsters in sight and drains some mana."); power = plev * 3 / 2; if (info) return info_damage(1, power, 0); if (cast || cont) @@ -1104,7 +1104,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) if (current_world_ptr->wizard) { - msg_format(_("%d点のダメージを返した。", "You return %d damages."), power); + msg_format(_("%d点のダメージを返した。", "You return %d damage."), power); } } else -- 2.11.0