From a869c7843eee4483ae09c38fc5e02756d78a4077 Mon Sep 17 00:00:00 2001 From: Hourier Date: Fri, 12 Jun 2020 19:56:08 +0900 Subject: [PATCH] [Refactor] #40414 Separated set_particular_types() from process_monster_lore() to magic-types-setter.c/h --- src/lore/magic-types-setter.c | 81 ++++++++++++++++++++++++++++++++++++------- src/lore/magic-types-setter.h | 1 + src/lore/monster-lore.c | 54 +---------------------------- 3 files changed, 71 insertions(+), 65 deletions(-) diff --git a/src/lore/magic-types-setter.c b/src/lore/magic-types-setter.c index 891dda095..a915090d6 100644 --- a/src/lore/magic-types-setter.c +++ b/src/lore/magic-types-setter.c @@ -1,6 +1,7 @@ #include "lore/magic-types-setter.h" #include "lore/lore-calculator.h" #include "monster-race/race-flags-ability1.h" +#include "monster-race/race-flags-ability2.h" #include "monster-race/race-flags4.h" #include "mspell/mspell-type.h" #include "term/term-color-types.h" @@ -144,74 +145,130 @@ void set_breath_types(player_type *player_ptr, lore_type *lore_ptr) void set_ball_types(player_type *player_ptr, lore_type *lore_ptr) { if (lore_ptr->a_ability_flags1 & (RF5_BA_ACID)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_GREEN; } if (lore_ptr->a_ability_flags1 & (RF5_BA_ELEC)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_BLUE; } if (lore_ptr->a_ability_flags1 & (RF5_BA_FIRE)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_RED; } if (lore_ptr->a_ability_flags1 & (RF5_BA_COLD)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; } if (lore_ptr->a_ability_flags1 & (RF5_BA_POIS)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN; } if (lore_ptr->a_ability_flags1 & (RF5_BA_NETH)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK; } if (lore_ptr->a_ability_flags1 & (RF5_BA_WATE)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_BLUE; } if (lore_ptr->flags4 & (RF4_BA_NUKE)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN; } if (lore_ptr->a_ability_flags1 & (RF5_BA_MANA)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE; } if (lore_ptr->a_ability_flags1 & (RF5_BA_DARK)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK; } if (lore_ptr->a_ability_flags1 & (RF5_BA_LITE)) { - set_damage(player_ptr, lore_ptr->breath, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW; } if (lore_ptr->flags4 & (RF4_BA_CHAO)) { - set_damage(player_ptr, lore_ptr->breath, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET; } } + +void set_particular_types(player_type *player_ptr, lore_type *lore_ptr) +{ + if (lore_ptr->a_ability_flags2 & (RF6_HAND_DOOM)) { + lore_ptr->vp[lore_ptr->vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); + lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET; + } + + if (lore_ptr->a_ability_flags2 & (RF6_PSY_SPEAR)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW; + } + + if (lore_ptr->a_ability_flags1 & (RF5_DRAIN_MANA)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_SLATE; + } + + if (lore_ptr->a_ability_flags1 & (RF5_MIND_BLAST)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_L_RED; + } + + if (lore_ptr->a_ability_flags1 & (RF5_BRAIN_SMASH)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_RED; + } + + if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_1)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_1), _("軽傷+呪い%s", "cause light wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; + } + + if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_2)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_2), _("重傷+呪い%s", "cause serious wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; + } + + if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_3)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_3), _("致命傷+呪い%s", "cause critical wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; + } + + if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_4)) { + set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_4), _("秘孔を突く%s", "cause mortal wounds%s"), lore_ptr->tmp_msg[lore_ptr->vn]); + lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; + lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; + } +} \ No newline at end of file diff --git a/src/lore/magic-types-setter.h b/src/lore/magic-types-setter.h index 25f7cc599..928949bd8 100644 --- a/src/lore/magic-types-setter.h +++ b/src/lore/magic-types-setter.h @@ -5,3 +5,4 @@ void set_breath_types(player_type *player_ptr, lore_type *lore_ptr); void set_ball_types(player_type *player_ptr, lore_type *lore_ptr); +void set_particular_types(player_type *player_ptr, lore_type *lore_ptr); diff --git a/src/lore/monster-lore.c b/src/lore/monster-lore.c index 98f9663bc..b74049fde 100644 --- a/src/lore/monster-lore.c +++ b/src/lore/monster-lore.c @@ -189,59 +189,7 @@ void process_monster_lore(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS lore_ptr->vn = 0; set_ball_types(player_ptr, lore_ptr); - if (lore_ptr->a_ability_flags2 & (RF6_HAND_DOOM)) { - lore_ptr->vp[lore_ptr->vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); - lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET; - } - - if (lore_ptr->a_ability_flags2 & (RF6_PSY_SPEAR)) { - set_damage(player_ptr, r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW; - } - - if (lore_ptr->a_ability_flags1 & (RF5_DRAIN_MANA)) { - set_damage(player_ptr, r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_SLATE; - } - - if (lore_ptr->a_ability_flags1 & (RF5_MIND_BLAST)) { - set_damage(player_ptr, r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_L_RED; - } - - if (lore_ptr->a_ability_flags1 & (RF5_BRAIN_SMASH)) { - set_damage(player_ptr, r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_RED; - } - - if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_1)) { - set_damage(player_ptr, r_idx, (MS_CAUSE_1), _("軽傷+呪い%s", "cause light wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; - } - - if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_2)) { - set_damage(player_ptr, r_idx, (MS_CAUSE_2), _("重傷+呪い%s", "cause serious wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; - } - - if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_3)) { - set_damage(player_ptr, r_idx, (MS_CAUSE_3), _("致命傷+呪い%s", "cause critical wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; - } - - if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_4)) { - set_damage(player_ptr, r_idx, (MS_CAUSE_4), _("秘孔を突く%s", "cause mortal wounds%s"), lore_ptr->tmp_msg[lore_ptr->vn]); - lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; - lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE; - } - + set_particular_types(player_ptr, lore_ptr); if (lore_ptr->a_ability_flags1 & (RF5_BO_ACID)) { set_damage(player_ptr, r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]); lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn]; -- 2.11.0