From adb8c0a6891262947bbc2b917568ef2ac97f9b0b Mon Sep 17 00:00:00 2001 From: mogami Date: Fri, 14 Jun 2002 13:50:19 +0000 Subject: [PATCH] =?utf8?q?=E6=AD=A6=E5=99=A8=E5=8C=A0=E3=81=A7=E3=81=AE?= =?utf8?q?=E3=82=B9=E3=83=AC=E3=82=A4=E3=81=AE=E5=80=8D=E7=8E=87=E8=A1=A8?= =?utf8?q?=E7=A4=BA=E8=A8=82=E6=AD=A3=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/bldg.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/bldg.c b/src/bldg.c index df0c4bcf9..845b295b3 100644 --- a/src/bldg.c +++ b/src/bldg.c @@ -3081,9 +3081,9 @@ static void compare_weapon_aux1(object_type *o_ptr, int col, int r) /* Print the relevant lines */ #ifdef JP if (f1 & TR1_FORCE_WEAPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "ÍýÎÏ:", f1, f2, f3, TERM_L_BLUE); -if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "ưʪ:", f1, f2, f3, TERM_YELLOW); +if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "ưʪ:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_EVIL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "¼Ù°­:", f1, f2, f3, TERM_YELLOW); -if (f3 & TR3_SLAY_HUMAN) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "¿Í´Ö:", f1, f2, f3, TERM_YELLOW); +if (f3 & TR3_SLAY_HUMAN) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "¿Í´Ö:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_UNDEAD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "ÉÔ»à:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_DEMON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "°­Ëâ:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_ORC) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "¥ª¡¼¥¯:", f1, f2, f3, TERM_YELLOW); @@ -3098,9 +3098,9 @@ if (f1 & TR1_BRAND_COLD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, co if (f1 & TR1_BRAND_POIS) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "ÆÇ°À­:", f1, f2, f3, TERM_RED); #else if (f1 & TR1_FORCE_WEAPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "Force :", f1, f2, f3, TERM_L_BLUE); - if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "Animals:", f1, f2, f3, TERM_YELLOW); + if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Animals:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_EVIL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "Evil:", f1, f2, f3, TERM_YELLOW); - if (f3 & TR3_SLAY_HUMAN) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "Human:", f1, f2, f3, TERM_YELLOW); + if (f3 & TR3_SLAY_HUMAN) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Human:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_UNDEAD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Undead:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_DEMON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Demons:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_SLAY_ORC) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Orcs:", f1, f2, f3, TERM_YELLOW); @@ -3108,11 +3108,11 @@ if (f1 & TR1_BRAND_POIS) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, co if (f1 & TR1_SLAY_GIANT) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Giants:", f1, f2, f3, TERM_YELLOW); if (f1 & TR1_KILL_DRAGON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult, "Dragons:", f1, f2, f3, TERM_YELLOW); else if (f1 & TR1_SLAY_DRAGON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Dragons:", f1, f2, f3, TERM_YELLOW); - if (f1 & TR1_BRAND_ACID) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Acid:", f1, f2, f3, TERM_RED); - if (f1 & TR1_BRAND_ELEC) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Elec:", f1, f2, f3, TERM_RED); - if (f1 & TR1_BRAND_FIRE) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Fire:", f1, f2, f3, TERM_RED); - if (f1 & TR1_BRAND_COLD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Cold:", f1, f2, f3, TERM_RED); - if (f1 & TR1_BRAND_POIS) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Poison:", f1, f2, f3, TERM_RED); + if (f1 & TR1_BRAND_ACID) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Acid:", f1, f2, f3, TERM_RED); + if (f1 & TR1_BRAND_ELEC) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Elec:", f1, f2, f3, TERM_RED); + if (f1 & TR1_BRAND_FIRE) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Fire:", f1, f2, f3, TERM_RED); + if (f1 & TR1_BRAND_COLD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Cold:", f1, f2, f3, TERM_RED); + if (f1 & TR1_BRAND_POIS) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Poison:", f1, f2, f3, TERM_RED); #endif } -- 2.11.0