From b3d5218c9610a3d72501cd3257efe3ccf0071a15 Mon Sep 17 00:00:00 2001 From: Deskull Date: Sat, 5 Jan 2019 12:18:46 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E5=9E=8B=E3=81=AE?= =?utf8?q?=E7=BD=AE=E6=8F=9B=E3=80=82=20/=20Type=20replacement.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/autopick.c | 194 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 97 insertions(+), 97 deletions(-) diff --git a/src/autopick.c b/src/autopick.c index dbe1a68da..ee5f8a0e8 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -73,107 +73,107 @@ #ifdef JP -static char KEY_ALL[] = "すべての"; -static char KEY_UNAWARE[] = "未判明の"; -static char KEY_UNIDENTIFIED[] = "未鑑定の"; -static char KEY_IDENTIFIED[] = "鑑定済みの"; -static char KEY_STAR_IDENTIFIED[] = "*鑑定*済みの"; -static char KEY_COLLECTING[] = "収集中の"; -static char KEY_ARTIFACT[] = "アーティファクト"; -static char KEY_EGO[] = "エゴ"; -static char KEY_GOOD[] = "上質の"; -static char KEY_NAMELESS[] = "無銘の"; -static char KEY_AVERAGE[] = "並の"; -static char KEY_WORTHLESS[] = "無価値の"; -static char KEY_RARE[] = "レアな"; -static char KEY_COMMON[] = "ありふれた"; -static char KEY_BOOSTED[] = "ダイス目の違う"; -static char KEY_MORE_THAN[] = "ダイス目"; -static char KEY_DICE[] = "以上の"; -static char KEY_MORE_BONUS[] = "修正値"; -static char KEY_MORE_BONUS2[] = "以上の"; -static char KEY_WANTED[] = "賞金首の"; -static char KEY_UNIQUE[] = "ユニーク・モンスターの"; -static char KEY_HUMAN[] = "人間の"; -static char KEY_UNREADABLE[] = "読めない"; -static char KEY_REALM1[] = "第一領域の"; -static char KEY_REALM2[] = "第二領域の"; -static char KEY_FIRST[] = "1冊目の"; -static char KEY_SECOND[] = "2冊目の"; -static char KEY_THIRD[] = "3冊目の"; -static char KEY_FOURTH[] = "4冊目の"; -static char KEY_ITEMS[] = "アイテム"; -static char KEY_WEAPONS[] = "武器"; -static char KEY_FAVORITE_WEAPONS[] = "得意武器"; -static char KEY_ARMORS[] = "防具"; -static char KEY_MISSILES[] = "矢"; -static char KEY_DEVICES[] = "魔法アイテム"; -static char KEY_LIGHTS[] = "光源"; -static char KEY_JUNKS[] = "がらくた"; -static char KEY_CORPSES[] = "死体や骨"; -static char KEY_SPELLBOOKS[] = "魔法書"; -static char KEY_HAFTED[] = "鈍器"; -static char KEY_SHIELDS[] = "盾"; -static char KEY_BOWS[] = "弓"; -static char KEY_RINGS[] = "指輪"; -static char KEY_AMULETS[] = "アミュレット"; -static char KEY_SUITS[] = "鎧"; -static char KEY_CLOAKS[] = "クローク"; -static char KEY_HELMS[] = "兜"; -static char KEY_GLOVES[] = "籠手"; -static char KEY_BOOTS[] = "靴"; +static GAME_TEXT KEY_ALL[] = "すべての"; +static GAME_TEXT KEY_UNAWARE[] = "未判明の"; +static GAME_TEXT KEY_UNIDENTIFIED[] = "未鑑定の"; +static GAME_TEXT KEY_IDENTIFIED[] = "鑑定済みの"; +static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*鑑定*済みの"; +static GAME_TEXT KEY_COLLECTING[] = "収集中の"; +static GAME_TEXT KEY_ARTIFACT[] = "アーティファクト"; +static GAME_TEXT KEY_EGO[] = "エゴ"; +static GAME_TEXT KEY_GOOD[] = "上質の"; +static GAME_TEXT KEY_NAMELESS[] = "無銘の"; +static GAME_TEXT KEY_AVERAGE[] = "並の"; +static GAME_TEXT KEY_WORTHLESS[] = "無価値の"; +static GAME_TEXT KEY_RARE[] = "レアな"; +static GAME_TEXT KEY_COMMON[] = "ありふれた"; +static GAME_TEXT KEY_BOOSTED[] = "ダイス目の違う"; +static GAME_TEXT KEY_MORE_THAN[] = "ダイス目"; +static GAME_TEXT KEY_DICE[] = "以上の"; +static GAME_TEXT KEY_MORE_BONUS[] = "修正値"; +static GAME_TEXT KEY_MORE_BONUS2[] = "以上の"; +static GAME_TEXT KEY_WANTED[] = "賞金首の"; +static GAME_TEXT KEY_UNIQUE[] = "ユニーク・モンスターの"; +static GAME_TEXT KEY_HUMAN[] = "人間の"; +static GAME_TEXT KEY_UNREADABLE[] = "読めない"; +static GAME_TEXT KEY_REALM1[] = "第一領域の"; +static GAME_TEXT KEY_REALM2[] = "第二領域の"; +static GAME_TEXT KEY_FIRST[] = "1冊目の"; +static GAME_TEXT KEY_SECOND[] = "2冊目の"; +static GAME_TEXT KEY_THIRD[] = "3冊目の"; +static GAME_TEXT KEY_FOURTH[] = "4冊目の"; +static GAME_TEXT KEY_ITEMS[] = "アイテム"; +static GAME_TEXT KEY_WEAPONS[] = "武器"; +static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "得意武器"; +static GAME_TEXT KEY_ARMORS[] = "防具"; +static GAME_TEXT KEY_MISSILES[] = "矢"; +static GAME_TEXT KEY_DEVICES[] = "魔法アイテム"; +static GAME_TEXT KEY_LIGHTS[] = "光源"; +static GAME_TEXT KEY_JUNKS[] = "がらくた"; +static GAME_TEXT KEY_CORPSES[] = "死体や骨"; +static GAME_TEXT KEY_SPELLBOOKS[] = "魔法書"; +static GAME_TEXT KEY_HAFTED[] = "鈍器"; +static GAME_TEXT KEY_SHIELDS[] = "盾"; +static GAME_TEXT KEY_BOWS[] = "弓"; +static GAME_TEXT KEY_RINGS[] = "指輪"; +static GAME_TEXT KEY_AMULETS[] = "アミュレット"; +static GAME_TEXT KEY_SUITS[] = "鎧"; +static GAME_TEXT KEY_CLOAKS[] = "クローク"; +static GAME_TEXT KEY_HELMS[] = "兜"; +static GAME_TEXT KEY_GLOVES[] = "籠手"; +static GAME_TEXT KEY_BOOTS[] = "靴"; #else -static char KEY_ALL[] = "all"; -static char KEY_UNAWARE[] = "unaware"; -static char KEY_UNIDENTIFIED[] = "unidentified"; -static char KEY_IDENTIFIED[] = "identified"; -static char KEY_STAR_IDENTIFIED[] = "*identified*"; -static char KEY_COLLECTING[] = "collecting"; -static char KEY_ARTIFACT[] = "artifact"; -static char KEY_EGO[] = "ego"; -static char KEY_GOOD[] = "good"; +static GAME_TEXT KEY_ALL[] = "all"; +static GAME_TEXT KEY_UNAWARE[] = "unaware"; +static GAME_TEXT KEY_UNIDENTIFIED[] = "unidentified"; +static GAME_TEXT KEY_IDENTIFIED[] = "identified"; +static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*identified*"; +static GAME_TEXT KEY_COLLECTING[] = "collecting"; +static GAME_TEXT KEY_ARTIFACT[] = "artifact"; +static GAME_TEXT KEY_EGO[] = "ego"; +static GAME_TEXT KEY_GOOD[] = "good"; static GAME_TEXT KEY_nameLESS[] = "nameless"; -static char KEY_AVERAGE[] = "average"; -static char KEY_WORTHLESS[] = "worthless"; -static char KEY_RARE[] = "rare"; -static char KEY_COMMON[] = "common"; -static char KEY_BOOSTED[] = "dice boosted"; -static char KEY_MORE_THAN[] = "more than"; -static char KEY_DICE[] = " dice"; -static char KEY_MORE_BONUS[] = "more bonus than"; -static char KEY_MORE_BONUS2[] = ""; -static char KEY_WANTED[] = "wanted"; -static char KEY_UNIQUE[] = "unique monster's"; -static char KEY_HUMAN[] = "human"; -static char KEY_UNREADABLE[] = "unreadable"; -static char KEY_REALM1[] = "first realm's"; -static char KEY_REALM2[] = "second realm's"; -static char KEY_FIRST[] = "first"; -static char KEY_SECOND[] = "second"; -static char KEY_THIRD[] = "third"; -static char KEY_FOURTH[] = "fourth"; -static char KEY_ITEMS[] = "items"; -static char KEY_WEAPONS[] = "weapons"; -static char KEY_FAVORITE_WEAPONS[] = "favorite weapons"; -static char KEY_ARMORS[] = "armors"; -static char KEY_MISSILES[] = "missiles"; -static char KEY_DEVICES[] = "magical devices"; -static char KEY_LIGHTS[] = "lights"; -static char KEY_JUNKS[] = "junks"; -static char KEY_CORPSES[] = "corpses or skeletons"; -static char KEY_SPELLBOOKS[] = "spellbooks"; -static char KEY_HAFTED[] = "hafted weapons"; -static char KEY_SHIELDS[] = "shields"; -static char KEY_BOWS[] = "bows"; -static char KEY_RINGS[] = "rings"; -static char KEY_AMULETS[] = "amulets"; -static char KEY_SUITS[] = "suits"; -static char KEY_CLOAKS[] = "cloaks"; -static char KEY_HELMS[] = "helms"; -static char KEY_GLOVES[] = "gloves"; -static char KEY_BOOTS[] = "boots"; +static GAME_TEXT KEY_AVERAGE[] = "average"; +static GAME_TEXT KEY_WORTHLESS[] = "worthless"; +static GAME_TEXT KEY_RARE[] = "rare"; +static GAME_TEXT KEY_COMMON[] = "common"; +static GAME_TEXT KEY_BOOSTED[] = "dice boosted"; +static GAME_TEXT KEY_MORE_THAN[] = "more than"; +static GAME_TEXT KEY_DICE[] = " dice"; +static GAME_TEXT KEY_MORE_BONUS[] = "more bonus than"; +static GAME_TEXT KEY_MORE_BONUS2[] = ""; +static GAME_TEXT KEY_WANTED[] = "wanted"; +static GAME_TEXT KEY_UNIQUE[] = "unique monster's"; +static GAME_TEXT KEY_HUMAN[] = "human"; +static GAME_TEXT KEY_UNREADABLE[] = "unreadable"; +static GAME_TEXT KEY_REALM1[] = "first realm's"; +static GAME_TEXT KEY_REALM2[] = "second realm's"; +static GAME_TEXT KEY_FIRST[] = "first"; +static GAME_TEXT KEY_SECOND[] = "second"; +static GAME_TEXT KEY_THIRD[] = "third"; +static GAME_TEXT KEY_FOURTH[] = "fourth"; +static GAME_TEXT KEY_ITEMS[] = "items"; +static GAME_TEXT KEY_WEAPONS[] = "weapons"; +static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "favorite weapons"; +static GAME_TEXT KEY_ARMORS[] = "armors"; +static GAME_TEXT KEY_MISSILES[] = "missiles"; +static GAME_TEXT KEY_DEVICES[] = "magical devices"; +static GAME_TEXT KEY_LIGHTS[] = "lights"; +static GAME_TEXT KEY_JUNKS[] = "junks"; +static GAME_TEXT KEY_CORPSES[] = "corpses or skeletons"; +static GAME_TEXT KEY_SPELLBOOKS[] = "spellbooks"; +static GAME_TEXT KEY_HAFTED[] = "hafted weapons"; +static GAME_TEXT KEY_SHIELDS[] = "shields"; +static GAME_TEXT KEY_BOWS[] = "bows"; +static GAME_TEXT KEY_RINGS[] = "rings"; +static GAME_TEXT KEY_AMULETS[] = "amulets"; +static GAME_TEXT KEY_SUITS[] = "suits"; +static GAME_TEXT KEY_CLOAKS[] = "cloaks"; +static GAME_TEXT KEY_HELMS[] = "helms"; +static GAME_TEXT KEY_GLOVES[] = "gloves"; +static GAME_TEXT KEY_BOOTS[] = "boots"; #endif /* JP */ -- 2.11.0