From b608cd7fbf0c98c73fe5d0c87db51c0a244d420f Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 2 Sep 2014 14:08:31 -0700 Subject: [PATCH] meta/copy_image: Use the correct texture level when creating views MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Previously, we were accidentally assuming that the level of both textures was 0. Now we actually use the correct level in our hacked texture view. This doesn't 100% fix the meta path because the texture type is getting lost somewhere in the pipeline. However, it actually copies to/from the correct layer now. Signed-off-by: Jason Ekstrand Cc: "10.3" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804 Tested-by: Tapani Pälli Reviewed-by: Matt Turner --- src/mesa/drivers/common/meta_copy_image.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta_copy_image.c b/src/mesa/drivers/common/meta_copy_image.c index c40c2f01190..0c204b87d65 100644 --- a/src/mesa/drivers/common/meta_copy_image.c +++ b/src/mesa/drivers/common/meta_copy_image.c @@ -74,7 +74,7 @@ make_view(struct gl_context *ctx, struct gl_texture_image *tex_image, tex_image->Depth, 0, internal_format, tex_format); - view_tex_obj->MinLevel = 0; + view_tex_obj->MinLevel = tex_image->Level; view_tex_obj->NumLevels = 1; view_tex_obj->MinLayer = tex_obj->MinLayer; view_tex_obj->NumLayers = tex_obj->NumLayers; -- 2.11.0