From b8b1d83c71fd148d2fd84afdc20c0aa367114f92 Mon Sep 17 00:00:00 2001 From: Eduardo Lima Mitev Date: Mon, 15 Dec 2014 17:04:52 +0100 Subject: [PATCH] mesa: Initializes the stencil value masks to 0xFF instead of ~0u MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit '4.1.4 Stencil Test' section of the GL-ES 3.0 specification says: "In the initial state, [...] the front and back stencil mask are both set to the value 2^s − 1, where s is greater than or equal to the number of bits in the deepest stencil buffer* supported by the GL implementation." Since the maximum supported precision for stencil buffers is 8 bits, mask values should be initialized to 2^8 - 1 = 0xFF. Currently, these masks are initialized to max unsigned integer (~0u), because in OpenGL 3.0 and before, the initial mask values were: "In the initial state, stenciling is disabled, the front and back stencil reference value are both zero, the front and back stencil comparison functions are both ALWAYS, and the front and back stencil mask are both all ones." The problem is that it causes the mask values to overflow to -1 when converted to signed integer by glGet* APIs. Fixes 6 dEQP failing tests: * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat Reviewed-by: Ian Romanick --- src/mesa/main/stencil.c | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index f65116abe0f..2a19a17b884 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -573,12 +573,24 @@ _mesa_init_stencil(struct gl_context *ctx) ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; + + /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says: + * + * "In the initial state, [...] the front and back stencil mask are both + * set to the value 2^s − 1, where s is greater than or equal to the + * number of bits in the deepest stencil buffer* supported by the GL + * implementation." + * + * Since the maximum supported precision for stencil buffers is 8 bits, + * mask values should be initialized to 2^8 - 1 = 0xFF. + */ + ctx->Stencil.ValueMask[0] = 0xFF; + ctx->Stencil.ValueMask[1] = 0xFF; + ctx->Stencil.ValueMask[2] = 0xFF; + ctx->Stencil.WriteMask[0] = 0xFF; + ctx->Stencil.WriteMask[1] = 0xFF; + ctx->Stencil.WriteMask[2] = 0xFF; + ctx->Stencil.Clear = 0; ctx->Stencil._BackFace = 1; } -- 2.11.0