From c1ede61b98723c77f606fe2550587727746eefd8 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Fri, 18 Oct 2019 08:50:21 -0700 Subject: [PATCH] Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index d38de8fc7..6987a841b 100644 --- a/src/birth.c +++ b/src/birth.c @@ -315,7 +315,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", -"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world. He or she is a good fighter and also good with missile weapons such as bows. A ranger has good stealth, good perception, good searching, good saving throws and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", +"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.", -- 2.11.0