From c24d40b17897362913c3cc4373ed1ec96a6ea6a4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 28 Jan 2004 15:14:09 +0000 Subject: [PATCH] s/BlendEquatioRGB/BlendEquationRGB/ --- src/mesa/swrast/s_blend.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 3500dfb43e5..1001d6f2124 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -81,7 +81,7 @@ static void _BLENDAPI blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ZERO); @@ -101,7 +101,7 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); @@ -189,7 +189,7 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ONE); @@ -228,7 +228,7 @@ blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN); + ASSERT(ctx->Color.BlendEquationRGB==GL_MIN); ASSERT(ctx->Color.BlendEquationA==GL_MIN); (void) ctx; @@ -257,7 +257,7 @@ blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX); + ASSERT(ctx->Color.BlendEquationRGB==GL_MAX); ASSERT(ctx->Color.BlendEquationA==GL_MAX); (void) ctx; -- 2.11.0