From c57224318a6c6db2576a183f10b68ed28b2fb5a8 Mon Sep 17 00:00:00 2001
From: Chris Lattner
@@ -64,7 +65,8 @@ option
std::set is a reasonable all-around set class, which is good at many -things but great at nothing. std::set allocates memory for each element +
std::set is a reasonable all-around set class, which is decent at +many things but great at nothing. std::set allocates memory for each element inserted (thus it is very malloc intensive) and typically stores three pointers per element in the set (thus adding a large amount of per-element space overhead). It offers guaranteed log(n) performance, which is not particularly -fast, particularly if the elements of the set are expensive to compare (e.g. -strings).
+fast from a complexity standpoint (particularly if the elements of the set are +expensive to compare, like strings), and has extremely high constant factors for +lookup, insertion and removal.The advantages of std::set are that its iterators are stable (deleting or inserting an element from the set does not affect iterators or pointers to other @@ -1036,14 +1039,34 @@ elements out of (linear time).
+ ++UniqueVector is similar to SetVector, but it +retains a unique ID for each element inserted into the set. It internally +contains a map and a vector, and it assigns a unique ID for each value inserted +into the set.
+ +UniqueVector is very expensive: its cost is the sum of the cost of +maintaining both the map and vector, it has high complexity, high constant +factors, and produces a lot of malloc traffic. It should be avoided.
+ +The STL provides several other options, such as std::multiset and the various -"hash_set" like containers (whether from C++TR1 or from the SGI library).
+"hash_set" like containers (whether from C++ TR1 or from the SGI library).std::multiset is useful if you're not interested in elimination of duplicates, but has all the drawbacks of std::set. A sorted vector (where you @@ -1066,13 +1089,151 @@ expensive. Element iteration does not visit elements in a useful order.
+If your usage pattern follows a strict insert-then-query approach, you can +trivially use the same approach as sorted vectors +for set-like containers. The only difference is that your query function +(which uses std::lower_bound to get efficient log(n) lookup) should only compare +the key, not both the key and value. This yields the same advantages as sorted +vectors for sets. +
++Strings are commonly used as keys in maps, and they are difficult to support +efficiently: they are variable length, inefficient to hash and compare when +long, expensive to copy, etc. CStringMap is a specialized container designed to +cope with these issues. It supports mapping an arbitrary range of bytes that +does not have an embedded nul character in it ("C strings") to an arbitrary +other object.
+ +The CStringMap implementation uses a quadratically-probed hash table, where +the buckets store a pointer to the heap allocated entries (and some other +stuff). The entries in the map must be heap allocated because the strings are +variable length. The string data (key) and the element object (value) are +stored in the same allocation with the string data immediately after the element +object. This container guarantees the "(char*)(&Value+1)" points +to the key string for a value.
+ +The CStringMap is very fast for several reasons: quadratic probing is very +cache efficient for lookups, the hash value of strings in buckets is not +recomputed when lookup up an element, CStringMap rarely has to touch the +memory for unrelated objects when looking up a value (even when hash collisions +happen), hash table growth does not recompute the hash values for strings +already in the table, and each pair in the map is store in a single allocation +(the string data is stored in the same allocation as the Value of a pair).
+ +CStringMap also provides query methods that take byte ranges, so it only ever +copies a string if a value is inserted into the table.
++IndexedMap is a specialized container for mapping small dense integers (or +values that can be mapped to small dense integers) to some other type. It is +internally implemented as a vector with a mapping function that maps the keys to +the dense integer range. +
+ ++This is useful for cases like virtual registers in the LLVM code generator: they +have a dense mapping that is offset by a compile-time constant (the first +virtual register ID).
+ ++DenseMap is a simple quadratically probed hash table. It excels at supporting +small keys and values: it uses a single allocation to hold all of the pairs that +are currently inserted in the map. DenseMap is a great way to map pointers to +pointers, or map other small types to each other. +
+ ++There are several aspects of DenseMap that you should be aware of, however. The +iterators in a densemap are invalidated whenever an insertion occurs, unlike +map. Also, because DenseMap allocates space for a large number of key/value +pairs (it starts with 64 by default) if you have large keys or values, it can +waste a lot of space. Finally, you must implement a partial specialization of +DenseMapKeyInfo for the key that you want, if it isn't already supported. This +is required to tell DenseMap about two special marker values (which can never be +inserted into the map).
+ ++std::map has similar characteristics to std::set: it uses +a single allocation per pair inserted into the map, it offers log(n) lookup with +an extremely large constant factor, imposes a space penalty of 3 pointers per +pair in the map, etc.
+ +std::map is most useful when your keys or values are very large, if you need +to iterate over the collection in sorted order, or if you need stable iterators +into the map (i.e. they don't get invalidated if an insertion or deletion of +another element takes place).
+ ++The STL provides several other options, such as std::multimap and the various +"hash_map" like containers (whether from C++ TR1 or from the SGI library).
+ +std::multimap is useful if you want to map a key to multiple values, but has +all the drawbacks of std::map. A sorted vector or some other approach is almost +always better.
+ +The various hash_map implementations (exposed portably by +"llvm/ADT/hash_map") are simple chained hash tables. This algorithm is as +malloc intensive as std::map (performing an allocation for each element +inserted, thus having really high constant factors) but (usually) provides O(1) +insertion/deletion of elements. This can be useful if your elements are large +(thus making the constant-factor cost relatively low) or if comparisons are +expensive. Element iteration does not visit elements in a useful order.
+