From d524654c34c42fff785dcdc08c9a73abd88fbf45 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 16 Dec 2013 13:10:11 -0800 Subject: [PATCH] meta: Improve GLSL version check We want to use the GLSL 1.30-ish path for OpenGL ES 3.0. Signed-off-by: Ian Romanick Reviewed-by: Eric Anholt --- src/mesa/drivers/common/meta.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 40e1f373532..a40bf08b280 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler) if (sampler->shader_prog != 0) return sampler->shader_prog; - if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) { + /* The version check is a little tricky. API is set to API_OPENGLES2 even + * for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for + * example, in an OpenGL ES 2.0 context. + */ + if ((ctx->API == API_OPENGLES2 && ctx->Version < 30) + || ctx->Const.GLSLVersion < 130) { vs_source = "attribute vec2 position;\n" "attribute vec3 textureCoords;\n" -- 2.11.0