From d640198b2d52c104c707522e79d53a36f708ccd0 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 20 Aug 2007 21:45:14 +0100 Subject: [PATCH] Set viewport state so viewport matches window dims. trivial/readpixels.c works again. --- src/mesa/state_tracker/st_cb_clear.c | 46 +++++++++++++++++++++---------- src/mesa/state_tracker/st_cb_drawpixels.c | 17 ++++++++++++ 2 files changed, 49 insertions(+), 14 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 1ed48facd1f..2f2d11c0147 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -265,6 +265,7 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; + struct pipe_context *pipe = ctx->st->pipe; const GLfloat x0 = ctx->DrawBuffer->_Xmin; const GLfloat y0 = ctx->DrawBuffer->_Ymin; const GLfloat x1 = ctx->DrawBuffer->_Xmax; @@ -274,7 +275,7 @@ clear_with_quad(GLcontext *ctx, { struct pipe_alpha_test_state alpha_test; memset(&alpha_test, 0, sizeof(alpha_test)); - st->pipe->set_alpha_test_state(st->pipe, &alpha_test); + pipe->set_alpha_test_state(pipe, &alpha_test); } /* blend state: RGBA masking */ @@ -293,7 +294,7 @@ clear_with_quad(GLcontext *ctx, if (st->ctx->Color.DitherFlag) blend.dither = 1; } - st->pipe->set_blend_state(st->pipe, &blend); + pipe->set_blend_state(pipe, &blend); } /* depth state: always pass */ @@ -305,7 +306,7 @@ clear_with_quad(GLcontext *ctx, depth_test.writemask = 1; depth_test.func = PIPE_FUNC_ALWAYS; } - st->pipe->set_depth_state(st->pipe, &depth_test); + pipe->set_depth_state(pipe, &depth_test); } /* setup state: nothing */ @@ -319,7 +320,7 @@ clear_with_quad(GLcontext *ctx, if (ctx->Scissor.Enabled) setup.scissor = 1; #endif - st->pipe->set_setup_state(st->pipe, &setup); + pipe->set_setup_state(pipe, &setup); } /* stencil state: always set to ref value */ @@ -336,7 +337,7 @@ clear_with_quad(GLcontext *ctx, stencil_test.value_mask[0] = 0xff; stencil_test.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff; } - st->pipe->set_stencil_state(st->pipe, &stencil_test); + pipe->set_stencil_state(pipe, &stencil_test); } /* fragment shader state: color pass-through program */ @@ -350,7 +351,7 @@ clear_with_quad(GLcontext *ctx, fs.inputs_read = stfp->Base.Base.InputsRead; fs.tokens = &stfp->tokens[0]; fs.constants = NULL; - st->pipe->set_fs_state(st->pipe, &fs); + pipe->set_fs_state(pipe, &fs); } /* vertex shader state: color/position pass-through */ @@ -365,20 +366,37 @@ clear_with_quad(GLcontext *ctx, vs.outputs_written = stvp->Base.Base.OutputsWritten; vs.tokens = &stvp->tokens[0]; vs.constants = NULL; - st->pipe->set_vs_state(st->pipe, &vs); + pipe->set_vs_state(pipe, &vs); + } + + /* viewport state: viewport matching window dims */ + { + const float width = ctx->DrawBuffer->Width; + const float height = ctx->DrawBuffer->Height; + struct pipe_viewport_state vp; + vp.scale[0] = 0.5 * width; + vp.scale[1] = -0.5 * height; + vp.scale[2] = 0.5; + vp.scale[3] = 1.0; + vp.translate[0] = 0.5 * width; + vp.translate[1] = 0.5 * height; + vp.translate[2] = 0.5; + vp.translate[3] = 0.0; + pipe->set_viewport_state(pipe, &vp); } /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); /* Restore pipe state */ - st->pipe->set_alpha_test_state(st->pipe, &st->state.alpha_test); - st->pipe->set_blend_state(st->pipe, &st->state.blend); - st->pipe->set_depth_state(st->pipe, &st->state.depth); - st->pipe->set_fs_state(st->pipe, &st->state.fs); - st->pipe->set_vs_state(st->pipe, &st->state.vs); - st->pipe->set_setup_state(st->pipe, &st->state.setup); - st->pipe->set_stencil_state(st->pipe, &st->state.stencil); + pipe->set_alpha_test_state(pipe, &st->state.alpha_test); + pipe->set_blend_state(pipe, &st->state.blend); + pipe->set_depth_state(pipe, &st->state.depth); + pipe->set_fs_state(pipe, &st->state.fs); + pipe->set_vs_state(pipe, &st->state.vs); + pipe->set_setup_state(pipe, &st->state.setup); + pipe->set_stencil_state(pipe, &st->state.stencil); + pipe->set_viewport_state(pipe, &ctx->st->state.viewport); /* OR: st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); */ diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 108304f5e27..d3f060e691e 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -364,6 +364,22 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, pipe->set_sampler_state(pipe, unit, &sampler); } + /* viewport state: viewport matching window dims */ + { + const float width = ctx->DrawBuffer->Width; + const float height = ctx->DrawBuffer->Height; + struct pipe_viewport_state vp; + vp.scale[0] = 0.5 * width; + vp.scale[1] = -0.5 * height; + vp.scale[2] = 0.5; + vp.scale[3] = 1.0; + vp.translate[0] = 0.5 * width; + vp.translate[1] = 0.5 * height; + vp.translate[2] = 0.5; + vp.translate[3] = 0.0; + pipe->set_viewport_state(pipe, &vp); + } + /* mipmap tree state: */ { mt = make_mipmap_tree(ctx->st, width, height, format, type, @@ -389,6 +405,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, pipe->set_vs_state(pipe, &ctx->st->state.vs); pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); pipe->set_sampler_state(pipe, unit, &ctx->st->state.sampler[unit]); + pipe->set_viewport_state(pipe, &ctx->st->state.viewport); free_mipmap_tree(pipe, mt); } -- 2.11.0