From d6466872bcf4dd50da6fb90d7ae88e1a91f1818f Mon Sep 17 00:00:00 2001 From: iks Date: Sun, 15 Nov 2020 15:55:12 +0900 Subject: [PATCH] =?utf8?q?[Fix]=20#38888=20=E5=96=84=E6=82=AA=E3=81=8C?= =?utf8?q?=E3=83=97=E3=83=AC=E3=82=A4=E3=83=A4=E3=83=BC=E3=81=A8=E5=8F=8D?= =?utf8?q?=E5=AF=BE=E3=81=AE=E3=83=A6=E3=83=8B=E3=83=BC=E3=82=AF=E3=81=AE?= =?utf8?q?=E3=83=9A=E3=83=83=E3=83=88=E3=81=AB=E4=B9=97=E9=A6=AC=E3=81=97?= =?utf8?q?=E3=81=9F=E3=81=A8=E3=81=8D=E3=80=81=E4=B9=97=E9=A6=AC=E3=81=97?= =?utf8?q?=E3=81=9F=E3=81=BE=E3=81=BE=E3=81=A7=E6=95=B5=E3=81=AB=E5=9B=9E?= =?utf8?q?=E3=82=8A=E3=81=9D=E3=81=AE=E5=BE=8C=E3=81=8C=E3=81=8A=E3=81=8B?= =?utf8?q?=E3=81=97=E3=81=8F=E3=81=AA=E3=82=8B=E3=81=AE=E3=81=A7=E3=80=81?= =?utf8?q?=E7=A2=BA=E7=8E=87=E7=9A=84=E3=81=AB=E8=90=BD=E9=A6=AC=E5=87=A6?= =?utf8?q?=E7=90=86=E3=82=92=E8=A1=8C=E3=81=84=E3=80=81=E8=90=BD=E9=A6=AC?= =?utf8?q?=E3=81=AB=E5=A4=B1=E6=95=97=E3=81=84=E3=81=9F=E5=A0=B4=E5=90=88?= =?utf8?q?=E3=81=AF=E3=83=9A=E3=83=83=E3=83=88=E3=81=AE=E3=81=BE=E3=81=BE?= =?utf8?q?=E3=81=AB=E3=81=99=E3=82=8B=E3=82=88=E3=81=86=E3=81=AB=E4=BF=AE?= =?utf8?q?=E6=AD=A3=E3=80=82=20/=20When=20be=20riding,=20fall=20from=20hos?= =?utf8?q?tile=20unique=20pet=20probabilistically,=20and=20when=20fail=20t?= =?utf8?q?o=20fall,=20the=20pet=20is=20tamed=20yet.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/monster/monster-processor.c | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/src/monster/monster-processor.c b/src/monster/monster-processor.c index e8c37174e..1c786b74b 100644 --- a/src/monster/monster-processor.c +++ b/src/monster/monster-processor.c @@ -53,6 +53,7 @@ #include "object-enchant/trc-types.h" #include "pet/pet-fall-off.h" #include "player-info/avatar.h" +#include "player/player-skill.h" #include "player/player-move.h" #include "player/special-defense-types.h" #include "spell-realm/spells-hex.h" @@ -289,7 +290,7 @@ bool awake_monster(player_type *target_ptr, MONSTER_IDX m_idx) } /*! - * @brief モンスターの怒り状態を判定する (起こっていたら敵に回す) + * @brief モンスターの怒り状態を判定する (怒っていたら敵に回す) * @param target_ptr プレーヤーへの参照ポインタ * @param m_idx モンスターID * @param see_m モンスターが視界内にいたらTRUE @@ -311,9 +312,22 @@ void process_angar(player_type *target_ptr, MONSTER_IDX m_idx, bool see_m) if (target_ptr->phase_out || !gets_angry) return; + GAME_TEXT m_name[MAX_NLEN]; + monster_desc(target_ptr, m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0); + + /* When riding a hostile align pet */ + if (target_ptr->riding == m_idx) { + if (abs(target_ptr->align / 10) < randint0(target_ptr->skill_exp[GINOU_RIDING])) + return; + + msg_format(_("%^sが突然暴れだした!", "%^s suddenly begins unruly!"), m_name); + if (!process_fall_off_horse(target_ptr, 1, TRUE)) + return; + + msg_format(_("あなたは振り落とされた。", "You have fallen.")); + } + if (is_pet(m_ptr) || see_m) { - GAME_TEXT m_name[MAX_NLEN]; - monster_desc(target_ptr, m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0); msg_format(_("%^sは突然敵にまわった!", "%^s suddenly becomes hostile!"), m_name); } -- 2.11.0