From d72e679254a4237d2b594df07252570f84edc4ea Mon Sep 17 00:00:00 2001 From: Robin Cornelius Date: Sat, 2 Jul 2011 20:25:21 +0000 Subject: [PATCH] Add a bake index for eyelash mesh, and use correct bake index for eyes. git-svn-id: https://radegast.googlecode.com/svn/trunk@931 f7a694da-4d33-11de-9ad6-1127a62b9fcd --- Radegast/GUI/Rendering/RenderingHelpers.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/Radegast/GUI/Rendering/RenderingHelpers.cs b/Radegast/GUI/Rendering/RenderingHelpers.cs index 0a0f8ba..7f17242 100644 --- a/Radegast/GUI/Rendering/RenderingHelpers.cs +++ b/Radegast/GUI/Rendering/RenderingHelpers.cs @@ -580,24 +580,30 @@ namespace Radegast.Rendering case "headMesh": mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked; - break; + case "hairMesh": - mesh.teFaceID = (int)AvatarTextureIndex.HairBaked; + mesh.teFaceID = (int)AvatarTextureIndex.HairBaked; + break; + + case "eyelashMesh": + mesh.teFaceID = (int)AvatarTextureIndex.HeadBaked; break; + case "eyeBallRightMesh": case "eyeBallLeftMesh": - mesh.teFaceID = (int)6; //WHY? + mesh.teFaceID = (int)AvatarTextureIndex.EyesBaked; break; + case "skirtMesh": mesh.teFaceID = (int)AvatarTextureIndex.SkirtBaked; break; + default: mesh.teFaceID = 0; break; } - if (lod == 0) { mesh.LoadMesh(basedir + fileName); -- 2.11.0