From e353656f3dd547c7af42e61bc052e75e20d57181 Mon Sep 17 00:00:00 2001 From: Iago Toral Date: Tue, 15 Oct 2019 06:56:45 +0000 Subject: [PATCH] v3d: drop unused shader_rec_count member from context Looks like this was copied from the vc4 driver where it is actually included in the submit CL ioctl. Reviewed-by: Eric Anholt --- src/gallium/drivers/v3d/v3d_context.h | 1 - src/gallium/drivers/v3d/v3dx_draw.c | 2 -- 2 files changed, 3 deletions(-) diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 9022ac351d4..42663e2344e 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -309,7 +309,6 @@ struct v3d_job { struct v3d_cl indirect; struct v3d_bo *tile_alloc; struct v3d_bo *tile_state; - uint32_t shader_rec_count; struct drm_v3d_submit_cl submit; diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index efc8d249dce..806aaf9bfa6 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -553,8 +553,6 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, v3d_bo_unreference(&cs_uniforms.bo); v3d_bo_unreference(&vs_uniforms.bo); v3d_bo_unreference(&fs_uniforms.bo); - - job->shader_rec_count++; } /** -- 2.11.0