From e5542963a36ab8432dd9f0e752b556ce62643658 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 26 Sep 2019 15:38:33 -0700 Subject: [PATCH 1/1] In English spell descriptions, use "cuts" rather than "cut status" or "cut", "poisons" rather than "poison status" or "poison", and "being stunned" rather then "stun" (as a noun). --- src/mind.c | 2 +- src/realm-arcane.c | 4 ++-- src/realm-craft.c | 2 +- src/realm-crusade.c | 4 ++-- src/realm-hex.c | 6 +++--- src/realm-hissatsu.c | 2 +- src/realm-life.c | 12 ++++++------ src/realm-nature.c | 4 ++-- src/realm-song.c | 2 +- 9 files changed, 19 insertions(+), 19 deletions(-) diff --git a/src/mind.c b/src/mind.c index 665c7236a..5fcff8f5b 100644 --- a/src/mind.c +++ b/src/mind.c @@ -441,7 +441,7 @@ static concptr const mind_tips[5][MAX_MIND_POWERS] = "Gives stone skin and some resistance to elements for a while. As your level increases, more resistances are given.", "Gives feeling of an item. Or identifies an item at level 25.", "Generates a ball centered on you which inflicts PSI damage on a monster or, at level 25 and higher, inflicts PSI damage on all monsters.", - "Removes fear and stun. Gives heroism and speed. Heals HP a little unless you already have heroism and a temporary speed boost.", + "Removes fear and being stunned. Gives heroism and speed. Heals HP a little unless you already have heroism and a temporary speed boost.", "Pulls a distant item close to you.", "Fires a ball which damages. When not resisted, you gain SP. You will be occupied for 0 to 1.5 turns after casting as your mind recovers.", "Fires a beam of pure energy which penetrates invulnerability barriers.", diff --git a/src/realm-arcane.c b/src/realm-arcane.c index b2146fa09..cbbdf9151 100644 --- a/src/realm-arcane.c +++ b/src/realm-arcane.c @@ -148,7 +148,7 @@ concptr do_arcane_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode case 7: if (name) return _("軽傷の治癒", "Cure Light Wounds"); - if (desc) return _("怪我と体力を少し回復させる。", "Heals cut and HP a little."); + if (desc) return _("怪我と体力を少し回復させる。", "Heals cuts and HP a little."); { DICE_NUMBER dice = 2; @@ -319,7 +319,7 @@ concptr do_arcane_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode case 18: if (name) return _("重傷の治癒", "Cure Medium Wounds"); - if (desc) return _("怪我と体力を中程度回復させる。", "Heals cut and HP more."); + if (desc) return _("怪我と体力を中程度回復させる。", "Heals cuts and HP."); { DICE_NUMBER dice = 4; diff --git a/src/realm-craft.c b/src/realm-craft.c index 367bff17d..58e47e2eb 100644 --- a/src/realm-craft.c +++ b/src/realm-craft.c @@ -248,7 +248,7 @@ concptr do_craft_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 14: if (name) return _("癒し", "Cure"); - if (desc) return _("毒、朦朧状態、負傷を全快させ、幻覚を直す。", "Heals poison, stun, cut and hallucination completely."); + if (desc) return _("毒、朦朧状態、負傷を全快させ、幻覚を直す。", "Completely heals poisons, cuts, hallucination and being stunned."); { if (cast) diff --git a/src/realm-crusade.c b/src/realm-crusade.c index 8b4321857..1cc9d7414 100644 --- a/src/realm-crusade.c +++ b/src/realm-crusade.c @@ -125,7 +125,7 @@ concptr do_crusade_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mod case 7: if (name) return _("身体浄化", "Purify"); - if (desc) return _("傷、毒、朦朧から全快する。", "Heals all cut, stun and poison status."); + if (desc) return _("傷、毒、朦朧から全快する。", "Heals all cuts, poisons and being stunned."); { if (cast) { @@ -258,7 +258,7 @@ concptr do_crusade_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mod case 15: if (name) return _("聖なる御言葉", "Holy Word"); if (desc) return _("視界内の邪悪な存在に大きなダメージを与え、体力を回復し、毒、恐怖、朦朧状態、負傷から全快する。", - "Damages all evil monsters in sight, heals HP somewhat, and completely heals poison, fear, stun and cut status."); + "Damages all evil monsters in sight, heals HP somewhat, and completely cures fear, poisons, cuts, and being stunned."); { int dam_sides = plev * 6; diff --git a/src/realm-hex.c b/src/realm-hex.c index 3ca492a70..70f2e4cbe 100644 --- a/src/realm-hex.c +++ b/src/realm-hex.c @@ -377,7 +377,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 1: if (name) return _("軽傷の治癒", "Cure light wounds"); - if (desc) return _("HPや傷を少し回復させる。", "Heals cut and HP a little."); + if (desc) return _("HPや傷を少し回復させる。", "Heals cuts and HP a little."); if (info) return info_heal(1, 10, 0); if (cast) { @@ -573,7 +573,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 9: if (name) return _("重傷の治癒", "Cure serious wounds"); - if (desc) return _("体力や傷を多少回復させる。", "Heals cut and HP more."); + if (desc) return _("体力や傷を多少回復させる。", "Heals cuts and HP."); if (info) return info_heal(2, 10, 0); if (cast) { @@ -681,7 +681,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 17: if (name) return _("致命傷の治癒", "Cure critical wounds"); - if (desc) return _("体力や傷を回復させる。", "Heals cut and HP greatry."); + if (desc) return _("体力や傷を回復させる。", "Heals cuts and HP greatly."); if (info) return info_heal(4, 10, 0); if (cast) { diff --git a/src/realm-hissatsu.c b/src/realm-hissatsu.c index 549442dff..4a6a486a8 100644 --- a/src/realm-hissatsu.c +++ b/src/realm-hissatsu.c @@ -521,7 +521,7 @@ concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mo case 19: if (name) return _("赤流渦", "Bloody Maelstrom"); if (desc) return _("自分自身も傷を作りつつ、その傷が深いほど大きい威力で全方向の敵を攻撃できる。生きていないモンスターには効果がない。", - "Attacks all adjacent monsters with power corresponding to your cut status. Then increases your cut status. Has no effect on unliving monsters."); + "Attacks all adjacent monsters with power corresponding to your cuts. Then increases your cuts. Has no effect on unliving monsters."); if (cast) { diff --git a/src/realm-life.c b/src/realm-life.c index bcbed577d..7c3c070d5 100644 --- a/src/realm-life.c +++ b/src/realm-life.c @@ -29,7 +29,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) { case 0: if (name) return _("軽傷の治癒", "Cure Light Wounds"); - if (desc) return _("怪我と体力を少し回復させる。", "Heals cut and HP a little."); + if (desc) return _("怪我と体力を少し回復させる。", "Heals cuts and HP a little."); { DICE_NUMBER dice = 2; DICE_SID sides = 10; @@ -106,7 +106,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 5: if (name) return _("重傷の治癒", "Cure Medium Wounds"); - if (desc) return _("怪我と体力を中程度回復させる。", "Heals cut and HP more."); + if (desc) return _("怪我と体力を中程度回復させる。", "Heals cuts and HP more."); { DICE_NUMBER dice = 4; DICE_SID sides = 10; @@ -118,7 +118,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 6: if (name) return _("解毒", "Cure Poison"); - if (desc) return _("体内の毒を取り除く。", "Cures poison status."); + if (desc) return _("体内の毒を取り除く。", "Cures yourself of any poisons."); { if (cast) { @@ -165,7 +165,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 10: if (name) return _("致命傷の治癒", "Cure Critical Wounds"); - if (desc) return _("体力を大幅に回復させ、負傷と朦朧状態も全快する。", "Heals cut, stun and HP greatly."); + if (desc) return _("体力を大幅に回復させ、負傷と朦朧状態も全快する。", "Heals HP greatly. Also cures cuts and being stunned."); { DICE_NUMBER dice = 8; DICE_SID sides = 10; @@ -223,7 +223,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 14: if (name) return _("体力回復", "Healing"); - if (desc) return _("極めて強力な回復呪文で、負傷と朦朧状態も全快する。", "Much powerful healing magic, and heals cut and stun completely."); + if (desc) return _("極めて強力な回復呪文で、負傷と朦朧状態も全快する。", "Is very powerful healing magic. Also completely cures cuts and being stunned."); { int heal = 300; @@ -439,7 +439,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 29: if (name) return _("*体力回復*", "Healing True"); - if (desc) return _("最強の治癒の魔法で、負傷と朦朧状態も全快する。", "The greatest healing magic. Heals all HP, cut and stun."); + if (desc) return _("最強の治癒の魔法で、負傷と朦朧状態も全快する。", "Is the greatest healing magic. Heals all HP, cuts and being stunned."); { int heal = 2000; diff --git a/src/realm-nature.c b/src/realm-nature.c index 3dc8d7dea..246023585 100644 --- a/src/realm-nature.c +++ b/src/realm-nature.c @@ -172,7 +172,7 @@ concptr do_nature_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode case 7: if (name) return _("傷と毒治療", "Cure Wounds & Poison"); - if (desc) return _("怪我を全快させ、毒を体から完全に取り除き、体力を少し回復させる。", "Heals all cut and poison status. Heals HP a little."); + if (desc) return _("怪我を全快させ、毒を体から完全に取り除き、体力を少し回復させる。", "Heals all cuts and poisons. Heals HP a little."); { DICE_NUMBER dice = 2; @@ -314,7 +314,7 @@ concptr do_nature_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode case 15: if (name) return _("薬草治療", "Herbal Healing"); - if (desc) return _("体力を大幅に回復させ、負傷、朦朧状態、毒から全快する。", "Heals HP greatly. And heals cut, stun and poison completely."); + if (desc) return _("体力を大幅に回復させ、負傷、朦朧状態、毒から全快する。", "Heals HP greatly. Completely cures cuts, poisons and being stunned."); { int heal = 500; if (info) return info_heal(0, 0, heal); diff --git a/src/realm-song.c b/src/realm-song.c index da76c0029..50bfd8cdc 100644 --- a/src/realm-song.c +++ b/src/realm-song.c @@ -831,7 +831,7 @@ concptr do_music_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) case 28: if (name) return _("ヤヴァンナの助け", "Relief of Yavanna"); - if (desc) return _("強力な回復の歌で、負傷と朦朧状態も全快する。", "Powerful healing song. Also heals cut and stun completely."); + if (desc) return _("強力な回復の歌で、負傷と朦朧状態も全快する。", "Powerful healing song. Also completely heals cuts and being stunned."); /* Stop singing before start another */ if (cast || fail) stop_singing(caster_ptr); -- 2.11.0