From ed324db249d068f14646eced55d106b5fe6b889c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 21 Oct 2006 22:56:21 +0000 Subject: [PATCH] fix another logic error in computing deferredTexture --- src/mesa/swrast/s_span.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4fcd4d22517..ad55e1b10c3 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1423,11 +1423,15 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) deferredTexture = GL_FALSE; } else if (shaderOrTexture) { - if (ctx->FragmentProgram._Enabled && - (ctx->FragmentProgram.Current->Base.OutputsWritten - & (1 << FRAG_RESULT_DEPR))) { - /* Z comes from fragment program */ - deferredTexture = GL_FALSE; + if (ctx->FragmentProgram._Enabled) { + if (ctx->FragmentProgram.Current->Base.OutputsWritten + & (1 << FRAG_RESULT_DEPR)) { + /* Z comes from fragment program */ + deferredTexture = GL_FALSE; + } + else { + deferredTexture = GL_TRUE; + } } else if (ctx->ShaderObjects._FragmentShaderPresent) { /* XXX how do we test if Z is written by shader? */ -- 2.11.0